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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/selgame.h
Main UI menu.
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_SELGAME_H
#define MAME_FRONTEND_UI_SELGAME_H
#include "ui/selmenu.h"
class media_auditor;
namespace ui {
class menu_select_game : public menu_select_launch
{
public:
menu_select_game(mame_ui_manager &mui, render_container &container, const char *gamename);
virtual ~menu_select_game();
// force game select menu
static void force_game_select(mame_ui_manager &mui, render_container &container);
protected:
virtual bool menu_has_search_active() override { return !m_search.empty(); }
private:
enum
{
CONF_OPTS = 1,
CONF_MACHINE,
CONF_PLUGINS,
};
enum { VISIBLE_GAMES_IN_SEARCH = 200 };
std::string m_search;
static bool first_start;
static int m_isabios;
int highlight;
static std::vector<const game_driver *> m_sortedlist;
std::vector<const game_driver *> m_availsortedlist;
std::vector<const game_driver *> m_unavailsortedlist;
std::vector<const game_driver *> m_displaylist;
const game_driver *m_searchlist[VISIBLE_GAMES_IN_SEARCH + 1];
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
// draw left panel
virtual float draw_left_panel(float x1, float y1, float x2, float y2) override;
// get selected software and/or driver
virtual void get_selection(ui_software_info const *&software, game_driver const *&driver) const override;
// text for main top/bottom panels
virtual void make_topbox_text(std::string &line0, std::string &line1, std::string &line2) const override;
virtual std::string make_driver_description(game_driver const &driver) const override;
virtual std::string make_software_description(ui_software_info const &software) const override;
// internal methods
void change_info_pane(int delta);
void build_custom();
void build_category();
void build_available_list();
void build_list(const char *filter_text = nullptr, int filter = 0, bool bioscheck = false, std::vector<const game_driver *> vec = {});
bool isfavorite() const;
void populate_search();
void init_sorted_list();
bool load_available_machines();
void load_custom_filters();
static std::string make_error_text(bool summary, media_auditor const &auditor);
void *get_selection_ptr() const
{
void *const selected_ref(get_selection_ref());
return (uintptr_t(selected_ref) > skip_main_items) ? selected_ref : m_prev_selected;
}
// General info
virtual void general_info(const game_driver *driver, std::string &buffer) override;
// handlers
void inkey_select(const event *menu_event);
void inkey_select_favorite(const event *menu_event);
void inkey_special(const event *menu_event);
void inkey_export();
};
} // namespace ui
#endif // MAME_FRONTEND_UI_SELGAME_H
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