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path: root/src/frontend/mame/ui/selgame.cpp
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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/*********************************************************************

    ui/selgame.cpp

    Main UI menu.

*********************************************************************/

#include "emu.h"
#include "ui/selgame.h"

#include "ui/auditmenu.h"
#include "ui/inifile.h"
#include "ui/miscmenu.h"
#include "ui/optsmenu.h"
#include "ui/selector.h"
#include "ui/selsoft.h"
#include "ui/ui.h"

#include "../info.h"

#include "audit.h"
#include "drivenum.h"
#include "emuopts.h"
#include "mame.h"
#include "rendutil.h"
#include "romload.h"
#include "softlist_dev.h"
#include "uiinput.h"
#include "luaengine.h"

#include <atomic>
#include <condition_variable>
#include <cstring>
#include <iterator>
#include <memory>
#include <mutex>
#include <thread>

#include "ui/icorender.h" // this is inline code


extern const char UI_VERSION_TAG[];

namespace ui {

class menu_select_game::persistent_data
{
public:
	enum available : unsigned
	{
		AVAIL_NONE              = 0U,
		AVAIL_SORTED_LIST       = 1U << 0,
		AVAIL_BIOS_COUNT        = 1U << 1,
		AVAIL_UCS_SHORTNAME     = 1U << 2,
		AVAIL_UCS_DESCRIPTION   = 1U << 3,
		AVAIL_UCS_MANUF_DESC    = 1U << 4,
		AVAIL_FILTER_DATA       = 1U << 5
	};

	~persistent_data()
	{
		if (m_thread)
			m_thread->join();
	}

	void cache_data()
	{
		std::unique_lock<std::mutex> lock(m_mutex);
		do_start_caching();
	}

	bool is_available(available desired)
	{
		return (m_available.load(std::memory_order_acquire) & desired) == desired;
	}

	void wait_available(available desired)
	{
		if (!is_available(desired))
		{
			std::unique_lock<std::mutex> lock(m_mutex);
			do_start_caching();
			m_condition.wait(lock, [this, desired] () { return is_available(desired); });
		}
	}

	std::vector<ui_system_info> &sorted_list()
	{
		wait_available(AVAIL_SORTED_LIST);
		return m_sorted_list;
	}

	int bios_count()
	{
		wait_available(AVAIL_BIOS_COUNT);
		return m_bios_count;
	}

	bool unavailable_systems()
	{
		wait_available(AVAIL_SORTED_LIST);
		return std::find_if(m_sorted_list.begin(), m_sorted_list.end(), [] (ui_system_info const &info) { return !info.available; }) != m_sorted_list.end();
	}

	machine_filter_data &filter_data()
	{
		wait_available(AVAIL_FILTER_DATA);
		return m_filter_data;
	}

	static persistent_data &instance()
	{
		static persistent_data data;
		return data;
	}

private:
	persistent_data()
		: m_started(false)
		, m_available(AVAIL_NONE)
		, m_bios_count(0)
	{
	}

	void notify_available(available value)
	{
		std::unique_lock<std::mutex> lock(m_mutex);
		m_available.fetch_or(value, std::memory_order_release);
		m_condition.notify_all();
	}

	void do_start_caching()
	{
		if (!m_started)
		{
			m_started = true;
			m_thread = std::make_unique<std::thread>([this] { do_cache_data(); });
		}
	}

	void do_cache_data()
	{
		// generate full list
		m_sorted_list.reserve(driver_list::total());
		std::unordered_set<std::string> manufacturers, years;
		for (int x = 0; x < driver_list::total(); ++x)
		{
			game_driver const &driver(driver_list::driver(x));
			if (&driver != &GAME_NAME(___empty))
			{
				if (driver.flags & machine_flags::IS_BIOS_ROOT)
					++m_bios_count;

				m_sorted_list.emplace_back(driver, x, false);
				m_filter_data.add_manufacturer(driver.manufacturer);
				m_filter_data.add_year(driver.year);
			}
		}

		// notify that BIOS count is valie
		notify_available(AVAIL_BIOS_COUNT);

		// sort drivers and notify
		std::stable_sort(
				m_sorted_list.begin(),
				m_sorted_list.end(),
				[] (ui_system_info const &lhs, ui_system_info const &rhs) { return sorted_game_list(lhs.driver, rhs.driver); });
		notify_available(AVAIL_SORTED_LIST);

		// sort manufacturers and years
		m_filter_data.finalise();
		notify_available(AVAIL_FILTER_DATA);

		// convert shortnames to UCS-4
		for (ui_system_info &info : m_sorted_list)
			info.ucs_shortname = ustr_from_utf8(normalize_unicode(info.driver->name, unicode_normalization_form::D, true));
		notify_available(AVAIL_UCS_SHORTNAME);

		// convert descriptions to UCS-4
		for (ui_system_info &info : m_sorted_list)
			info.ucs_description = ustr_from_utf8(normalize_unicode(info.driver->type.fullname(), unicode_normalization_form::D, true));
		notify_available(AVAIL_UCS_DESCRIPTION);

		// convert "<manufacturer> <description>" to UCS-4
		std::string buf;
		for (ui_system_info &info : m_sorted_list)
		{
			buf.assign(info.driver->manufacturer);
			buf.append(1, ' ');
			buf.append(info.driver->type.fullname());
			info.ucs_manufacturer_description = ustr_from_utf8(normalize_unicode(buf, unicode_normalization_form::D, true));
		}
		notify_available(AVAIL_UCS_MANUF_DESC);
	}

	// synchronisation
	std::mutex                      m_mutex;
	std::condition_variable         m_condition;
	std::unique_ptr<std::thread>    m_thread;
	std::atomic<bool>               m_started;
	std::atomic<unsigned>           m_available;

	// data
	std::vector<ui_system_info>     m_sorted_list;
	machine_filter_data             m_filter_data;
	int                             m_bios_count;
};

bool menu_select_game::s_first_start = true;


//-------------------------------------------------
//  ctor
//-------------------------------------------------

menu_select_game::menu_select_game(mame_ui_manager &mui, render_container &container, const char *gamename)
	: menu_select_launch(mui, container, false)
	, m_persistent_data(persistent_data::instance())
	, m_icons(MAX_ICONS_RENDER)
	, m_has_icons(false)
	, m_displaylist()
	, m_searchlist()
	, m_searched_fields(persistent_data::AVAIL_NONE)
{
	std::string error_string, last_filter, sub_filter;
	ui_options &moptions = mui.options();

	// load drivers cache
	m_persistent_data.cache_data();

	// check if there are available icons
	file_enumerator path(moptions.icons_directory());
	const osd::directory::entry *dir;
	while ((dir = path.next()) != nullptr)
	{
		std::string src(dir->name);
		if (src.find(".ico") != std::string::npos || src.find("icons") != std::string::npos)
		{
			m_has_icons = true;
			break;
		}
	}

	// build drivers list
	if (!load_available_machines())
		build_available_list();

	if (s_first_start)
	{
		//s_first_start = false; TODO: why wansn't it ever clearing the first start flag?
		reselect_last::set_driver(moptions.last_used_machine());
		ui_globals::rpanel = std::min<int>(std::max<int>(moptions.last_right_panel(), RP_FIRST), RP_LAST);

		std::string tmp(moptions.last_used_filter());
		std::size_t const found = tmp.find_first_of(",");
		std::string fake_ini;
		if (found == std::string::npos)
		{
			fake_ini = util::string_format("%s = 1\n", tmp);
		}
		else
		{
			std::string const sub_filter(tmp.substr(found + 1));
			tmp.resize(found);
			fake_ini = util::string_format("%s = %s\n", tmp, sub_filter);
		}

		emu_file file(ui().options().ui_path(), OPEN_FLAG_READ);
		if (file.open_ram(fake_ini.c_str(), fake_ini.size()) == osd_file::error::NONE)
		{
			m_persistent_data.filter_data().load_ini(file);
			file.close();
		}
	}

	// do this after processing the last used filter setting so it overwrites the placeholder
	load_custom_filters();
	m_filter_highlight = m_persistent_data.filter_data().get_current_filter_type();

	if (!moptions.remember_last())
		reselect_last::reset();

	mui.machine().options().set_value(OPTION_SNAPNAME, "%g/%i", OPTION_PRIORITY_CMDLINE);

	ui_globals::curdats_view = 0;
	ui_globals::panels_status = moptions.hide_panels();
	ui_globals::curdats_total = 1;
}

//-------------------------------------------------
//  dtor
//-------------------------------------------------

menu_select_game::~menu_select_game()
{
	std::string error_string, last_driver;
	game_driver const *driver;
	ui_software_info const *swinfo;
	get_selection(swinfo, driver);
	if (swinfo)
		last_driver = swinfo->shortname;
	else
	if (driver)
		last_driver = driver->name;

	std::string const filter(m_persistent_data.filter_data().get_config_string());

	ui_options &mopt = ui().options();
	mopt.set_value(OPTION_LAST_RIGHT_PANEL, ui_globals::rpanel, OPTION_PRIORITY_CMDLINE);
	mopt.set_value(OPTION_LAST_USED_FILTER, filter.c_str(), OPTION_PRIORITY_CMDLINE);
	mopt.set_value(OPTION_LAST_USED_MACHINE, last_driver.c_str(), OPTION_PRIORITY_CMDLINE);
	mopt.set_value(OPTION_HIDE_PANELS, ui_globals::panels_status, OPTION_PRIORITY_CMDLINE);
	ui().save_ui_options();
}

//-------------------------------------------------
//  handle
//-------------------------------------------------

void menu_select_game::handle()
{
	if (!m_prev_selected)
		m_prev_selected = item[0].ref;

	// if I have to load datfile, perform a hard reset
	if (ui_globals::reset)
	{
		ui_globals::reset = false;
		machine().schedule_hard_reset();
		stack_reset();
		return;
	}

	// if i have to reselect a software, force software list submenu
	if (reselect_last::get())
	{
		const game_driver *driver;
		const ui_software_info *software;
		get_selection(software, driver);
		menu::stack_push<menu_select_software>(ui(), container(), driver);
		return;
	}

	// ignore pause keys by swallowing them before we process the menu
	machine().ui_input().pressed(IPT_UI_PAUSE);

	// process the menu
	const event *menu_event = process(PROCESS_LR_REPEAT);
	if (menu_event)
	{
		if (dismiss_error())
		{
			// reset the error on any future menu_event
		}
		else switch (menu_event->iptkey)
		{
		case IPT_UI_UP:
			if ((get_focus() == focused_menu::LEFT) && (machine_filter::FIRST < m_filter_highlight))
				--m_filter_highlight;
			break;

		case IPT_UI_DOWN:
			if ((get_focus() == focused_menu::LEFT) && (machine_filter::LAST > m_filter_highlight))
				m_filter_highlight++;
			break;

		case IPT_UI_HOME:
			if (get_focus() == focused_menu::LEFT)
				m_filter_highlight = machine_filter::FIRST;
			break;

		case IPT_UI_END:
			if (get_focus() == focused_menu::LEFT)
				m_filter_highlight = machine_filter::LAST;
			break;

		case IPT_UI_CONFIGURE:
			inkey_navigation();
			break;

		case IPT_UI_EXPORT:
			inkey_export();
			break;

		case IPT_UI_DATS:
			inkey_dats();
			break;

		default:
			if (menu_event->itemref)
			{
				switch (menu_event->iptkey)
				{
				case IPT_UI_SELECT:
					if (get_focus() == focused_menu::MAIN)
					{
						if (isfavorite())
							inkey_select_favorite(menu_event);
						else
							inkey_select(menu_event);
					}
					break;

				case IPT_CUSTOM:
					// handle IPT_CUSTOM (mouse right click)
					if (!isfavorite())
					{
						menu::stack_push<menu_machine_configure>(
								ui(), container(),
								*reinterpret_cast<const game_driver *>(m_prev_selected),
								nullptr,
								menu_event->mouse.x0, menu_event->mouse.y0);
					}
					else
					{
						ui_software_info *sw = reinterpret_cast<ui_software_info *>(m_prev_selected);
						menu::stack_push<menu_machine_configure>(
								ui(), container(),
								*sw->driver,
								[this, empty = sw->startempty] (bool fav, bool changed)
								{
									if (changed)
										reset(empty ? reset_options::SELECT_FIRST : reset_options::REMEMBER_REF);
								},
								menu_event->mouse.x0, menu_event->mouse.y0);
					}
					break;

				case IPT_UI_LEFT:
					if (ui_globals::rpanel == RP_IMAGES)
					{
						// Images
						previous_image_view();
					}
					else if (ui_globals::rpanel == RP_INFOS)
					{
						// Infos
						change_info_pane(-1);
					}
					break;

				case IPT_UI_RIGHT:
					if (ui_globals::rpanel == RP_IMAGES)
					{
						// Images
						next_image_view();
					}
					else if (ui_globals::rpanel == RP_INFOS)
					{
						// Infos
						change_info_pane(1);
					}
					break;

				case IPT_UI_FAVORITES:
					if (uintptr_t(menu_event->itemref) > skip_main_items)
					{
						favorite_manager &mfav(mame_machine_manager::instance()->favorite());
						if (!isfavorite())
						{
							game_driver const *const driver(reinterpret_cast<game_driver const *>(menu_event->itemref));
							if (!mfav.is_favorite_system(*driver))
							{
								mfav.add_favorite_system(*driver);
								machine().popmessage(_("%s\n added to favorites list."), driver->type.fullname());
							}
							else
							{
								mfav.remove_favorite_system(*driver);
								machine().popmessage(_("%s\n removed from favorites list."), driver->type.fullname());
							}
						}
						else
						{
							ui_software_info const *const swinfo(reinterpret_cast<ui_software_info const *>(menu_event->itemref));
							machine().popmessage(_("%s\n removed from favorites list."), swinfo->longname);
							mfav.remove_favorite_software(*swinfo);
							reset(reset_options::SELECT_FIRST);
						}
					}
					break;

				case IPT_UI_AUDIT_FAST:
					if (m_persistent_data.unavailable_systems())
						menu::stack_push<menu_audit>(ui(), container(), m_persistent_data.sorted_list(), menu_audit::mode::FAST);
					break;

				case IPT_UI_AUDIT_ALL:
					menu::stack_push<menu_audit>(ui(), container(), m_persistent_data.sorted_list(), menu_audit::mode::ALL);
					break;
				}
			}
		}
	}

	// if we're in an error state, overlay an error message
	draw_error_text();
}

//-------------------------------------------------
//  populate
//-------------------------------------------------

void menu_select_game::populate(float &customtop, float &custombottom)
{
	set_redraw_icon();
	set_switch_image();
	int old_item_selected = -1;
	constexpr uint32_t flags_ui = FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW;

	if (!isfavorite())
	{
		// if search is not empty, find approximate matches
		if (!m_search.empty())
		{
			populate_search();
		}
		else
		{
			// reset search string
			m_search.clear();
			m_displaylist.clear();

			// if filter is set on category, build category list
			machine_filter const *const flt(m_persistent_data.filter_data().get_current_filter());
			std::vector<ui_system_info> const &sorted(m_persistent_data.sorted_list());
			if (!flt)
				std::copy(sorted.begin(), sorted.end(), std::back_inserter(m_displaylist));
			else
				flt->apply(sorted.begin(), sorted.end(), std::back_inserter(m_displaylist));

			// iterate over entries
			int curitem = 0;
			for (ui_system_info const &elem : m_displaylist)
			{
				if (old_item_selected == -1 && elem.driver->name == reselect_last::driver())
					old_item_selected = curitem;

				bool cloneof = strcmp(elem.driver->parent, "0");
				if (cloneof)
				{
					int cx = driver_list::find(elem.driver->parent);
					if (cx != -1 && ((driver_list::driver(cx).flags & machine_flags::IS_BIOS_ROOT) != 0))
						cloneof = false;
				}

				item_append(elem.driver->type.fullname(), "", (cloneof) ? (flags_ui | FLAG_INVERT) : flags_ui, (void *)elem.driver);
				curitem++;
			}
		}
	}
	else
	{
		// populate favorites list
		m_search.clear();
		mame_machine_manager::instance()->favorite().apply_sorted(
				[this, &old_item_selected, curitem = 0] (ui_software_info const &info) mutable
				{
					auto flags = flags_ui | FLAG_UI_FAVORITE;
					if (info.startempty == 1)
					{
						if (old_item_selected == -1 && info.shortname == reselect_last::driver())
							old_item_selected = curitem;

						bool cloneof = strcmp(info.driver->parent, "0");
						if (cloneof)
						{
							int cx = driver_list::find(info.driver->parent);
							if (cx != -1 && ((driver_list::driver(cx).flags & machine_flags::IS_BIOS_ROOT) != 0))
								cloneof = false;
						}

						item_append(info.longname, "", (cloneof) ? (flags | FLAG_INVERT) : flags, (void *)&info);
					}
					else
					{
						if (old_item_selected == -1 && info.shortname == reselect_last::driver())
							old_item_selected = curitem;
						item_append(info.longname, info.devicetype,
									info.parentname.empty() ? flags : (FLAG_INVERT | flags), (void *)&info);
					}
					curitem++;
				});
	}

	item_append(menu_item_type::SEPARATOR, flags_ui);

	// add special items
	if (stack_has_special_main_menu())
	{
		item_append(_("Configure Options"), "", flags_ui, (void *)(uintptr_t)CONF_OPTS);
		item_append(_("Configure Machine"), "", flags_ui, (void *)(uintptr_t)CONF_MACHINE);
		skip_main_items = 2;
		if (machine().options().plugins())
		{
			item_append(_("Plugins"), "", flags_ui, (void *)(uintptr_t)CONF_PLUGINS);
			skip_main_items++;
		}
	}
	else
		skip_main_items = 0;

	// configure the custom rendering
	customtop = 3.0f * ui().get_line_height() + 5.0f * UI_BOX_TB_BORDER;
	custombottom = 5.0f * ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER;

	// reselect prior game launched, if any
	if (old_item_selected != -1)
	{
		selected = old_item_selected;
		if (ui_globals::visible_main_lines == 0)
			top_line = (selected != 0) ? selected - 1 : 0;
		else
			top_line = selected - (ui_globals::visible_main_lines / 2);

		if (reselect_last::software().empty())
			reselect_last::reset();
	}
	else
	{
		reselect_last::reset();
	}
}

//-------------------------------------------------
//  build a list of available drivers
//-------------------------------------------------

void menu_select_game::build_available_list()
{
	std::size_t const total = driver_list::total();
	std::vector<bool> included(total, false);

	// iterate over ROM directories and look for potential ROMs
	file_enumerator path(machine().options().media_path());
	for (osd::directory::entry const *dir = path.next(); dir; dir = path.next())
	{
		char drivername[50];
		char *dst = drivername;
		char const *src;

		// build a name for it
		for (src = dir->name; *src != 0 && *src != '.' && dst < &drivername[ARRAY_LENGTH(drivername) - 1]; ++src)
			*dst++ = tolower(uint8_t(*src));

		*dst = 0;
		int const drivnum = driver_list::find(drivername);
		if (0 <= drivnum)
			included[drivnum] = true;
	}

	// now check and include NONE_NEEDED
	if (!ui().options().hide_romless())
	{
		// FIXME: can't use the convenience macros tiny ROM entries
		auto const is_required_rom =
				[] (tiny_rom_entry const &rom) { return ROMENTRY_ISFILE(rom) && !ROM_ISOPTIONAL(rom) && !std::strchr(rom.hashdata, '!'); };
		for (std::size_t x = 0; total > x; ++x)
		{
			game_driver const &driver(driver_list::driver(x));
			if (!included[x] && (&GAME_NAME(___empty) != &driver))
			{
				bool noroms(true);
				tiny_rom_entry const *rom;
				for (rom = driver.rom; !ROMENTRY_ISEND(rom); ++rom)
				{
					// check optional and NO_DUMP
					if (is_required_rom(*rom))
					{
						noroms = false;
						break; // break before incrementing, or it will subtly break the check for all ROMs belonging to parent
					}
				}

				if (!noroms)
				{
					// check if clone == parent
					auto const cx(driver_list::clone(driver));
					if ((0 <= cx) && included[cx])
					{
						game_driver const &parent(driver_list::driver(cx));
						if (driver.rom == parent.rom)
						{
							noroms = true;
						}
						else
						{
							// check if clone < parent
							noroms = true;
							for ( ; noroms && !ROMENTRY_ISEND(rom); ++rom)
							{
								if (is_required_rom(*rom))
								{
									util::hash_collection const hashes(rom->hashdata);

									bool found(false);
									for (tiny_rom_entry const *parentrom = parent.rom; !found && !ROMENTRY_ISEND(parentrom); ++parentrom)
									{
										if (is_required_rom(*parentrom) && (rom->length == parentrom->length))
										{
											util::hash_collection const parenthashes(parentrom->hashdata);
											if (hashes == parenthashes)
												found = true;
										}
									}
									noroms = found;
								}
							}
						}
					}
				}

				if (noroms)
					included[x] = true;
			}
		}
	}

	// copy into the persistent sorted list
	for (ui_system_info &info : m_persistent_data.sorted_list())
		info.available = included[info.index];
}


//-------------------------------------------------
//  force the game select menu to be visible
//  and inescapable
//-------------------------------------------------

void menu_select_game::force_game_select(mame_ui_manager &mui, render_container &container)
{
	// reset the menu stack
	menu::stack_reset(mui.machine());

	// add the quit entry followed by the game select entry
	menu::stack_push_special_main<menu_quit_game>(mui, container);
	menu::stack_push<menu_select_game>(mui, container, nullptr);

	// force the menus on
	mui.show_menu();

	// make sure MAME is paused
	mui.machine().pause();
}

//-------------------------------------------------
//  handle select key event
//-------------------------------------------------

void menu_select_game::inkey_select(const event *menu_event)
{
	const game_driver *driver = (const game_driver *)menu_event->itemref;

	if ((uintptr_t)driver == CONF_OPTS)
	{
		// special case for configure options
		menu::stack_push<menu_game_options>(
				ui(),
				container(),
				m_persistent_data.filter_data(),
				[this] () { reset(reset_options::SELECT_FIRST); });
	}
	else if (uintptr_t(driver) == CONF_MACHINE)
	{
		// special case for configure machine
		if (m_prev_selected)
			menu::stack_push<menu_machine_configure>(ui(), container(), *reinterpret_cast<const game_driver *>(m_prev_selected));
		return;
	}
	else if ((uintptr_t)driver == CONF_PLUGINS)
	{
		// special case for configure plugins
		menu::stack_push<menu_plugins_configure>(ui(), container());
	}
	else
	{
		// anything else is a driver

		// audit the game first to see if we're going to work
		driver_enumerator enumerator(machine().options(), *driver);
		enumerator.next();
		media_auditor auditor(enumerator);
		media_auditor::summary const summary = auditor.audit_media(AUDIT_VALIDATE_FAST);

		// if everything looks good, schedule the new driver
		if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE || summary == media_auditor::NONE_NEEDED)
		{
			for (software_list_device &swlistdev : software_list_device_iterator(enumerator.config()->root_device()))
			{
				if (!swlistdev.get_info().empty())
				{
					menu::stack_push<menu_select_software>(ui(), container(), driver);
					return;
				}
			}

			if (!select_bios(*driver, false))
				launch_system(*driver);
		}
		else
		{
			// otherwise, display an error
			set_error(reset_options::REMEMBER_REF, make_error_text(media_auditor::NOTFOUND != summary, auditor));
		}
	}
}

//-------------------------------------------------
//  handle select key event for favorites menu
//-------------------------------------------------

void menu_select_game::inkey_select_favorite(const event *menu_event)
{
	ui_software_info *ui_swinfo = (ui_software_info *)menu_event->itemref;

	if ((uintptr_t)ui_swinfo == CONF_OPTS)
	{
		// special case for configure options
		menu::stack_push<menu_game_options>(
				ui(),
				container(),
				m_persistent_data.filter_data(),
				[this] () { reset(reset_options::SELECT_FIRST); });
	}
	else if ((uintptr_t)ui_swinfo == CONF_MACHINE)
	{
		// special case for configure machine
		if (m_prev_selected)
		{
			ui_software_info *swinfo = reinterpret_cast<ui_software_info *>(m_prev_selected);
			menu::stack_push<menu_machine_configure>(
					ui(),
					container(),
					*swinfo->driver,
					[this, empty = swinfo->startempty] (bool fav, bool changed)
					{
						if (changed)
							reset(empty ? reset_options::SELECT_FIRST : reset_options::REMEMBER_REF);
					});
		}
		return;
	}
	else if ((uintptr_t)ui_swinfo == CONF_PLUGINS)
	{
		// special case for configure plugins
		menu::stack_push<menu_plugins_configure>(ui(), container());
	}
	else if (ui_swinfo->startempty == 1)
	{
		// audit the game first to see if we're going to work
		driver_enumerator enumerator(machine().options(), *ui_swinfo->driver);
		enumerator.next();
		media_auditor auditor(enumerator);
		media_auditor::summary const summary = auditor.audit_media(AUDIT_VALIDATE_FAST);

		if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE || summary == media_auditor::NONE_NEEDED)
		{
			for (software_list_device &swlistdev : software_list_device_iterator(enumerator.config()->root_device()))
			{
				if (!swlistdev.get_info().empty())
				{
					menu::stack_push<menu_select_software>(ui(), container(), ui_swinfo->driver);
					return;
				}
			}

			// if everything looks good, schedule the new driver
			if (!select_bios(*ui_swinfo->driver, false))
			{
				reselect_last::reselect(true);
				launch_system(*ui_swinfo->driver);
			}
		}
		else
		{
			// otherwise, display an error
			set_error(reset_options::REMEMBER_REF, make_error_text(media_auditor::NOTFOUND != summary, auditor));
		}
	}
	else
	{
		// first validate
		driver_enumerator drv(machine().options(), *ui_swinfo->driver);
		media_auditor auditor(drv);
		drv.next();
		software_list_device *swlist = software_list_device::find_by_name(*drv.config(), ui_swinfo->listname.c_str());
		const software_info *swinfo = swlist->find(ui_swinfo->shortname.c_str());

		media_auditor::summary const summary = auditor.audit_software(swlist->list_name(), swinfo, AUDIT_VALIDATE_FAST);

		if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE || summary == media_auditor::NONE_NEEDED)
		{
			if (!select_bios(*ui_swinfo, false) && !select_part(*swinfo, *ui_swinfo))
				launch_system(drv.driver(), *ui_swinfo, ui_swinfo->part);
		}
		else
		{
			// otherwise, display an error
			set_error(reset_options::REMEMBER_POSITION, make_error_text(media_auditor::NOTFOUND != summary, auditor));
		}
	}
}

//-------------------------------------------------
//  returns if the search can be activated
//-------------------------------------------------

bool menu_select_game::isfavorite() const
{
	return machine_filter::FAVORITE == m_persistent_data.filter_data().get_current_filter_type();
}


//-------------------------------------------------
//  change what's displayed in the info box
//-------------------------------------------------

void menu_select_game::change_info_pane(int delta)
{
	auto const cap_delta = [this, &delta] (uint8_t &current, uint8_t &total)
	{
		if ((0 > delta) && (-delta > current))
			delta = -int(unsigned(current));
		else if ((0 < delta) && ((current + unsigned(delta)) >= total))
			delta = int(unsigned(total - current - 1));
		if (delta)
		{
			current += delta;
			m_topline_datsview = 0;
		}
	};
	game_driver const *drv;
	ui_software_info const *soft;
	get_selection(soft, drv);
	if (!isfavorite())
	{
		if (uintptr_t(drv) > skip_main_items)
			cap_delta(ui_globals::curdats_view, ui_globals::curdats_total);
	}
	else if (uintptr_t(soft) > skip_main_items)
	{
		if (soft->startempty)
			cap_delta(ui_globals::curdats_view, ui_globals::curdats_total);
		else
			cap_delta(ui_globals::cur_sw_dats_view, ui_globals::cur_sw_dats_total);
	}
}

//-------------------------------------------------
//  populate search list
//-------------------------------------------------

void menu_select_game::populate_search()
{
	// ensure search list is populated
	if (m_searchlist.empty())
	{
		std::vector<ui_system_info> const &sorted(m_persistent_data.sorted_list());
		m_searchlist.reserve(sorted.size());
		for (ui_system_info const &info : sorted)
			m_searchlist.emplace_back(1.0, std::ref(info));
	}

	// keep track of what we matched against
	const std::u32string ucs_search(ustr_from_utf8(normalize_unicode(m_search, unicode_normalization_form::D, true)));

	// match shortnames
	if (m_persistent_data.is_available(persistent_data::AVAIL_UCS_SHORTNAME))
	{
		m_searched_fields |= persistent_data::AVAIL_UCS_SHORTNAME;
		for (std::pair<double, std::reference_wrapper<ui_system_info const> > &info : m_searchlist)
			info.first = util::edit_distance(ucs_search, info.second.get().ucs_shortname);
	}

	// match descriptions
	if (m_persistent_data.is_available(persistent_data::AVAIL_UCS_DESCRIPTION))
	{
		m_searched_fields |= persistent_data::AVAIL_UCS_DESCRIPTION;
		for (std::pair<double, std::reference_wrapper<ui_system_info const> > &info : m_searchlist)
		{
			if (info.first)
			{
				double const penalty(util::edit_distance(ucs_search, info.second.get().ucs_description));
				info.first = (std::min)(penalty, info.first);
			}
		}
	}

	// match "<manufacturer> <description>"
	if (m_persistent_data.is_available(persistent_data::AVAIL_UCS_MANUF_DESC))
	{
		m_searched_fields |= persistent_data::AVAIL_UCS_MANUF_DESC;
		for (std::pair<double, std::reference_wrapper<ui_system_info const> > &info : m_searchlist)
		{
			if (info.first)
			{
				double const penalty(util::edit_distance(ucs_search, info.second.get().ucs_manufacturer_description));
				info.first = (std::min)(penalty, info.first);
			}
		}
	}

	// sort according to edit distance and put up to 200 in the menu
	std::stable_sort(
			m_searchlist.begin(),
			m_searchlist.end(),
			[] (auto const &lhs, auto const &rhs) { return lhs.first < rhs.first; });
	uint32_t flags_ui = FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW;
	for (int curitem = 0; (std::min)(m_searchlist.size(), std::size_t(200)) > curitem; ++curitem)
	{
		game_driver const &drv(*m_searchlist[curitem].second.get().driver);
		bool cloneof = strcmp(drv.parent, "0") != 0;
		if (cloneof)
		{
			int const cx = driver_list::find(drv.parent);
			if (cx != -1 && ((driver_list::driver(cx).flags & machine_flags::IS_BIOS_ROOT) != 0))
				cloneof = false;
		}
		item_append(drv.type.fullname(), "", !cloneof ? flags_ui : (FLAG_INVERT | flags_ui), (void *)&drv);
	}
}

//-------------------------------------------------
//  generate general info
//-------------------------------------------------

void menu_select_game::general_info(const game_driver *driver, std::string &buffer)
{
	system_flags const &flags(get_system_flags(*driver));
	std::ostringstream str;

	str << "#j2\n";

	util::stream_format(str, _("Romset\t%1$-.100s\n"), driver->name);
	util::stream_format(str, _("Year\t%1$s\n"), driver->year);
	util::stream_format(str, _("Manufacturer\t%1$-.100s\n"), driver->manufacturer);

	int cloneof = driver_list::non_bios_clone(*driver);
	if (cloneof != -1)
		util::stream_format(str, _("Driver is Clone of\t%1$-.100s\n"), driver_list::driver(cloneof).type.fullname());
	else
		str << _("Driver is Parent\t\n");

	if (flags.has_analog())
		str << _("Analog Controls\tYes\n");
	if (flags.has_keyboard())
		str << _("Keyboard Inputs\tYes\n");

	if (flags.machine_flags() & machine_flags::NOT_WORKING)
		str << _("Overall\tNOT WORKING\n");
	else if ((flags.unemulated_features() | flags.imperfect_features()) & device_t::feature::PROTECTION)
		str << _("Overall\tUnemulated Protection\n");
	else
		str << _("Overall\tWorking\n");

	if (flags.unemulated_features() & device_t::feature::GRAPHICS)
		str << _("Graphics\tUnimplemented\n");
	else if (flags.unemulated_features() & device_t::feature::PALETTE)
		str << _("Graphics\tWrong Colors\n");
	else if (flags.imperfect_features() & device_t::feature::PALETTE)
		str << _("Graphics\tImperfect Colors\n");
	else if (flags.imperfect_features() & device_t::feature::GRAPHICS)
		str << _("Graphics\tImperfect\n");
	else
		str << _("Graphics\tOK\n");

	if (flags.machine_flags() & machine_flags::NO_SOUND_HW)
		str << _("Sound\tNone\n");
	else if (flags.unemulated_features() & device_t::feature::SOUND)
		str << _("Sound\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::SOUND)
		str << _("Sound\tImperfect\n");
	else
		str << _("Sound\tOK\n");

	if (flags.unemulated_features() & device_t::feature::CONTROLS)
		str << _("Controls\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::CONTROLS)
		str << _("Controls\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::KEYBOARD)
		str << _("Keyboard\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::KEYBOARD)
		str << _("Keyboard\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::MOUSE)
		str << _("Mouse\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::MOUSE)
		str << _("Mouse\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::MICROPHONE)
		str << _("Microphone\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::MICROPHONE)
		str << _("Microphone\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::CAMERA)
		str << _("Camera\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::CAMERA)
		str << _("Camera\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::DISK)
		str << _("Disk\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::DISK)
		str << _("Disk\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::PRINTER)
		str << _("Printer\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::PRINTER)
		str << _("Printer\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::LAN)
		str << _("LAN\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::LAN)
		str << _("LAN\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::WAN)
		str << _("WAN\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::WAN)
		str << _("WAN\tImperfect\n");

	if (flags.unemulated_features() & device_t::feature::TIMING)
		str << _("Timing\tUnimplemented\n");
	else if (flags.imperfect_features() & device_t::feature::TIMING)
		str << _("Timing\tImperfect\n");

	str << ((flags.machine_flags() & machine_flags::MECHANICAL)        ? _("Mechanical Machine\tYes\n")         : _("Mechanical Machine\tNo\n"));
	str << ((flags.machine_flags() & machine_flags::REQUIRES_ARTWORK)  ? _("Requires Artwork\tYes\n")           : _("Requires Artwork\tNo\n"));
	str << ((flags.machine_flags() & machine_flags::CLICKABLE_ARTWORK) ? _("Requires Clickable Artwork\tYes\n") : _("Requires Clickable Artwork\tNo\n"));
	str << ((flags.machine_flags() & machine_flags::NO_COCKTAIL)       ? _("Support Cocktail\tYes\n")           : _("Support Cocktail\tNo\n"));
	str << ((flags.machine_flags() & machine_flags::IS_BIOS_ROOT)      ? _("Driver is BIOS\tYes\n")             : _("Driver is BIOS\tNo\n"));
	str << ((flags.machine_flags() & machine_flags::SUPPORTS_SAVE)     ? _("Support Save\tYes\n")               : _("Support Save\tNo\n"));
	str << ((flags.machine_flags() & ORIENTATION_SWAP_XY)              ? _("Screen Orientation\tVertical\n")    : _("Screen Orientation\tHorizontal\n"));
	bool found = false;
	for (romload::region const &region : romload::entries(driver->rom).get_regions())
	{
		if (region.is_diskdata())
		{
			found = true;
			break;
		}
	}
	str << (found ? _("Requires CHD\tYes\n") : _("Requires CHD\tNo\n"));

	// audit the game first to see if we're going to work
	if (ui().options().info_audit())
	{
		driver_enumerator enumerator(machine().options(), *driver);
		enumerator.next();
		media_auditor auditor(enumerator);
		media_auditor::summary summary = auditor.audit_media(AUDIT_VALIDATE_FAST);
		media_auditor::summary summary_samples = auditor.audit_samples();

		// if everything looks good, schedule the new driver
		if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE || summary == media_auditor::NONE_NEEDED)
			str << _("ROM Audit Result\tOK\n");
		else
			str << _("ROM Audit Result\tBAD\n");

		if (summary_samples == media_auditor::NONE_NEEDED)
			str << _("Samples Audit Result\tNone Needed\n");
		else if (summary_samples == media_auditor::CORRECT || summary_samples == media_auditor::BEST_AVAILABLE)
			str << _("Samples Audit Result\tOK\n");
		else
			str << _("Samples Audit Result\tBAD\n");
	}
	else
	{
		str << _("ROM Audit \tDisabled\nSamples Audit \tDisabled\n");
	}

	buffer = str.str();
}


//-------------------------------------------------
//  draw icons
//-------------------------------------------------

float menu_select_game::draw_icon(int linenum, void *selectedref, float x0, float y0)
{
	if (!m_has_icons)
		return 0.0f;

	float ud_arrow_width = ui().get_line_height() * container().manager().ui_aspect(&container());
	const game_driver *driver = nullptr;

	if (item[0].flags & FLAG_UI_FAVORITE)
	{
		ui_software_info *soft = (ui_software_info *)selectedref;
		if (soft->startempty == 1)
			driver = soft->driver;
	}
	else
		driver = (const game_driver *)selectedref;

	auto x1 = x0 + ud_arrow_width;
	auto y1 = y0 + ui().get_line_height();

	icon_cache::iterator icon(m_icons.find(driver));
	if ((m_icons.end() == icon) || redraw_icon())
	{
		if (m_icons.end() == icon)
		{
			texture_ptr texture(machine().render().texture_alloc(), [&render = machine().render()] (render_texture *texture) { render.texture_free(texture); });
			icon = m_icons.emplace(
					std::piecewise_construct,
					std::forward_as_tuple(driver),
					std::forward_as_tuple(std::piecewise_construct, std::forward_as_tuple(std::move(texture)), std::tuple<>())).first;
		}

		// set clone status
		bool cloneof = strcmp(driver->parent, "0");
		if (cloneof)
		{
			auto cx = driver_list::find(driver->parent);
			if ((cx >= 0) && (driver_list::driver(cx).flags & machine_flags::IS_BIOS_ROOT))
				cloneof = false;
		}

		// get search path
		path_iterator path(ui().options().icons_directory());
		std::string curpath;
		std::string searchstr(ui().options().icons_directory());

		// iterate over path and add path for zipped formats
		while (path.next(curpath))
			searchstr.append(";").append(curpath.c_str()).append(PATH_SEPARATOR).append("icons");

		bitmap_argb32 tmp;
		emu_file snapfile(searchstr.c_str(), OPEN_FLAG_READ);
		std::string fullname = std::string(driver->name).append(".ico");
		render_load_ico(tmp, snapfile, nullptr, fullname.c_str());

		if (!tmp.valid() && cloneof)
		{
			fullname.assign(driver->parent).append(".ico");
			render_load_ico(tmp, snapfile, nullptr, fullname.c_str());
		}

		bitmap_argb32 &bitmap(icon->second.second);
		if (tmp.valid())
		{
			float panel_width = x1 - x0;
			float panel_height = y1 - y0;
			auto screen_width = machine().render().ui_target().width();
			auto screen_height = machine().render().ui_target().height();

			if (machine().render().ui_target().orientation() & ORIENTATION_SWAP_XY)
				std::swap(screen_height, screen_width);

			int panel_width_pixel = panel_width * screen_width;
			int panel_height_pixel = panel_height * screen_height;

			// Calculate resize ratios for resizing
			auto ratioW = (float)panel_width_pixel / tmp.width();
			auto ratioH = (float)panel_height_pixel / tmp.height();
			auto dest_xPixel = tmp.width();
			auto dest_yPixel = tmp.height();

			if (ratioW < 1 || ratioH < 1)
			{
				// smaller ratio will ensure that the image fits in the view
				float ratio = std::min(ratioW, ratioH);
				dest_xPixel = tmp.width() * ratio;
				dest_yPixel = tmp.height() * ratio;
			}

			bitmap_argb32 dest_bitmap;

			// resample if necessary
			if (dest_xPixel != tmp.width() || dest_yPixel != tmp.height())
			{
				dest_bitmap.allocate(dest_xPixel, dest_yPixel);
				render_color color = { 1.0f, 1.0f, 1.0f, 1.0f };
				render_resample_argb_bitmap_hq(dest_bitmap, tmp, color, true);
			}
			else
				dest_bitmap = std::move(tmp);

			bitmap.allocate(panel_width_pixel, panel_height_pixel);
			for (int x = 0; x < dest_xPixel; x++)
				for (int y = 0; y < dest_yPixel; y++)
					bitmap.pix32(y, x) = dest_bitmap.pix32(y, x);

			icon->second.first->set_bitmap(bitmap, bitmap.cliprect(), TEXFORMAT_ARGB32);
		}
		else
		{
			bitmap.reset();
		}
	}

	if (icon->second.second.valid())
		container().add_quad(x0, y0, x1, y1, rgb_t::white(), icon->second.first.get(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

	return ud_arrow_width * 1.5f;
}


void menu_select_game::inkey_export()
{
	std::vector<game_driver const *> list;
	if (!m_search.empty())
	{
		for (int curitem = 0; (std::min)(m_searchlist.size(), std::size_t(200)); ++curitem)
			list.push_back(m_searchlist[curitem].second.get().driver);
	}
	else
	{
		if (isfavorite())
		{
			// iterate over favorites
			mame_machine_manager::instance()->favorite().apply(
					[&list] (ui_software_info const &info)
					{
						assert(info.driver);
						if (info.startempty)
							list.push_back(info.driver);
					});
		}
		else
		{
			list.reserve(m_displaylist.size());
			for (ui_system_info const &info : m_displaylist)
				list.emplace_back(info.driver);
		}
	}

	menu::stack_push<menu_export>(ui(), container(), std::move(list));
}

//-------------------------------------------------
//  load drivers infos from file
//-------------------------------------------------

bool menu_select_game::load_available_machines()
{
	// try to load available drivers from file
	emu_file file(ui().options().ui_path(), OPEN_FLAG_READ);
	if (file.open(emulator_info::get_configname(), "_avail.ini") != osd_file::error::NONE)
		return false;

	char rbuf[MAX_CHAR_INFO];
	std::string readbuf;
	file.gets(rbuf, MAX_CHAR_INFO);
	file.gets(rbuf, MAX_CHAR_INFO);
	readbuf = chartrimcarriage(rbuf);
	std::string a_rev = string_format("%s%s", UI_VERSION_TAG, bare_build_version);

	// version not matching ? exit
	if (a_rev != readbuf)
	{
		file.close();
		return false;
	}

	// load available list
	std::unordered_set<std::string> available;
	while (file.gets(rbuf, MAX_CHAR_INFO))
	{
		readbuf = rbuf;
		strtrimspace(readbuf);

		if (readbuf.empty() || ('#' == readbuf[0])) // ignore empty lines and line comments
			;
		else if ('[' == readbuf[0]) // throw out the rest of the file if we find a section heading
			break;
		else
			available.emplace(std::move(readbuf));
	}
	file.close();

	// turn it into the sorted system list we all love
	for (ui_system_info &info : m_persistent_data.sorted_list())
	{
		std::unordered_set<std::string>::iterator const it(available.find(&info.driver->name[0]));
		bool const found(available.end() != it);
		info.available = found;
		if (found)
			available.erase(it);
	}

	return true;
}

//-------------------------------------------------
//  load custom filters info from file
//-------------------------------------------------

void menu_select_game::load_custom_filters()
{
	emu_file file(ui().options().ui_path(), OPEN_FLAG_READ);
	if (file.open("custom_", emulator_info::get_configname(), "_filter.ini") == osd_file::error::NONE)
	{
		machine_filter::ptr flt(machine_filter::create(file, m_persistent_data.filter_data()));
		if (flt)
			m_persistent_data.filter_data().set_filter(std::move(flt)); // not emplace/insert - could replace bogus filter from ui.ini line
		file.close();
	}

}


//-------------------------------------------------
//  draw left box
//-------------------------------------------------

float menu_select_game::draw_left_panel(float x1, float y1, float x2, float y2)
{
	machine_filter_data &filter_data(m_persistent_data.filter_data());
	return menu_select_launch::draw_left_panel<machine_filter>(filter_data.get_current_filter_type(), filter_data.get_filters(), x1, y1, x2, y2);
}


//-------------------------------------------------
//  get selected software and/or driver
//-------------------------------------------------

void menu_select_game::get_selection(ui_software_info const *&software, game_driver const *&driver) const
{
	if (item[0].flags & FLAG_UI_FAVORITE) // TODO: work out why this doesn't use isfavorite()
	{
		software = reinterpret_cast<ui_software_info const *>(get_selection_ptr());
		driver = software ? software->driver : nullptr;
	}
	else
	{
		software = nullptr;
		driver = reinterpret_cast<game_driver const *>(get_selection_ptr());
	}
}

void menu_select_game::make_topbox_text(std::string &line0, std::string &line1, std::string &line2) const
{
	line0 = string_format(_("%1$s %2$s ( %3$d / %4$d machines (%5$d BIOS) )"),
			emulator_info::get_appname(),
			bare_build_version,
			visible_items,
			(driver_list::total() - 1),
			m_persistent_data.bios_count());

	if (isfavorite())
	{
		line1.clear();
	}
	else
	{
		machine_filter const *const it(m_persistent_data.filter_data().get_current_filter());
		char const *const filter(it ? it->filter_text() : nullptr);
		if (filter)
			line1 = string_format(_("%1$s: %2$s - Search: %3$s_"), it->display_name(), filter, m_search);
		else
			line1 = string_format(_("Search: %1$s_"), m_search);
	}

	line2.clear();
}


std::string menu_select_game::make_driver_description(game_driver const &driver) const
{
	// first line is game name
	return string_format(_("Romset: %1$-.100s"), driver.name);
}


std::string menu_select_game::make_software_description(ui_software_info const &software) const
{
	// first line is system
	return string_format(_("System: %1$-.100s"), software.driver->type.fullname());
}


void menu_select_game::filter_selected()
{
	if ((machine_filter::FIRST <= m_filter_highlight) && (machine_filter::LAST >= m_filter_highlight))
	{
		m_persistent_data.filter_data().get_filter(machine_filter::type(m_filter_highlight)).show_ui(
				ui(),
				container(),
				[this] (machine_filter &filter)
				{
					set_switch_image();
					machine_filter::type const new_type(filter.get_type());
					if (machine_filter::CUSTOM == new_type)
					{
						emu_file file(ui().options().ui_path(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
						if (file.open("custom_", emulator_info::get_configname(), "_filter.ini") == osd_file::error::NONE)
						{
							filter.save_ini(file, 0);
							file.close();
						}
					}
					m_persistent_data.filter_data().set_current_filter_type(new_type);
					reset(reset_options::SELECT_FIRST);
				});
	}
}


std::string menu_select_game::make_error_text(bool summary, media_auditor const &auditor)
{
	std::ostringstream str;
	str << _("The selected machine is missing one or more required ROM or CHD images. Please select a different machine.\n\n");
	if (summary)
	{
		auditor.summarize(nullptr, &str);
		str << "\n";
	}
	str << _("Press any key to continue.");
	return str.str();
}

} // namespace ui