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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/selector.h
Internal UI user interface.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SELECTOR_H
#define MAME_FRONTEND_UI_SELECTOR_H
#pragma once
#include "ui/menu.h"
namespace ui {
//-------------------------------------------------
// class selector menu
//-------------------------------------------------
class menu_selector : public menu
{
public:
menu_selector(
mame_ui_manager &mui,
render_container &container,
std::vector<std::string> &&sel,
int initial,
std::function<void (int)> &&handler);
virtual ~menu_selector() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
virtual bool custom_ui_cancel() override { return !m_search.empty(); }
private:
enum { VISIBLE_GAMES_IN_SEARCH = 200 };
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle(event const *ev) override;
void find_matches(const char *str);
std::string m_search;
std::vector<std::string> m_str_items;
std::function<void (int)> m_handler;
std::vector<std::u32string> m_ucs_items;
int m_initial;
std::string *m_searchlist[VISIBLE_GAMES_IN_SEARCH + 1];
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SELECTOR_H */
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