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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/selector.h
Internal UI user interface.
***************************************************************************/
#pragma once
#ifndef MAME_FRONTEND_UI_SELECTOR_H
#define MAME_FRONTEND_UI_SELECTOR_H
#include "ui/menu.h"
namespace ui {
//-------------------------------------------------
// class selector menu
//-------------------------------------------------
class menu_selector : public menu
{
public:
enum
{
INIFILE = 1,
CATEGORY,
GAME,
SOFTWARE
};
menu_selector(mame_ui_manager &mui, render_container *container, std::vector<std::string> const &_sel, UINT16 &_actual, int _category = 0, int _hover = 0);
menu_selector(mame_ui_manager &mui, render_container *container, std::vector<std::string> &&_sel, UINT16 &_actual, int _category = 0, int _hover = 0);
virtual ~menu_selector() override;
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private:
enum { VISIBLE_GAMES_IN_SEARCH = 200 };
char m_search[40];
UINT16 &m_selector;
int m_category, m_hover;
bool m_first_pass;
std::vector<std::string> m_str_items;
std::string *m_searchlist[VISIBLE_GAMES_IN_SEARCH + 1];
void find_matches(const char *str);
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SELECTOR_H */
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