1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/optsmenu.h
UI main options menu manager.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_OPTSMENU_H
#define MAME_FRONTEND_UI_OPTSMENU_H
#pragma once
#include "ui/menu.h"
#include "ui/utils.h"
namespace ui {
class menu_game_options : public menu
{
public:
menu_game_options(mame_ui_manager &mui, render_container &container);
virtual ~menu_game_options() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
enum
{
FILTER_MENU = 1,
FILTER_ADJUST,
CONF_DIR,
DISPLAY_MENU,
CUSTOM_MENU,
SOUND_MENU,
CONTROLLER_MENU,
MISC_MENU,
ADVANCED_MENU,
SAVE_OPTIONS,
CGI_MENU,
SAVE_CONFIG
};
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
machine_filter::type m_main;
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_OPTSMENU_H */
|