summaryrefslogtreecommitdiffstatshomepage
path: root/src/frontend/mame/ui/miscmenu.h
blob: 01348d4be414fca0d3fc55dc8d2eea32e8c8afa4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods, Maurizio Petrarota
/***************************************************************************

    ui/miscmenu.h

    Internal MAME menus for the user interface.

***************************************************************************/

#pragma once

#ifndef MAME_FRONTEND_UI_MISCMENU_H
#define MAME_FRONTEND_UI_MISCMENU_H

#include "crsshair.h"
#include "emuopts.h"

#include <utility>
#include <vector>


namespace ui {

class menu_keyboard_mode : public menu
{
public:
	menu_keyboard_mode(mame_ui_manager &mui, render_container *container);
	virtual ~menu_keyboard_mode();
	virtual void populate() override;
	virtual void handle() override;
};

class menu_network_devices : public menu
{
public:
	menu_network_devices(mame_ui_manager &mui, render_container *container);
	virtual ~menu_network_devices();
	virtual void populate() override;
	virtual void handle() override;
};

class menu_bookkeeping : public menu
{
public:
	menu_bookkeeping(mame_ui_manager &mui, render_container *container);
	virtual ~menu_bookkeeping();
	virtual void populate() override;
	virtual void handle() override;

private:
	attotime prevtime;
};

class menu_crosshair : public menu
{
public:
	menu_crosshair(mame_ui_manager &mui, render_container *container);
	virtual ~menu_crosshair();
	virtual void populate() override;
	virtual void handle() override;

private:
	enum {
		CROSSHAIR_ITEM_VIS = 0,
		CROSSHAIR_ITEM_PIC,
		CROSSHAIR_ITEM_AUTO_TIME
	};

	/* internal crosshair menu item data */
	struct crosshair_item_data {
		UINT8               type;
		UINT8               player;
		UINT8               min, max;
		UINT8               cur;
		UINT8               defvalue;
		char                last_name[CROSSHAIR_PIC_NAME_LENGTH + 1];
		char                next_name[CROSSHAIR_PIC_NAME_LENGTH + 1];
	};
};

class menu_quit_game : public menu
{
public:
	menu_quit_game(mame_ui_manager &mui, render_container *container);
	virtual ~menu_quit_game();
	virtual void populate() override;
	virtual void handle() override;
};

class menu_bios_selection : public menu
{
public:
	menu_bios_selection(mame_ui_manager &mui, render_container *container);
	virtual ~menu_bios_selection();
	virtual void populate() override;
	virtual void handle() override;
};


//-------------------------------------------------
//  export menu
//-------------------------------------------------

class menu_export : public menu
{
public:
	menu_export(mame_ui_manager &mui, render_container *container, std::vector<const game_driver*> list);
	virtual ~menu_export();
	virtual void populate() override;
	virtual void handle() override;

private:
	std::vector<const game_driver*> m_list;
};

//-------------------------------------------------
//  machine configure menu
//-------------------------------------------------

class menu_machine_configure : public menu
{
public:
	menu_machine_configure(mame_ui_manager &mui, render_container *container, const game_driver *prev, float x0 = 0.0f, float y0 = 0.0f);
	virtual ~menu_machine_configure();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

private:
	using s_bios = std::vector<std::pair<std::string, int>>;

	enum
	{
		ADDFAV = 1,
		DELFAV,
		SAVE,
		CONTROLLER,
		VIDEO,
		BIOS,
		ADVANCED,
		LAST = ADVANCED
	};
	const game_driver *m_drv;
	emu_options m_opts;
	float x0, y0;
	s_bios m_bios;
	int m_curbios;
	void setup_bios();
};

//-------------------------------------------------
//  plugins configure menu
//-------------------------------------------------

class menu_plugins_configure : public menu
{
public:
	menu_plugins_configure(mame_ui_manager &mui, render_container *container);
	virtual ~menu_plugins_configure();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
};

} // namespace ui

#endif  /* MAME_FRONTEND_UI_MISCMENU_H */