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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods, Maurizio Petrarota
/***************************************************************************

    ui/miscmenu.h

    Internal MAME menus for the user interface.

***************************************************************************/
#ifndef MAME_FRONTEND_UI_MISCMENU_H
#define MAME_FRONTEND_UI_MISCMENU_H

#pragma once

#include "ui/textbox.h"

#include "crsshair.h"
#include "emuopts.h"

#include <utility>
#include <vector>


struct ui_system_info;


namespace ui {

class menu_network_devices : public menu
{
public:
	menu_network_devices(mame_ui_manager &mui, render_container &container);
	virtual ~menu_network_devices();

private:
	virtual void populate() override;
	virtual bool handle(event const *ev) override;
};

class menu_bookkeeping : public menu_textbox
{
public:
	menu_bookkeeping(mame_ui_manager &mui, render_container &container);
	virtual ~menu_bookkeeping();

protected:
	virtual void menu_activated() override;
	virtual void populate_text(std::optional<text_layout> &layout, float &width, int &lines) override;

private:
	virtual void populate() override;
	virtual bool handle(event const *ev) override;

	attotime prevtime;
};


class menu_crosshair : public menu
{
public:
	menu_crosshair(mame_ui_manager &mui, render_container &container);
	virtual ~menu_crosshair();

private:
	enum {
		CROSSHAIR_ITEM_VIS = 0,
		CROSSHAIR_ITEM_PIC,
		CROSSHAIR_ITEM_AUTO_TIME
	};

	/* internal crosshair menu item data */
	struct crosshair_item_data
	{
		render_crosshair *crosshair = nullptr;
		uint8_t     type = 0U;
		uint8_t     player = 0U;
		uint8_t     min = 0U, max = 0U;
		uint32_t    cur = 0U;
		uint8_t     defvalue = 0U;
		std::string last_name;
		std::string next_name;
	};

	virtual void populate() override;
	virtual bool handle(event const *ev) override;

	std::vector<crosshair_item_data> m_data;
	std::vector<std::string> m_pics;
};


class menu_bios_selection : public menu
{
public:
	menu_bios_selection(mame_ui_manager &mui, render_container &container);
	virtual ~menu_bios_selection();

private:
	virtual void populate() override;
	virtual bool handle(event const *ev) override;
};


//-------------------------------------------------
//  export menu
//-------------------------------------------------

class menu_export : public menu
{
public:
	menu_export(mame_ui_manager &mui, render_container &container, std::vector<const game_driver*> &&list);
	virtual ~menu_export();

private:
	virtual void populate() override;
	virtual bool handle(event const *ev) override;

	std::vector<const game_driver*> m_list;
};


//-------------------------------------------------
//  machine configure menu
//-------------------------------------------------

class menu_machine_configure : public menu
{
public:
	menu_machine_configure(
			mame_ui_manager &mui,
			render_container &container,
			ui_system_info const &info,
			std::function<void (bool, bool)> &&handler = nullptr);
	virtual ~menu_machine_configure();

private:
	using s_bios = std::vector<std::pair<std::string, int>>;

	enum
	{
		ADDFAV = 1,
		DELFAV,
		SAVE,
		VIDEO,
		CONTROLLER,
		BIOS,
		ADVANCED,
		LAST = ADVANCED
	};

	virtual void populate() override;
	virtual bool handle(event const *ev) override;

	void setup_bios();

	std::function<void (bool, bool)> const m_handler;
	ui_system_info const &m_sys;
	emu_options m_opts;
	s_bios m_bios;
	std::size_t m_curbios;
	bool const m_was_favorite;
	bool m_want_favorite;
};


//-------------------------------------------------
//  plugins configure menu
//-------------------------------------------------

class menu_plugins_configure : public menu
{
public:
	menu_plugins_configure(mame_ui_manager &mui, render_container &container);
	virtual ~menu_plugins_configure();

protected:
	virtual void populate() override;
	virtual bool handle(event const *ev) override;
};

} // namespace ui

#endif // MAME_FRONTEND_UI_MISCMENU_H