summaryrefslogtreecommitdiffstatshomepage
path: root/src/frontend/mame/ui/inputmap.cpp
blob: 8e116a2d38ff6a12579a263be754a87c63e02d91 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/*********************************************************************

    ui/inputmap.cpp

    Internal menus for input mappings.

*********************************************************************/

#include "emu.h"
#include "ui/inputmap.h"

#include "uiinput.h"
#include "ui/ui.h"

#include <algorithm>


namespace ui {

/*-------------------------------------------------
    menu_input_groups - handle the input groups
    menu
-------------------------------------------------*/

menu_input_groups::menu_input_groups(mame_ui_manager &mui, render_container &container) : menu(mui, container)
{
}

menu_input_groups::~menu_input_groups()
{
}

void menu_input_groups::populate(float &customtop, float &custombottom)
{
	// build up the menu
	item_append(_("User Interface"), "", 0, (void *)uintptr_t(IPG_UI + 1));
	for (int player = 0; player < MAX_PLAYERS; player++)
	{
		auto s = string_format("Player %d Controls", player + 1);
		item_append(s, "", 0, (void *)uintptr_t(IPG_PLAYER1 + player + 1));
	}
	item_append(_("Other Controls"), "", 0, (void *)uintptr_t(IPG_OTHER + 1));
}

void menu_input_groups::handle()
{
	// process the menu
	const event *const menu_event = process(0);
	if (menu_event && menu_event->iptkey == IPT_UI_SELECT)
		menu::stack_push<menu_input_general>(ui(), container(), int(uintptr_t(menu_event->itemref) - 1));
}


/*-------------------------------------------------
    menu_input_general - handle the general
    input menu
-------------------------------------------------*/

menu_input_general::menu_input_general(mame_ui_manager &mui, render_container &container, int _group)
	: menu_input(mui, container)
	, group(_group)
{
}

menu_input_general::~menu_input_general()
{
}

void menu_input_general::populate(float &customtop, float &custombottom)
{
	if (data.empty())
	{
		assert(!pollingitem);

		// iterate over the input ports and add menu items
		for (input_type_entry &entry : machine().ioport().types())
		{
			// add if we match the group and we have a valid name
			if ((entry.group() == group) && entry.name() && entry.name()[0])
			{
				// loop over all sequence types
				for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
				{
					// build an entry for the standard sequence
					input_item_data &item(*data.emplace(data.end()));
					item.ref = &entry;
					item.seqtype = seqtype;
					item.seq = machine().ioport().type_seq(entry.type(), entry.player(), seqtype);
					item.defseq = &entry.defseq(seqtype);
					item.group = entry.group();
					item.type = ioport_manager::type_is_analog(entry.type()) ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL;
					item.is_optional = false;
					item.name = entry.name();
					item.owner_name = nullptr;

					// stop after one, unless we're analog
					if (item.type == INPUT_TYPE_DIGITAL)
						break;
				}
			}
		}
	}
	else
	{
		for (input_item_data &item : data)
		{
			const input_type_entry &entry(*reinterpret_cast<const input_type_entry *>(item.ref));
			item.seq = machine().ioport().type_seq(entry.type(), entry.player(), item.seqtype);
		}
	}

	// populate the menu in a standard fashion
	populate_sorted(customtop, custombottom);
}

void menu_input_general::update_input(input_item_data &seqchangeditem)
{
	const input_type_entry &entry = *reinterpret_cast<const input_type_entry *>(seqchangeditem.ref);
	machine().ioport().set_type_seq(entry.type(), entry.player(), seqchangeditem.seqtype, seqchangeditem.seq);
}


/*-------------------------------------------------
    menu_input_specific - handle the game-specific
    input menu
-------------------------------------------------*/

menu_input_specific::menu_input_specific(mame_ui_manager &mui, render_container &container) : menu_input(mui, container)
{
}

menu_input_specific::~menu_input_specific()
{
}

void menu_input_specific::populate(float &customtop, float &custombottom)
{
	if (data.empty())
	{
		assert(!pollingitem);

		// iterate over the input ports and add menu items
		for (auto &port : machine().ioport().ports())
		{
			for (ioport_field &field : port.second->fields())
			{
				const ioport_type_class type_class = field.type_class();

				// add if it's enabled and it's a system-specific class
				if (field.enabled() && (type_class == INPUT_CLASS_CONTROLLER || type_class == INPUT_CLASS_MISC || type_class == INPUT_CLASS_KEYBOARD))
				{
					// loop over all sequence types
					for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
					{
						// build an entry for the standard sequence
						input_item_data &item(*data.emplace(data.end()));
						item.ref = &field;
						item.seqtype = seqtype;
						item.seq = field.seq(seqtype);
						item.defseq = &field.defseq(seqtype);
						item.group = machine().ioport().type_group(field.type(), field.player());
						item.type = field.is_analog() ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL;
						item.is_optional = field.optional();
						item.name = field.name();
						item.owner_name = field.device().tag();

						// stop after one, unless we're analog
						if (item.type == INPUT_TYPE_DIGITAL)
							break;
					}
				}
			}
		}

		// sort it
		std::sort(
				data.begin(),
				data.end(),
				[] (const input_item_data &i1, const input_item_data &i2)
				{
					int cmp = strcmp(i1.owner_name, i2.owner_name);
					if (cmp < 0)
						return true;
					if (cmp > 0)
						return false;
					if (i1.group < i2.group)
						return true;
					if (i1.group > i2.group)
						return false;
					const ioport_field &field1 = *reinterpret_cast<const ioport_field *>(i1.ref);
					const ioport_field &field2 = *reinterpret_cast<const ioport_field *>(i2.ref);
					if (field1.type() < field2.type())
						return true;
					if (field1.type() > field2.type())
						return false;
					std::vector<char32_t> codes1 = field1.keyboard_codes(0);
					std::vector<char32_t> codes2 = field2.keyboard_codes(0);
					if (!codes1.empty() && (codes2.empty() || codes1[0] < codes2[0]))
						return true;
					if (!codes2.empty() && (codes1.empty() || codes1[0] > codes2[0]))
						return false;
					cmp = strcmp(i1.name, i2.name);
					if (cmp < 0)
						return true;
					if (cmp > 0)
						return false;
					return i1.type < i2.type;
				});
	}
	else
	{
		for (input_item_data &item : data)
		{
			const ioport_field &field(*reinterpret_cast<const ioport_field *>(item.ref));
			item.seq = field.seq(item.seqtype);
		}
	}

	// populate the menu in a standard fashion
	populate_sorted(customtop, custombottom);
}

void menu_input_specific::update_input(input_item_data &seqchangeditem)
{
	ioport_field::user_settings settings;

	reinterpret_cast<ioport_field *>(seqchangeditem.ref)->get_user_settings(settings);
	settings.seq[seqchangeditem.seqtype] = seqchangeditem.seq;
	reinterpret_cast<ioport_field *>(seqchangeditem.ref)->set_user_settings(settings);
}


/*-------------------------------------------------
    menu_input - display a menu for inputs
-------------------------------------------------*/
menu_input::menu_input(mame_ui_manager &mui, render_container &container)
	: menu(mui, container)
	, data()
	, pollingitem(nullptr)
	, seq_poll(machine().input())
	, errormsg()
	, erroritem(nullptr)
	, lastitem(nullptr)
	, record_next(false)
{
}

menu_input::~menu_input()
{
}

/*-------------------------------------------------
    toggle_none_default - toggle between "NONE"
    and the default item
-------------------------------------------------*/

void menu_input::toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq)
{
	if (original_seq.empty()) // if we used to be "none", toggle to the default value
		selected_seq = selected_defseq;
	else // otherwise, toggle to "none"
		selected_seq.reset();
}

void menu_input::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2)
{
	if (pollingitem)
	{
		const std::string seqname = machine().input().seq_name(seq_poll.sequence());
		char const *const text[] = { seqname.c_str() };
		draw_text_box(
				std::begin(text), std::end(text),
				x1, x2, y2 + ui().box_tb_border(), y2 + bottom,
				ui::text_layout::CENTER, ui::text_layout::NEVER, false,
				ui().colors().text_color(), ui().colors().background_color(), 1.0f);
	}
	else
	{
		if (erroritem && (selectedref != erroritem))
		{
			errormsg.clear();
			erroritem = nullptr;
		}

		if (erroritem)
		{
			char const *const text[] = { errormsg.c_str() };
			draw_text_box(
					std::begin(text), std::end(text),
					x1, x2, y2 + ui().box_tb_border(), y2 + bottom,
					ui::text_layout::CENTER, ui::text_layout::NEVER, false,
					ui().colors().text_color(), UI_RED_COLOR, 1.0f);
		}
		else if (selectedref)
		{
			const input_item_data &item = *reinterpret_cast<input_item_data *>(selectedref);
			if ((INPUT_TYPE_ANALOG != item.type) && machine().input().seq_pressed(item.seq))
			{
				char const *const text[] = { _("Pressed") };
				draw_text_box(
						std::begin(text), std::end(text),
						x1, x2, y2 + ui().box_tb_border(), y2 + bottom,
						ui::text_layout::CENTER, ui::text_layout::NEVER, false,
						ui().colors().text_color(), ui().colors().background_color(), 1.0f);
			}
		}
	}
}

void menu_input::handle()
{
	input_item_data *seqchangeditem = nullptr;
	bool invalidate = false;

	// process the menu
	const event *const menu_event = process((pollingitem != nullptr) ? PROCESS_NOKEYS : 0);
	if (pollingitem)
	{
		// if we are polling, handle as a special case
		input_item_data *const item = pollingitem;

		if (machine().ui_input().pressed(IPT_UI_CANCEL))
		{
			// if UI_CANCEL is pressed, abort
			pollingitem = nullptr;
			if (!seq_poll.modified())
			{
				// cancelled immediately - toggle between default and none
				record_next = false;
				toggle_none_default(item->seq, starting_seq, *item->defseq);
				seqchangeditem = item;
			}
			else
			{
				// entered something before cancelling - abandon change
				invalidate = true;
			}
		}
		else if (seq_poll.poll()) // poll again; if finished, update the sequence
		{
			pollingitem = nullptr;
			if (seq_poll.valid())
			{
				record_next = true;
				item->seq = seq_poll.sequence();
				seqchangeditem = item;
			}
			else
			{
				// entered invalid sequence - abandon change
				invalidate = true;
				errormsg = _("Invalid sequence entered");
				erroritem = item;
			}
		}
	}
	else if (menu_event && menu_event->itemref)
	{
		// otherwise, handle the events
		input_item_data &item = *reinterpret_cast<input_item_data *>(menu_event->itemref);
		switch (menu_event->iptkey)
		{
		case IPT_UI_SELECT: // an item was selected: begin polling
			errormsg.clear();
			erroritem = nullptr;
			pollingitem = &item;
			lastitem = &item;
			starting_seq = item.seq;
			if (record_next)
				seq_poll.start((item.type == INPUT_TYPE_ANALOG) ? ITEM_CLASS_ABSOLUTE : ITEM_CLASS_SWITCH, item.seq);
			else
				seq_poll.start((item.type == INPUT_TYPE_ANALOG) ? ITEM_CLASS_ABSOLUTE : ITEM_CLASS_SWITCH);
			invalidate = true;
			break;

		case IPT_UI_CLEAR: // if the clear key was pressed, reset the selected item
			errormsg.clear();
			erroritem = nullptr;
			toggle_none_default(item.seq, item.seq, *item.defseq);
			record_next = false;
			seqchangeditem = &item;
			break;
		}

		// if the selection changed, reset the "record next" flag
		if (&item != lastitem)
		{
			if (erroritem)
			{
				errormsg.clear();
				erroritem = nullptr;
			}
			record_next = false;
			lastitem = &item;
		}
	}

	// if the sequence changed, update it
	if (seqchangeditem)
	{
		update_input(*seqchangeditem);

		// invalidate the menu to force an update
		invalidate = true;
	}

	// if the menu is invalidated, clear it now
	if (invalidate)
		reset(reset_options::REMEMBER_POSITION);
}


//-------------------------------------------------
//  populate_sorted - take a sorted list of
//  input_item_data objects and build up the
//  menu from them
//-------------------------------------------------

void menu_input::populate_sorted(float &customtop, float &custombottom)
{
	const char *nameformat[INPUT_TYPE_TOTAL] = { nullptr };

	// create a mini lookup table for name format based on type
	nameformat[INPUT_TYPE_DIGITAL] = "%s";
	nameformat[INPUT_TYPE_ANALOG] = "%s Analog";
	nameformat[INPUT_TYPE_ANALOG_INC] = "%s Analog Inc";
	nameformat[INPUT_TYPE_ANALOG_DEC] = "%s Analog Dec";

	// build the menu
	std::string text, subtext;
	std::string prev_owner;
	bool first_entry = true;
	for (input_item_data &item : data)
	{
		// generate the name of the item itself, based off the base name and the type
		assert(nameformat[item.type] != nullptr);

		if (item.owner_name && strcmp(item.owner_name, prev_owner.c_str()) != 0)
		{
			if (first_entry)
				first_entry = false;
			else
				item_append(menu_item_type::SEPARATOR);
			item_append(string_format("[root%s]", item.owner_name), "", 0, nullptr);
			prev_owner.assign(item.owner_name);
		}

		text = string_format(nameformat[item.type], item.name);
		if (item.is_optional)
			text = "(" + text + ")";

		uint32_t flags = 0;
		if (&item == pollingitem)
		{
			// if we're polling this item, use some spaces with left/right arrows
			subtext = "   ";
			flags |= FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW;
		}
		else
		{
			// otherwise, generate the sequence name and invert it if different from the default
			subtext = machine().input().seq_name(item.seq);
			flags |= (item.seq != *item.defseq) ? FLAG_INVERT : 0;
		}

		// add the item
		item_append(std::move(text), std::move(subtext), flags, &item);
	}

	// leave space for showing the input sequence below the menu
	custombottom = ui().get_line_height() + 3.0f * ui().box_tb_border();
}

} // namespace ui