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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/inifile.h
UI INIs file manager.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_INIFILE_H
#define MAME_FRONTEND_UI_INIFILE_H
#pragma once
#include "ui/utils.h"
#include <unordered_set>
//-------------------------------------------------
// INIFILE MANAGER
//-------------------------------------------------
class ui_options;
class inifile_manager
{
public:
// construction/destruction
inifile_manager(running_machine &machine, ui_options &moptions);
// load systems from category
void load_ini_category(size_t file, size_t category, std::unordered_set<game_driver const *> &result) const;
// getters
size_t get_file_count() const { return m_ini_index.size(); }
std::string const &get_file_name(size_t file) const { return m_ini_index[file].first; }
size_t get_category_count(size_t file) const { return m_ini_index[file].second.size(); }
std::string const &get_category_name(size_t file, size_t category) const { return m_ini_index[file].second[category].first; }
private:
// ini file structure
using categoryindex = std::vector<std::pair<std::string, int64_t>>;
void init_category(std::string &&filename, emu_file &file);
// internal state
ui_options &m_options;
std::vector<std::pair<std::string, categoryindex> > m_ini_index;
};
//-------------------------------------------------
// FAVORITE MANAGER
//-------------------------------------------------
class favorite_manager
{
public:
// construction/destruction
favorite_manager(running_machine &machine, ui_options &moptions);
// favorites comparator
struct ci_less
{
bool operator() (const std::string &s1, const std::string &s2) const
{
return (core_stricmp(s1.c_str(), s2.c_str()) < 0);
}
};
// favorite indices
std::multimap<std::string, ui_software_info, ci_less> m_list;
// getters
running_machine &machine() const { return m_machine; }
// add
void add_favorite_game();
void add_favorite_game(const game_driver *driver);
void add_favorite_game(ui_software_info &swinfo);
// check
bool isgame_favorite();
bool isgame_favorite(const game_driver *driver);
bool isgame_favorite(ui_software_info const &swinfo);
// save
void save_favorite_games();
// remove
void remove_favorite_game();
void remove_favorite_game(ui_software_info const &swinfo);
private:
const char *favorite_filename = "favorites.ini";
// current
std::multimap<std::string, ui_software_info>::iterator m_current;
// parse file ui_favorite
void parse_favorite();
// internal state
running_machine &m_machine; // reference to our machine
ui_options &m_options;
};
#endif // MAME_FRONTEND_UI_INIFILE_H
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