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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota
/***************************************************************************
ui/inifile.h
UI INIs file manager.
***************************************************************************/
#pragma once
#ifndef __UI_INIFILE_H__
#define __UI_INIFILE_H__
#include "../frontend/mame/ui/utils.h"
//-------------------------------------------------
// INIFILE MANAGER
//-------------------------------------------------
class inifile_manager
{
public:
// construction/destruction
inifile_manager(running_machine &machine);
// getters
running_machine &machine() const { return m_machine; }
std::string get_file(int file = -1) { return ((file == -1) ? ini_index[c_file].first : ini_index[file].first); }
std::string get_category(int cat = -1) { return ((cat == -1) ? ini_index[c_file].second[c_cat].first : ini_index[c_file].second[cat].first); }
size_t total() { return ini_index.size(); }
size_t cat_total(int cat = -1) { return ((cat == -1) ? ini_index[c_file].second.size() : ini_index[cat].second.size()); }
UINT16 &cur_file() { return c_file; }
UINT16 &cur_cat() { return c_cat; }
// load games from category
void load_ini_category(std::vector<int> &temp_filter);
// setters
void move_file(int d) { c_file += d; c_cat = 0; }
void move_cat(int d) { c_cat += d; }
void set_cat(int i = -1) { (i == -1) ? c_cat = 0 : c_cat = i; }
void set_file(int i = -1) { (i == -1) ? c_file = 0 : c_file = i; }
private:
// ini file structure
using categoryindex = std::vector<std::pair<std::string, long>>;
// files indices
static UINT16 c_file, c_cat;
std::vector<std::pair<std::string, categoryindex>> ini_index;
// init category index
void init_category(std::string &filename);
// init file index
void directory_scan();
// file open/close/seek
bool parseopen(const char *filename);
void parseclose() { if (fp != nullptr) fclose(fp); }
// internal state
running_machine &m_machine; // reference to our machine
std::string m_fullpath;
FILE *fp = nullptr;
};
//-------------------------------------------------
// FAVORITE MANAGER
//-------------------------------------------------
class favorite_manager
{
public:
// construction/destruction
favorite_manager(running_machine &machine);
// favorite indices
std::vector<ui_software_info> m_list;
// getters
running_machine &machine() const { return m_machine; }
// add
void add_favorite_game();
void add_favorite_game(const game_driver *driver);
void add_favorite_game(ui_software_info &swinfo);
// check
bool isgame_favorite();
bool isgame_favorite(const game_driver *driver);
bool isgame_favorite(ui_software_info &swinfo);
// save
void save_favorite_games();
// remove
void remove_favorite_game();
void remove_favorite_game(ui_software_info &swinfo);
private:
const char *favorite_filename = "favorites.ini";
// current
int m_current;
// parse file ui_favorite
void parse_favorite();
// internal state
running_machine &m_machine; // reference to our machine
};
#endif /* __UI_INIFILE_H__ */
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