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// license:BSD-3-Clause
// copyright-holders:Maurizio Petrarota, Vas Crabb
/***************************************************************************
ui/auditmenu.h
Internal UI user interface.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_AUDITMENU_H
#define MAME_FRONTEND_UI_AUDITMENU_H
#pragma once
#include "ui/menu.h"
#include "ui/utils.h"
#include <atomic>
#include <thread>
#include <vector>
namespace ui {
class menu_audit : public menu
{
public:
enum class mode { FAST, ALL };
menu_audit(mame_ui_manager &mui, render_container &container, std::vector<ui_system_info> &availablesorted, mode audit_mode);
virtual ~menu_audit() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
enum class phase { CONSENT, AUDIT };
virtual void populate(float &customtop, float &custombottom) override;
virtual void handle() override;
void audit_fast();
void audit_all();
void save_available_machines();
std::thread m_worker_thread;
mode const m_audit_mode;
std::size_t const m_total;
std::string m_prompt[2];
std::vector<ui_system_info> &m_availablesorted;
std::atomic<std::size_t> m_audited;
std::atomic<game_driver const *> m_current;
phase m_phase;
};
bool sorted_game_list(const game_driver *x, const game_driver *y);
} // namespace ui
#endif // MAME_FRONTEND_UI_AUDITMENU_H
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