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/***************************************************************************
uimenu.h
Internal MAME menus for the user interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UIMENU_H__
#define __UIMENU_H__
#include "mamecore.h"
/***************************************************************************
CONSTANTS
***************************************************************************/
/* flags for menu items */
#define MENU_FLAG_LEFT_ARROW (1 << 0)
#define MENU_FLAG_RIGHT_ARROW (1 << 1)
#define MENU_FLAG_INVERT (1 << 2)
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
typedef UINT32 (*ui_menu_handler_func)(UINT32 state);
typedef struct _ui_menu_item ui_menu_item;
struct _ui_menu_item
{
const char *text;
const char *subtext;
UINT32 flags;
void *ref;
};
typedef struct _menu_extra menu_extra;
struct _menu_extra
{
float top; /* amount of extra height to add at the top */
float bottom; /* amount of extra height to add at the bottom*/
void (*render)(const menu_extra *extra, float x, float y, float x2, float y2);
void * param; /* parameter to pass through */
};
/***************************************************************************
FUNCTION PROTOTYPES
***************************************************************************/
/* initialization */
void ui_menu_init(running_machine *machine);
/* draw a menu, returning the number of visible items */
int ui_menu_draw(const ui_menu_item *items, int numitems, int selected, const menu_extra *extra);
/* master handler */
UINT32 ui_menu_ui_handler(running_machine *machine, UINT32 state);
/* menu keyboard handling */
int ui_menu_generic_keys(UINT32 *selected, int num_items, int visible_items);
/* menu stack management */
void ui_menu_stack_reset(void);
UINT32 ui_menu_stack_push(ui_menu_handler_func new_handler, UINT32 new_state);
UINT32 ui_menu_stack_pop(void);
/* force game select menu */
void ui_menu_force_game_select(void);
int ui_menu_is_force_game_select(void);
#endif /* __UIMENU_H__ */
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