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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************
ui/selgame.h
Game selector
***************************************************************************/
#pragma once
#ifndef __UI_SELGAME_H__
#define __UI_SELGAME_H__
#include "drivenum.h"
class ui_menu_select_game : public ui_menu {
public:
ui_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
virtual ~ui_menu_select_game();
virtual void populate();
virtual void handle();
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2);
// force game select menu
static void force_game_select(running_machine &machine, render_container *container);
private:
// internal state
enum { VISIBLE_GAMES_IN_LIST = 15 };
UINT8 m_error;
UINT8 m_rerandomize;
char m_search[40];
int m_matchlist[VISIBLE_GAMES_IN_LIST];
std::vector<const game_driver *> m_driverlist;
auto_pointer<driver_enumerator> m_drivlist;
// internal methods
void build_driver_list();
void inkey_select(const ui_menu_event *menu_event);
void inkey_cancel(const ui_menu_event *menu_event);
void inkey_special(const ui_menu_event *menu_event);
};
#endif /* __UI_SELGAME_H__ */
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