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// license:BSD-3-Clause
// copyright-holders:Dankan1890
/***************************************************************************
mewui/datmenu.h
Internal MEWUI user interface.
***************************************************************************/
#pragma once
#ifndef __MEWUI_DATMENU_H__
#define __MEWUI_DATMENU_H__
struct ui_software_info;
//-------------------------------------------------
// class dats menu
//-------------------------------------------------
class ui_menu_dats : public ui_menu
{
public:
ui_menu_dats(running_machine &machine, render_container *container, int _flags, const game_driver *driver = nullptr);
virtual ~ui_menu_dats();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
const game_driver *m_driver;
int m_flags;
bool get_data(const game_driver *driver, int flags);
};
//-------------------------------------------------
// class command data menu
//-------------------------------------------------
class ui_menu_command : public ui_menu
{
public:
ui_menu_command(running_machine &machine, render_container *container, const game_driver *driver = nullptr);
virtual ~ui_menu_command();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
const game_driver *m_driver;
};
//-------------------------------------------------
// class command content data menu
//-------------------------------------------------
class ui_menu_command_content : public ui_menu
{
public:
ui_menu_command_content(running_machine &machine, render_container *container, std::string title, const game_driver *driver = nullptr);
virtual ~ui_menu_command_content();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
const game_driver *m_driver;
std::string m_title;
};
//-------------------------------------------------
// class software history menu
//-------------------------------------------------
class ui_menu_history_sw : public ui_menu
{
public:
ui_menu_history_sw(running_machine &machine, render_container *container, ui_software_info *swinfo, const game_driver *driver = nullptr);
ui_menu_history_sw(running_machine &machine, render_container *container, const game_driver *driver = nullptr);
virtual ~ui_menu_history_sw();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
std::string m_list, m_short, m_long, m_parent;
const game_driver *m_driver;
};
#endif /* __MEWUI_DATMENU_H__ */
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