1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
// license:BSD-3-Clause
// copyright-holders:Dankan1890
/***************************************************************************
ui/datmenu.h
Internal UI user interface.
***************************************************************************/
#pragma once
#ifndef __UI_DATMENU_H__
#define __UI_DATMENU_H__
struct ui_software_info;
//-------------------------------------------------
// class dats menu
//-------------------------------------------------
class ui_menu_dats_view : public ui_menu
{
public:
ui_menu_dats_view(running_machine &machine, render_container *container, ui_software_info *swinfo, const game_driver *driver = nullptr);
ui_menu_dats_view(running_machine &machine, render_container *container, const game_driver *driver = nullptr);
virtual ~ui_menu_dats_view();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
private:
int actual;
const game_driver *m_driver;
ui_software_info *m_swinfo;
std::string m_list, m_short, m_long, m_parent;
void get_data();
void get_data_sw();
void init_items();
bool issoft;
struct list_items
{
list_items(std::string l, int i, std::string rev) { label = l; option = i; revision = rev; }
std::string label;
int option;
std::string revision;
};
std::vector<list_items> m_items_list;
};
#endif /* __UI_DATMENU_H__ */
|