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// license:BSD-3-Clause
// copyright-holders:Dankan1890
/***************************************************************************

    ui/custui.h

    Internal UI user interface.

***************************************************************************/

#pragma once

#ifndef __UI_CUSTUI_H__
#define __UI_CUSTUI_H__

#ifdef UI_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif

//-------------------------------------------------
//  Custom UI menu
//-------------------------------------------------

class ui_menu_custom_ui : public ui_menu
{
public:
	ui_menu_custom_ui(running_machine &machine, render_container *container);
	virtual ~ui_menu_custom_ui();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

private:
	enum
	{
		LANGUAGE_MENU = 1,
		FONT_MENU,
		COLORS_MENU,
		HIDE_MENU
	};
	static const char *hide_status[];
	std::vector<std::string> m_lang;
	UINT16 m_currlang;
};

//-------------------------------------------------
//  Font UI menu
//-------------------------------------------------

class ui_menu_font_ui : public ui_menu
{
public:
	ui_menu_font_ui(running_machine &machine, render_container *container);
	virtual ~ui_menu_font_ui();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

private:
	enum
	{
		INFOS_SIZE = 1,
		FONT_SIZE,
		MUI_FNT,
		MUI_BOLD,
		MUI_ITALIC
	};

#ifdef UI_WINDOWS
	UINT16						m_actual;
	std::vector<std::string>	m_fonts;
	bool						m_bold, m_italic;

	void list();
	static int CALLBACK EnumFontFamiliesExProc(const LOGFONT *lpelfe, const TEXTMETRIC *lpntme, DWORD FontType, LPARAM lParam);

#endif

	float m_info_min, m_info_max, m_info_size;
	int m_font_min, m_font_max, m_font_size;
};

//-------------------------------------------------
//  Colors UI menu
//-------------------------------------------------

class ui_menu_colors_ui : public ui_menu
{
public:
	ui_menu_colors_ui(running_machine &machine, render_container *container);
	virtual ~ui_menu_colors_ui();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

private:
	enum
	{
		MUI_BACKGROUND_COLOR = 1,
		MUI_BORDER_COLOR,
		MUI_CLONE_COLOR,
		MUI_DIPSW_COLOR,
		MUI_GFXVIEWER_BG_COLOR,
		MUI_MOUSEDOWN_BG_COLOR,
		MUI_MOUSEDOWN_COLOR,
		MUI_MOUSEOVER_BG_COLOR,
		MUI_MOUSEOVER_COLOR,
		MUI_SELECTED_BG_COLOR,
		MUI_SELECTED_COLOR,
		MUI_SLIDER_COLOR,
		MUI_SUBITEM_COLOR,
		MUI_TEXT_BG_COLOR,
		MUI_TEXT_COLOR,
		MUI_UNAVAILABLE_COLOR,
		MUI_RESTORE
	};

	struct s_color_table
	{
		rgb_t       color;
		const char  *option;
	};

	s_color_table m_color_table[MUI_RESTORE];
	void restore_colors();
};

//-------------------------------------------------
//  ARGB UI menu
//-------------------------------------------------

class ui_menu_rgb_ui : public ui_menu
{
public:
	ui_menu_rgb_ui(running_machine &machine, render_container *container, rgb_t *_color, std::string _title);
	virtual ~ui_menu_rgb_ui();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

private:
	rgb_t           *m_color;
	char            m_search[4];
	bool            m_key_active;
	int             m_lock_ref;
	std::string     m_title;

	enum
	{
		RGB_ALPHA = 1,
		RGB_RED,
		RGB_GREEN,
		RGB_BLUE,
		PALETTE_CHOOSE
	};

	void inkey_special(const ui_menu_event *menu_event);
};

//-------------------------------------------------
//  Palette UI menu
//-------------------------------------------------

class ui_menu_palette_sel : public ui_menu
{
public:
	ui_menu_palette_sel(running_machine &machine, render_container *container, rgb_t &_color);
	virtual ~ui_menu_palette_sel();
	virtual void populate() override;
	virtual void handle() override;
	virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;

private:
	struct palcolor
	{
		const char *name;
		const char *argb;
	};

	static palcolor m_palette[];
	rgb_t &m_original;
};

#endif /* __UI_CUSTUI_H__ */