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/*********************************************************
Capcom Q-Sound system
*********************************************************/
#pragma once
#ifndef __QSOUND_H__
#define __QSOUND_H__
#include "devlegcy.h"
#define QSOUND_CLOCK 4000000 /* default 4MHz clock */
WRITE8_DEVICE_HANDLER( qsound_w );
READ8_DEVICE_HANDLER( qsound_r );
class qsound_device : public device_t,
public device_sound_interface
{
public:
qsound_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
~qsound_device() { global_free(m_token); }
// access to legacy token
void *token() const { assert(m_token != NULL); return m_token; }
protected:
// device-level overrides
virtual void device_config_complete();
virtual void device_start();
virtual void device_stop();
// sound stream update overrides
virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples);
private:
// internal state
void *m_token;
};
extern const device_type QSOUND;
#endif /* __QSOUND_H__ */
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