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/***************************************************************************

    machine.h

    Controls execution of the core MAME system.

****************************************************************************

    Copyright Aaron Giles
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are
    met:

        * Redistributions of source code must retain the above copyright
          notice, this list of conditions and the following disclaimer.
        * Redistributions in binary form must reproduce the above copyright
          notice, this list of conditions and the following disclaimer in
          the documentation and/or other materials provided with the
          distribution.
        * Neither the name 'MAME' nor the names of its contributors may be
          used to endorse or promote products derived from this software
          without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
    INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
    HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
    STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
    IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

***************************************************************************/

#pragma once

#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif

#ifndef __MACHINE_H__
#define __MACHINE_H__

#include <time.h>



//**************************************************************************
//  CONSTANTS
//**************************************************************************

const int MAX_GFX_ELEMENTS = 32;


// machine phases
enum machine_phase
{
	MACHINE_PHASE_PREINIT,
	MACHINE_PHASE_INIT,
	MACHINE_PHASE_RESET,
	MACHINE_PHASE_RUNNING,
	MACHINE_PHASE_EXIT
};


// notification callback types
enum machine_notification
{
	MACHINE_NOTIFY_FRAME,
	MACHINE_NOTIFY_RESET,
	MACHINE_NOTIFY_PAUSE,
	MACHINE_NOTIFY_RESUME,
	MACHINE_NOTIFY_EXIT,
	MACHINE_NOTIFY_COUNT
};


// output channels
enum output_channel
{
    OUTPUT_CHANNEL_ERROR,
    OUTPUT_CHANNEL_WARNING,
    OUTPUT_CHANNEL_INFO,
    OUTPUT_CHANNEL_DEBUG,
    OUTPUT_CHANNEL_VERBOSE,
    OUTPUT_CHANNEL_LOG,
    OUTPUT_CHANNEL_COUNT
};


// debug flags
const int DEBUG_FLAG_ENABLED		= 0x00000001;		// debugging is enabled
const int DEBUG_FLAG_CALL_HOOK		= 0x00000002;		// CPU cores must call instruction hook
const int DEBUG_FLAG_WPR_PROGRAM	= 0x00000010;		// watchpoints are enabled for PROGRAM memory reads
const int DEBUG_FLAG_WPR_DATA		= 0x00000020;		// watchpoints are enabled for DATA memory reads
const int DEBUG_FLAG_WPR_IO			= 0x00000040;		// watchpoints are enabled for IO memory reads
const int DEBUG_FLAG_WPW_PROGRAM	= 0x00000100;		// watchpoints are enabled for PROGRAM memory writes
const int DEBUG_FLAG_WPW_DATA		= 0x00000200;		// watchpoints are enabled for DATA memory writes
const int DEBUG_FLAG_WPW_IO			= 0x00000400;		// watchpoints are enabled for IO memory writes
const int DEBUG_FLAG_OSD_ENABLED	= 0x00001000;		// The OSD debugger is enabled



//**************************************************************************
//  MACROS
//**************************************************************************

// macros to wrap legacy callbacks
#define MACHINE_START_NAME(name)	machine_start_##name
#define MACHINE_START(name)			void MACHINE_START_NAME(name)(running_machine &machine)
#define MACHINE_START_CALL(name)	MACHINE_START_NAME(name)(machine)

#define MACHINE_RESET_NAME(name)	machine_reset_##name
#define MACHINE_RESET(name)			void MACHINE_RESET_NAME(name)(running_machine &machine)
#define MACHINE_RESET_CALL(name)	MACHINE_RESET_NAME(name)(machine)

#define SOUND_START_NAME(name)		sound_start_##name
#define SOUND_START(name)			void SOUND_START_NAME(name)(running_machine &machine)
#define SOUND_START_CALL(name)		SOUND_START_NAME(name)(machine)

#define SOUND_RESET_NAME(name)		sound_reset_##name
#define SOUND_RESET(name)			void SOUND_RESET_NAME(name)(running_machine &machine)
#define SOUND_RESET_CALL(name)		SOUND_RESET_NAME(name)(machine)

#define VIDEO_START_NAME(name)		video_start_##name
#define VIDEO_START(name)			void VIDEO_START_NAME(name)(running_machine &machine)
#define VIDEO_START_CALL(name)		VIDEO_START_NAME(name)(machine)

#define VIDEO_RESET_NAME(name)		video_reset_##name
#define VIDEO_RESET(name)			void VIDEO_RESET_NAME(name)(running_machine &machine)
#define VIDEO_RESET_CALL(name)		VIDEO_RESET_NAME(name)(machine)

#define PALETTE_INIT_NAME(name)		palette_init_##name
#define PALETTE_INIT(name)			void PALETTE_INIT_NAME(name)(running_machine &machine, const UINT8 *color_prom)
#define PALETTE_INIT_CALL(name)		PALETTE_INIT_NAME(name)(machine, color_prom)



// NULL versions
#define machine_start_0 			NULL
#define machine_reset_0 			NULL
#define sound_start_0				NULL
#define sound_reset_0				NULL
#define video_start_0				NULL
#define video_reset_0				NULL
#define palette_init_0				NULL



// global allocation helpers
#define auto_alloc(m, t)				pool_alloc(static_cast<running_machine &>(m).respool(), t)
#define auto_alloc_clear(m, t)			pool_alloc_clear(static_cast<running_machine &>(m).respool(), t)
#define auto_alloc_array(m, t, c)		pool_alloc_array(static_cast<running_machine &>(m).respool(), t, c)
#define auto_alloc_array_clear(m, t, c)	pool_alloc_array_clear(static_cast<running_machine &>(m).respool(), t, c)
#define auto_free(m, v)					pool_free(static_cast<running_machine &>(m).respool(), v)

#define auto_bitmap_alloc(m, w, h, f)	auto_alloc(m, bitmap_t(w, h, f))
#define auto_bitmap_ind8_alloc(m, w, h)	auto_alloc(m, bitmap_ind8(w, h))
#define auto_bitmap_ind16_alloc(m, w, h)	auto_alloc(m, bitmap_ind16(w, h))
#define auto_bitmap_ind32_alloc(m, w, h)	auto_alloc(m, bitmap_ind32(w, h))
#define auto_bitmap_rgb32_alloc(m, w, h)	auto_alloc(m, bitmap_rgb32(w, h))
#define auto_strdup(m, s)				strcpy(auto_alloc_array(m, char, strlen(s) + 1), s)



//**************************************************************************
//  TYPE DEFINITIONS
//**************************************************************************

// forward declarations
class gfx_element;
class colortable_t;
class cheat_manager;
class render_manager;
class sound_manager;
class video_manager;
class tilemap_manager;
class debug_view_manager;
class osd_interface;

typedef struct _memory_private memory_private;
typedef struct _palette_private palette_private;
typedef struct _romload_private romload_private;
typedef struct _input_port_private input_port_private;
typedef struct _ui_input_private ui_input_private;
typedef struct _debugcpu_private debugcpu_private;
typedef struct _generic_machine_private generic_machine_private;
typedef struct _generic_video_private generic_video_private;
typedef struct _generic_audio_private generic_audio_private;


// legacy callback functions
typedef void   (*legacy_callback_func)(running_machine &machine);
typedef void   (*palette_init_func)(running_machine &machine, const UINT8 *color_prom);



// ======================> memory_region

// memory region object; should eventually be renamed memory_region
class memory_region
{
	DISABLE_COPYING(memory_region);

	friend class running_machine;
	friend class simple_list<memory_region>;
	friend resource_pool_object<memory_region>::~resource_pool_object();

	// construction/destruction
	memory_region(running_machine &machine, const char *name, UINT32 length, UINT8 width, endianness_t endian);
	~memory_region();

public:
	// getters
	running_machine &machine() const { return m_machine; }
	memory_region *next() const { return m_next; }
	UINT8 *base() const { return (this != NULL) ? m_base.u8 : NULL; }
	UINT8 *end() const { return (this != NULL) ? m_base.u8 + m_length : NULL; }
	UINT32 bytes() const { return (this != NULL) ? m_length : 0; }
	const char *name() const { return m_name; }

	// flag expansion
	endianness_t endianness() const { return m_endianness; }
	UINT8 width() const { return m_width; }

	// data access
	UINT8 &u8(offs_t offset = 0) const { return m_base.u8[offset]; }
	UINT16 &u16(offs_t offset = 0) const { return m_base.u16[offset]; }
	UINT32 &u32(offs_t offset = 0) const { return m_base.u32[offset]; }
	UINT64 &u64(offs_t offset = 0) const { return m_base.u64[offset]; }

	// allow passing a region for any common pointer
	operator void *() const { return (this != NULL) ? m_base.v : NULL; }
	operator INT8 *() const { return (this != NULL) ? m_base.i8 : NULL; }
	operator UINT8 *() const { return (this != NULL) ? m_base.u8 : NULL; }
	operator INT16 *() const { return (this != NULL) ? m_base.i16 : NULL; }
	operator UINT16 *() const { return (this != NULL) ? m_base.u16 : NULL; }
	operator INT32 *() const { return (this != NULL) ? m_base.i32 : NULL; }
	operator UINT32 *() const { return (this != NULL) ? m_base.u32 : NULL; }
	operator INT64 *() const { return (this != NULL) ? m_base.i64 : NULL; }
	operator UINT64 *() const { return (this != NULL) ? m_base.u64 : NULL; }

private:
	// internal data
	running_machine &		m_machine;
	memory_region *			m_next;
	astring					m_name;
	generic_ptr				m_base;
	UINT32					m_length;
	UINT8					m_width;
	endianness_t			m_endianness;
};



// ======================> generic_pointers

// holds generic pointers that are commonly used
struct generic_pointers
{
	generic_ptr				spriteram;			// spriteram
	UINT32					spriteram_size;
	generic_ptr				spriteram2;			// secondary spriteram
	UINT32					spriteram2_size;
	generic_ptr				buffered_spriteram;	// buffered spriteram
	generic_ptr				buffered_spriteram2;// secondary buffered spriteram
	generic_ptr				paletteram;			// palette RAM
	generic_ptr				paletteram2;		// secondary palette RAM
};



// ======================> system_time

// system time description, both local and UTC
class system_time
{
public:
	system_time();
	void set(time_t t);

	struct full_time
	{
		void set(struct tm &t);

		UINT8		second;		// seconds (0-59)
		UINT8		minute;		// minutes (0-59)
		UINT8		hour;		// hours (0-23)
		UINT8		mday;		// day of month (1-31)
		UINT8		month;		// month (0-11)
		INT32		year;		// year (1=1 AD)
		UINT8		weekday;	// day of week (0-6)
		UINT16		day;		// day of year (0-365)
		UINT8		is_dst;		// is this daylight savings?
	};

	INT64			time;		// number of seconds elapsed since midnight, January 1 1970 UTC
	full_time		local_time;	// local time
	full_time		utc_time;	// UTC coordinated time
};



// ======================> running_machine

typedef delegate<void ()> machine_notify_delegate;

// description of the currently-running machine
class running_machine
{
	DISABLE_COPYING(running_machine);

	friend void debugger_init(running_machine &machine);
	friend class sound_manager;

	typedef void (*logerror_callback)(running_machine &machine, const char *string);

	// must be at top of member variables
	resource_pool			m_respool;				// pool of resources for this machine

public:
	// construction/destruction
	running_machine(const machine_config &config, osd_interface &osd, bool exit_to_game_select = false);
	~running_machine();

	// getters
	const machine_config &config() const { return m_config; }
	device_t &root_device() const { return m_config.root_device(); }
	const game_driver &system() const { return m_system; }
	osd_interface &osd() const { return m_osd; }
	resource_pool &respool() { return m_respool; }
	device_scheduler &scheduler() { return m_scheduler; }
	save_manager &save() { return m_save; }
	cheat_manager &cheat() const { assert(m_cheat != NULL); return *m_cheat; }
	render_manager &render() const { assert(m_render != NULL); return *m_render; }
	input_manager &input() const { assert(m_input != NULL); return *m_input; }
	sound_manager &sound() const { assert(m_sound != NULL); return *m_sound; }
	video_manager &video() const { assert(m_video != NULL); return *m_video; }
	tilemap_manager &tilemap() const { assert(m_tilemap != NULL); return *m_tilemap; }
	debug_view_manager &debug_view() const { assert(m_debug_view != NULL); return *m_debug_view; }
	driver_device *driver_data() const { return &downcast<driver_device &>(root_device()); }
	template<class _DriverClass> _DriverClass *driver_data() const { return &downcast<_DriverClass &>(root_device()); }
	machine_phase phase() const { return m_current_phase; }
	bool paused() const { return m_paused || (m_current_phase != MACHINE_PHASE_RUNNING); }
	bool exit_pending() const { return m_exit_pending; }
	bool new_driver_pending() const { return (m_new_driver_pending != NULL); }
	const char *new_driver_name() const { return m_new_driver_pending->name; }
	bool ui_active() const { return m_ui_active; }
	const char *basename() const { return m_basename; }
	int sample_rate() const { return m_sample_rate; }
	bool save_or_load_pending() const { return m_saveload_pending_file; }
	screen_device *first_screen() const { return primary_screen; }

	// additional helpers
	emu_options &options() const { return m_config.options(); }
	memory_region *first_region() const { return m_regionlist.first(); }
	attotime time() const { return m_scheduler.time(); }
	bool scheduled_event_pending() const { return m_exit_pending || m_hard_reset_pending; }

	// fetch items by name
	inline device_t *device(const char *tag) { return root_device().subdevice(tag); }
	template<class _DeviceClass> inline _DeviceClass *device(const char *tag) { return downcast<_DeviceClass *>(device(tag)); }
	inline const input_port_config *port(const char *tag);
	inline const memory_region *region(const char *tag);

	// configuration helpers
	device_t &add_dynamic_device(device_t &owner, device_type type, const char *tag, UINT32 clock);
	UINT32 total_colors() const { return m_config.m_total_colors; }

	// immediate operations
	int run(bool firstrun);
	void pause();
	void resume();
	void add_notifier(machine_notification event, machine_notify_delegate callback);
	void call_notifiers(machine_notification which);
	void add_logerror_callback(logerror_callback callback);
	void set_ui_active(bool active) { m_ui_active = active; }

	// scheduled operations
	void schedule_exit();
	void schedule_hard_reset();
	void schedule_soft_reset();
	void schedule_new_driver(const game_driver &driver);
	void schedule_save(const char *filename);
	void schedule_load(const char *filename);

	// date & time
	void base_datetime(system_time &systime);
	void current_datetime(system_time &systime);

	// regions
	memory_region *region_alloc(const char *name, UINT32 length, UINT8 width, endianness_t endian);
	void region_free(const char *name);

	// misc
	void CLIB_DECL logerror(const char *format, ...);
	void CLIB_DECL vlogerror(const char *format, va_list args);
	UINT32 rand();
	const char *describe_context();

	// internals
	ioport_list				m_portlist;			// points to a list of input port configurations

	// CPU information
	cpu_device *			firstcpu;			// first CPU

	// video-related information
	gfx_element *			gfx[MAX_GFX_ELEMENTS];// array of pointers to graphic sets (chars, sprites)
	screen_device *			primary_screen;		// the primary screen device, or NULL if screenless
	palette_t *				palette;			// global palette object

	// palette-related information
	const pen_t *			pens;				// remapped palette pen numbers
	colortable_t *			colortable;			// global colortable for remapping
	pen_t *					shadow_table;		// table for looking up a shadowed pen
	bitmap_ind8				priority_bitmap;	// priority bitmap

	// debugger-related information
	UINT32					debug_flags;		// the current debug flags

	// generic pointers
	generic_pointers		generic;			// generic pointers

	// internal core information
	memory_private *		memory_data;		// internal data from memory.c
	palette_private *		palette_data;		// internal data from palette.c
	romload_private *		romload_data;		// internal data from romload.c
	input_port_private *	input_port_data;	// internal data from inptport.c
	ui_input_private *		ui_input_data;		// internal data from uiinput.c
	debugcpu_private *		debugcpu_data;		// internal data from debugcpu.c
	generic_machine_private *generic_machine_data; // internal data from machine/generic.c
	generic_video_private *	generic_video_data;	// internal data from video/generic.c
	generic_audio_private *	generic_audio_data;	// internal data from audio/generic.c

private:
	// internal helpers
	void start();
	void set_saveload_filename(const char *filename);
	void fill_systime(system_time &systime, time_t t);
	void handle_saveload();
	void soft_reset(void *ptr = NULL, INT32 param = 0);
	
	// internal callbacks
	static void logfile_callback(running_machine &machine, const char *buffer);

	// internal device helpers
	void start_all_devices();
	void reset_all_devices();
	void stop_all_devices();
	void presave_all_devices();
	void postload_all_devices();

	// internal state
	const machine_config &	m_config;				// reference to the constructed machine_config
	const game_driver &		m_system;				// reference to the definition of the game machine
	osd_interface &			m_osd;					// reference to OSD system

	// embedded managers and objects
	tagged_list<memory_region> m_regionlist;		// list of memory regions
	save_manager			m_save;					// save manager
	device_scheduler		m_scheduler;			// scheduler object

	// managers
	cheat_manager *			m_cheat;				// internal data from cheat.c
	render_manager *		m_render;				// internal data from render.c
	input_manager *			m_input;				// internal data from input.c
	sound_manager *			m_sound;				// internal data from sound.c
	video_manager *			m_video;				// internal data from video.c
	tilemap_manager *		m_tilemap;				// internal data from tilemap.c
	debug_view_manager *	m_debug_view;			// internal data from debugvw.c

	// system state
	machine_phase			m_current_phase;		// current execution phase
	bool					m_paused;				// paused?
	bool					m_hard_reset_pending;	// is a hard reset pending?
	bool					m_exit_pending;			// is an exit pending?
	bool					m_exit_to_game_select;	// when we exit, go we go back to the game select?
	const game_driver *		m_new_driver_pending;	// pointer to the next pending driver
	emu_timer *				m_soft_reset_timer;		// timer used to schedule a soft reset

	// misc state
	UINT32					m_rand_seed;			// current random number seed
	bool					m_ui_active;			// ui active or not (useful for games / systems with keyboard inputs)
	time_t					m_base_time;			// real time at initial emulation time
	astring					m_basename;				// basename used for game-related paths
	astring					m_context;				// context string buffer
	int						m_sample_rate;			// the digital audio sample rate
	emu_file *				m_logfile;				// pointer to the active log file

	// load/save management
	enum saveload_schedule
	{
		SLS_NONE,
		SLS_SAVE,
		SLS_LOAD
	};
	saveload_schedule		m_saveload_schedule;
	attotime				m_saveload_schedule_time;
	astring					m_saveload_pending_file;
	const char *			m_saveload_searchpath;

	// notifier callbacks
	struct notifier_callback_item
	{
		// construction/destruction
		notifier_callback_item(machine_notify_delegate func);

		// getters
		notifier_callback_item *next() const { return m_next; }

		// state
		notifier_callback_item *	m_next;
		machine_notify_delegate		m_func;
	};
	simple_list<notifier_callback_item> m_notifier_list[MACHINE_NOTIFY_COUNT];

	// logerror callbacks
	class logerror_callback_item
	{
	public:
		// construction/destruction
		logerror_callback_item(logerror_callback func);

		// getters
		logerror_callback_item *next() const { return m_next; }

		// state
		logerror_callback_item *	m_next;
		logerror_callback			m_func;
	};
	simple_list<logerror_callback_item> m_logerror_list;
};



// ======================> driver_device

// base class for machine driver-specific devices
class driver_device : public device_t
{
public:
	// construction/destruction
	driver_device(const machine_config &mconfig, device_type type, const char *tag);
	virtual ~driver_device();

	// indexes into our generic callbacks
	enum callback_type
	{
		CB_MACHINE_START,
		CB_MACHINE_RESET,
		CB_SOUND_START,
		CB_SOUND_RESET,
		CB_VIDEO_START,
		CB_VIDEO_RESET,
		CB_COUNT
	};

	// inline configuration helpers
	static void static_set_game(device_t &device, const game_driver &game);
	static void static_set_callback(device_t &device, callback_type type, legacy_callback_func callback);
	static void static_set_palette_init(device_t &device, palette_init_func callback);

	// generic helpers

	// watchdog read/write handlers
	DECLARE_WRITE8_MEMBER( watchdog_reset_w );
	DECLARE_READ8_MEMBER( watchdog_reset_r );
	DECLARE_WRITE16_MEMBER( watchdog_reset16_w );
	DECLARE_READ16_MEMBER( watchdog_reset16_r );
	DECLARE_WRITE32_MEMBER( watchdog_reset32_w );
	DECLARE_READ32_MEMBER( watchdog_reset32_r );

	// sound latch readers
	DECLARE_READ8_MEMBER( soundlatch_r );
	DECLARE_READ8_MEMBER( soundlatch2_r );
	DECLARE_READ8_MEMBER( soundlatch3_r );
	DECLARE_READ8_MEMBER( soundlatch4_r );
	DECLARE_READ16_MEMBER( soundlatch_word_r );
	DECLARE_READ16_MEMBER( soundlatch2_word_r );
	DECLARE_READ16_MEMBER( soundlatch3_word_r );
	DECLARE_READ16_MEMBER( soundlatch4_word_r );

	// sound latch writers
	DECLARE_WRITE8_MEMBER( soundlatch_w );
	DECLARE_WRITE8_MEMBER( soundlatch2_w );
	DECLARE_WRITE8_MEMBER( soundlatch3_w );
	DECLARE_WRITE8_MEMBER( soundlatch4_w );
	DECLARE_WRITE16_MEMBER( soundlatch_word_w );
	DECLARE_WRITE16_MEMBER( soundlatch2_word_w );
	DECLARE_WRITE16_MEMBER( soundlatch3_word_w );
	DECLARE_WRITE16_MEMBER( soundlatch4_word_w );

	// sound latch clearers
	DECLARE_WRITE8_MEMBER( soundlatch_clear_w );
	DECLARE_WRITE8_MEMBER( soundlatch2_clear_w );
	DECLARE_WRITE8_MEMBER( soundlatch3_clear_w );
	DECLARE_WRITE8_MEMBER( soundlatch4_clear_w );

	// 3-3-2 RGB palette write handlers
	DECLARE_WRITE8_MEMBER( paletteram_BBGGGRRR_w );
	DECLARE_WRITE8_MEMBER( paletteram_RRRGGGBB_w );
	DECLARE_WRITE8_MEMBER( paletteram_BBGGRRII_w );
	DECLARE_WRITE8_MEMBER( paletteram_IIBBGGRR_w );

	// 4-4-4 RGB palette write handlers
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBGGGGRRRR_le_w );
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBGGGGRRRR_be_w );
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBGGGGRRRR_split1_w );	// uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBGGGGRRRR_split2_w );	// uses paletteram2
	DECLARE_WRITE16_MEMBER( paletteram16_xxxxBBBBGGGGRRRR_word_w );

	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBRRRRGGGG_le_w );
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBRRRRGGGG_be_w );
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBRRRRGGGG_split1_w );	// uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_xxxxBBBBRRRRGGGG_split2_w );	// uses paletteram2
	DECLARE_WRITE16_MEMBER( paletteram16_xxxxBBBBRRRRGGGG_word_w );

	DECLARE_WRITE8_MEMBER( paletteram_xxxxRRRRBBBBGGGG_split1_w );	// uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_xxxxRRRRBBBBGGGG_split2_w );	// uses paletteram2

	DECLARE_WRITE8_MEMBER( paletteram_xxxxRRRRGGGGBBBB_le_w );
	DECLARE_WRITE8_MEMBER( paletteram_xxxxRRRRGGGGBBBB_be_w );
	DECLARE_WRITE8_MEMBER( paletteram_xxxxRRRRGGGGBBBB_split1_w );	// uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_xxxxRRRRGGGGBBBB_split2_w );	// uses paletteram2
	DECLARE_WRITE16_MEMBER( paletteram16_xxxxRRRRGGGGBBBB_word_w );

	DECLARE_WRITE8_MEMBER( paletteram_RRRRGGGGBBBBxxxx_be_w );
	DECLARE_WRITE8_MEMBER( paletteram_RRRRGGGGBBBBxxxx_split1_w );	// uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_RRRRGGGGBBBBxxxx_split2_w );	// uses paletteram2
	DECLARE_WRITE16_MEMBER( paletteram16_RRRRGGGGBBBBxxxx_word_w );

	// 4-4-4-4 IRGB palette write handlers
	DECLARE_WRITE16_MEMBER( paletteram16_IIIIRRRRGGGGBBBB_word_w );
	DECLARE_WRITE16_MEMBER( paletteram16_RRRRGGGGBBBBIIII_word_w );

	// 5-5-5 RGB palette write handlers
	DECLARE_WRITE8_MEMBER( paletteram_xBBBBBGGGGGRRRRR_le_w );
	DECLARE_WRITE8_MEMBER( paletteram_xBBBBBGGGGGRRRRR_be_w );
	DECLARE_WRITE8_MEMBER( paletteram_xBBBBBGGGGGRRRRR_split1_w );	// uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_xBBBBBGGGGGRRRRR_split2_w );	// uses paletteram2
	DECLARE_WRITE16_MEMBER( paletteram16_xBBBBBGGGGGRRRRR_word_w );

	DECLARE_WRITE8_MEMBER( paletteram_xBBBBBRRRRRGGGGG_split1_w );  // uses paletteram
	DECLARE_WRITE8_MEMBER( paletteram_xBBBBBRRRRRGGGGG_split2_w );  // uses paletteram2

	DECLARE_WRITE8_MEMBER( paletteram_xRRRRRGGGGGBBBBB_le_w );
	DECLARE_WRITE8_MEMBER( paletteram_xRRRRRGGGGGBBBBB_be_w );
	DECLARE_WRITE8_MEMBER( paletteram_xRRRRRGGGGGBBBBB_split1_w );
	DECLARE_WRITE8_MEMBER( paletteram_xRRRRRGGGGGBBBBB_split2_w );
	DECLARE_WRITE16_MEMBER( paletteram16_xRRRRRGGGGGBBBBB_word_w );

	DECLARE_WRITE16_MEMBER( paletteram16_xGGGGGRRRRRBBBBB_word_w );
	DECLARE_WRITE16_MEMBER( paletteram16_xGGGGGBBBBBRRRRR_word_w );

	DECLARE_WRITE16_MEMBER( paletteram16_RRRRRGGGGGBBBBBx_word_w );
	DECLARE_WRITE16_MEMBER( paletteram16_GGGGGRRRRRBBBBBx_word_w );
	DECLARE_WRITE16_MEMBER( paletteram16_RRRRGGGGBBBBRGBx_word_w );

	// 8-8-8 RGB palette write handlers
	DECLARE_WRITE16_MEMBER( paletteram16_xrgb_word_be_w );
	DECLARE_WRITE16_MEMBER( paletteram16_xbgr_word_be_w );

protected:
	// helpers called at startup
	virtual void driver_start();
	virtual void machine_start();
	virtual void sound_start();
	virtual void video_start();

	// helpers called at reset
	virtual void driver_reset();
	virtual void machine_reset();
	virtual void sound_reset();
	virtual void video_reset();

	// device-level overrides
	virtual const rom_entry *device_rom_region() const;
	virtual ioport_constructor device_input_ports() const;
	virtual void device_start();
	virtual void device_reset_after_children();

	// internal helpers
	inline UINT16 paletteram16_le(offs_t offset) const { return m_generic_paletteram[offset & ~1] | (m_generic_paletteram[offset |  1] << 8); }
	inline UINT16 paletteram16_be(offs_t offset) const { return m_generic_paletteram[offset |  1] | (m_generic_paletteram[offset & ~1] << 8); }
	inline UINT16 paletteram16_split(offs_t offset) const { return m_generic_paletteram[offset] | (m_generic_paletteram2[offset] << 8); }
	inline UINT32 paletteram32_be(offs_t offset) const { return m_generic_paletteram16[offset | 1] | (m_generic_paletteram16[offset & ~1] << 16); }

	// internal state
	const game_driver *		m_system;					// pointer to the game driver

	legacy_callback_func	m_callbacks[CB_COUNT];		// generic legacy callbacks
	palette_init_func		m_palette_init;				// one-time palette init callback

	// generic pointers
	optional_shared_ptr<UINT8> m_generic_paletteram;
	optional_shared_ptr<UINT16> m_generic_paletteram16;
	optional_shared_ptr<UINT8> m_generic_paletteram2;
};


// this template function creates a stub which constructs a device
template<class _DriverClass>
device_t *driver_device_creator(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
{
	assert(owner == NULL);
	assert(clock == 0);
	return global_alloc_clear(_DriverClass(mconfig, &driver_device_creator<_DriverClass>, tag));
}



//**************************************************************************
//  INLINE FUNCTIONS
//**************************************************************************

inline const input_port_config *running_machine::port(const char *tag)
{
	// if tag begins with a :, it's absolute
	if (tag[0] == ':')
		return m_portlist.find(tag);

	// otherwise, compute it relative to the root device
	astring fulltag;
	return m_portlist.find(root_device().subtag(fulltag, tag).cstr());
}

inline const memory_region *running_machine::region(const char *tag)
{
	// if tag begins with a :, it's absolute
	if (tag[0] == ':')
		return m_regionlist.find(tag);

	// otherwise, compute it relative to the root device
	astring fulltag;
	return m_regionlist.find(root_device().subtag(fulltag, tag).cstr());
}


#endif	/* __MACHINE_H__ */