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/***************************************************************************

    machine.h

    Controls execution of the core MAME system.

****************************************************************************

    Copyright Aaron Giles
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are
    met:

        * Redistributions of source code must retain the above copyright
          notice, this list of conditions and the following disclaimer.
        * Redistributions in binary form must reproduce the above copyright
          notice, this list of conditions and the following disclaimer in
          the documentation and/or other materials provided with the
          distribution.
        * Neither the name 'MAME' nor the names of its contributors may be
          used to endorse or promote products derived from this software
          without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
    INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
    HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
    STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
    IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

***************************************************************************/

#pragma once

#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif

#ifndef __MACHINE_H__
#define __MACHINE_H__

#include <time.h>



//**************************************************************************
//  CONSTANTS
//**************************************************************************

const int MAX_GFX_ELEMENTS = 32;


// machine phases
enum machine_phase
{
	MACHINE_PHASE_PREINIT,
	MACHINE_PHASE_INIT,
	MACHINE_PHASE_RESET,
	MACHINE_PHASE_RUNNING,
	MACHINE_PHASE_EXIT
};


// notification callback types
enum machine_notification
{
	MACHINE_NOTIFY_FRAME,
	MACHINE_NOTIFY_RESET,
	MACHINE_NOTIFY_PAUSE,
	MACHINE_NOTIFY_RESUME,
	MACHINE_NOTIFY_EXIT,
	MACHINE_NOTIFY_COUNT
};


// output channels
enum output_channel
{
	OUTPUT_CHANNEL_ERROR,
	OUTPUT_CHANNEL_WARNING,
	OUTPUT_CHANNEL_INFO,
	OUTPUT_CHANNEL_DEBUG,
	OUTPUT_CHANNEL_VERBOSE,
	OUTPUT_CHANNEL_LOG,
	OUTPUT_CHANNEL_COUNT
};


// debug flags
const int DEBUG_FLAG_ENABLED        = 0x00000001;       // debugging is enabled
const int DEBUG_FLAG_CALL_HOOK      = 0x00000002;       // CPU cores must call instruction hook
const int DEBUG_FLAG_WPR_PROGRAM    = 0x00000010;       // watchpoints are enabled for PROGRAM memory reads
const int DEBUG_FLAG_WPR_DATA       = 0x00000020;       // watchpoints are enabled for DATA memory reads
const int DEBUG_FLAG_WPR_IO         = 0x00000040;       // watchpoints are enabled for IO memory reads
const int DEBUG_FLAG_WPW_PROGRAM    = 0x00000100;       // watchpoints are enabled for PROGRAM memory writes
const int DEBUG_FLAG_WPW_DATA       = 0x00000200;       // watchpoints are enabled for DATA memory writes
const int DEBUG_FLAG_WPW_IO         = 0x00000400;       // watchpoints are enabled for IO memory writes
const int DEBUG_FLAG_OSD_ENABLED    = 0x00001000;       // The OSD debugger is enabled



//**************************************************************************
//  MACROS
//**************************************************************************

// NULL versions
#define machine_start_0             NULL
#define machine_reset_0             NULL
#define sound_start_0               NULL
#define sound_reset_0               NULL
#define video_start_0               NULL
#define video_reset_0               NULL
#define palette_init_0              NULL



// global allocation helpers
#define auto_alloc(m, t)                pool_alloc(static_cast<running_machine &>(m).respool(), t)
#define auto_alloc_clear(m, t)          pool_alloc_clear(static_cast<running_machine &>(m).respool(), t)
#define auto_alloc_array(m, t, c)       pool_alloc_array(static_cast<running_machine &>(m).respool(), t, c)
#define auto_alloc_array_clear(m, t, c) pool_alloc_array_clear(static_cast<running_machine &>(m).respool(), t, c)
#define auto_free(m, v)                 pool_free(static_cast<running_machine &>(m).respool(), v)

#define auto_bitmap_alloc(m, w, h, f)   auto_alloc(m, bitmap_t(w, h, f))
#define auto_bitmap_ind8_alloc(m, w, h) auto_alloc(m, bitmap_ind8(w, h))
#define auto_bitmap_ind16_alloc(m, w, h)    auto_alloc(m, bitmap_ind16(w, h))
#define auto_bitmap_ind32_alloc(m, w, h)    auto_alloc(m, bitmap_ind32(w, h))
#define auto_bitmap_rgb32_alloc(m, w, h)    auto_alloc(m, bitmap_rgb32(w, h))
#define auto_strdup(m, s)               strcpy(auto_alloc_array(m, char, strlen(s) + 1), s)



//**************************************************************************
//  TYPE DEFINITIONS
//**************************************************************************

// forward declarations
class gfx_element;
class colortable_t;
class cheat_manager;
class render_manager;
class sound_manager;
class video_manager;
class tilemap_manager;
class debug_view_manager;
class osd_interface;

struct palette_private;
struct romload_private;
struct ui_input_private;
struct debugcpu_private;
struct generic_machine_private;


// ======================> system_time

// system time description, both local and UTC
class system_time
{
public:
	system_time();
	void set(time_t t);

	struct full_time
	{
		void set(struct tm &t);

		UINT8       second;     // seconds (0-59)
		UINT8       minute;     // minutes (0-59)
		UINT8       hour;       // hours (0-23)
		UINT8       mday;       // day of month (1-31)
		UINT8       month;      // month (0-11)
		INT32       year;       // year (1=1 AD)
		UINT8       weekday;    // day of week (0-6)
		UINT16      day;        // day of year (0-365)
		UINT8       is_dst;     // is this daylight savings?
	};

	INT64           time;       // number of seconds elapsed since midnight, January 1 1970 UTC
	full_time       local_time; // local time
	full_time       utc_time;   // UTC coordinated time
};



// ======================> running_machine

typedef delegate<void ()> machine_notify_delegate;

// description of the currently-running machine
class running_machine
{
	DISABLE_COPYING(running_machine);

	friend void debugger_init(running_machine &machine);
	friend class sound_manager;

	typedef void (*logerror_callback)(running_machine &machine, const char *string);

	// must be at top of member variables
	resource_pool           m_respool;              // pool of resources for this machine

public:
	// construction/destruction
	running_machine(const machine_config &config, osd_interface &osd, bool exit_to_game_select = false);
	~running_machine();

	// getters
	const machine_config &config() const { return m_config; }
	device_t &root_device() const { return m_config.root_device(); }
	const game_driver &system() const { return m_system; }
	osd_interface &osd() const { return m_osd; }
	resource_pool &respool() { return m_respool; }
	device_scheduler &scheduler() { return m_scheduler; }
	save_manager &save() { return m_save; }
	memory_manager &memory() { return m_memory; }
	ioport_manager &ioport() { return m_ioport; }
	cheat_manager &cheat() const { assert(m_cheat != NULL); return *m_cheat; }
	render_manager &render() const { assert(m_render != NULL); return *m_render; }
	input_manager &input() const { assert(m_input != NULL); return *m_input; }
	sound_manager &sound() const { assert(m_sound != NULL); return *m_sound; }
	video_manager &video() const { assert(m_video != NULL); return *m_video; }
	tilemap_manager &tilemap() const { assert(m_tilemap != NULL); return *m_tilemap; }
	debug_view_manager &debug_view() const { assert(m_debug_view != NULL); return *m_debug_view; }
	driver_device *driver_data() const { return &downcast<driver_device &>(root_device()); }
	template<class _DriverClass> _DriverClass *driver_data() const { return &downcast<_DriverClass &>(root_device()); }
	machine_phase phase() const { return m_current_phase; }
	bool paused() const { return m_paused || (m_current_phase != MACHINE_PHASE_RUNNING); }
	bool exit_pending() const { return m_exit_pending; }
	bool new_driver_pending() const { return (m_new_driver_pending != NULL); }
	const char *new_driver_name() const { return m_new_driver_pending->name; }
	bool ui_active() const { return m_ui_active; }
	const char *basename() const { return m_basename; }
	int sample_rate() const { return m_sample_rate; }
	bool save_or_load_pending() const { return m_saveload_pending_file; }
	screen_device *first_screen() const { return primary_screen; }

	// additional helpers
	emu_options &options() const { return m_config.options(); }
	attotime time() const { return m_scheduler.time(); }
	bool scheduled_event_pending() const { return m_exit_pending || m_hard_reset_pending; }

	// fetch items by name
	inline device_t *device(const char *tag) { return root_device().subdevice(tag); }
	template<class _DeviceClass> inline _DeviceClass *device(const char *tag) { return downcast<_DeviceClass *>(device(tag)); }

	// configuration helpers
	device_t &add_dynamic_device(device_t &owner, device_type type, const char *tag, UINT32 clock);
	UINT32 total_colors() const { return m_config.m_total_colors; }

	// immediate operations
	int run(bool firstrun);
	void pause();
	void resume();
	void add_notifier(machine_notification event, machine_notify_delegate callback);
	void call_notifiers(machine_notification which);
	void add_logerror_callback(logerror_callback callback);
	void set_ui_active(bool active) { m_ui_active = active; }

	// TODO: Do saves and loads still require scheduling?
	void immediate_save(const char *filename);
	void immediate_load(const char *filename);

	// scheduled operations
	void schedule_exit();
	void schedule_hard_reset();
	void schedule_soft_reset();
	void schedule_new_driver(const game_driver &driver);
	void schedule_save(const char *filename);
	void schedule_load(const char *filename);

	// date & time
	void base_datetime(system_time &systime);
	void current_datetime(system_time &systime);

	// watchdog control
	void watchdog_reset();
	void watchdog_enable(bool enable = true);

	// misc
	void CLIB_DECL logerror(const char *format, ...);
	void CLIB_DECL vlogerror(const char *format, va_list args);
	UINT32 rand();
	const char *describe_context();

	// CPU information
	cpu_device *            firstcpu;           // first CPU

	// video-related information
	gfx_element *           gfx[MAX_GFX_ELEMENTS];// array of pointers to graphic sets (chars, sprites)
	screen_device *         primary_screen;     // the primary screen device, or NULL if screenless
	palette_t *             palette;            // global palette object

	// palette-related information
	const pen_t *           pens;               // remapped palette pen numbers
	colortable_t *          colortable;         // global colortable for remapping
	pen_t *                 shadow_table;       // table for looking up a shadowed pen
	bitmap_ind8             priority_bitmap;    // priority bitmap

	// debugger-related information
	UINT32                  debug_flags;        // the current debug flags

	// internal core information
	palette_private *       palette_data;       // internal data from palette.c
	romload_private *       romload_data;       // internal data from romload.c
	ui_input_private *      ui_input_data;      // internal data from uiinput.c
	debugcpu_private *      debugcpu_data;      // internal data from debugcpu.c
	generic_machine_private *generic_machine_data; // internal data from machine/generic.c

private:
	// internal helpers
	void start();
	void set_saveload_filename(const char *filename);
	void fill_systime(system_time &systime, time_t t);
	void handle_saveload();
	void soft_reset(void *ptr = NULL, INT32 param = 0);
	void watchdog_fired(void *ptr = NULL, INT32 param = 0);
	void watchdog_vblank(screen_device &screen, bool vblank_state);

	// internal callbacks
	static void logfile_callback(running_machine &machine, const char *buffer);

	// internal device helpers
	void start_all_devices();
	void reset_all_devices();
	void stop_all_devices();
	void presave_all_devices();
	void postload_all_devices();
	
	TIMER_CALLBACK_MEMBER(autoboot_callback);

	// internal state
	const machine_config &  m_config;               // reference to the constructed machine_config
	const game_driver &     m_system;               // reference to the definition of the game machine
	osd_interface &         m_osd;                  // reference to OSD system

	// managers
	cheat_manager *         m_cheat;                // internal data from cheat.c
	render_manager *        m_render;               // internal data from render.c
	input_manager *         m_input;                // internal data from input.c
	sound_manager *         m_sound;                // internal data from sound.c
	video_manager *         m_video;                // internal data from video.c
	tilemap_manager *       m_tilemap;              // internal data from tilemap.c
	debug_view_manager *    m_debug_view;           // internal data from debugvw.c

	// system state
	machine_phase           m_current_phase;        // current execution phase
	bool                    m_paused;               // paused?
	bool                    m_hard_reset_pending;   // is a hard reset pending?
	bool                    m_exit_pending;         // is an exit pending?
	bool                    m_exit_to_game_select;  // when we exit, go we go back to the game select?
	const game_driver *     m_new_driver_pending;   // pointer to the next pending driver
	emu_timer *             m_soft_reset_timer;     // timer used to schedule a soft reset

	// watchdog state
	bool                    m_watchdog_enabled;     // is the watchdog enabled?
	INT32                   m_watchdog_counter;     // counter for watchdog tracking
	emu_timer *             m_watchdog_timer;       // timer for watchdog tracking

	// misc state
	UINT32                  m_rand_seed;            // current random number seed
	bool                    m_ui_active;            // ui active or not (useful for games / systems with keyboard inputs)
	time_t                  m_base_time;            // real time at initial emulation time
	astring                 m_basename;             // basename used for game-related paths
	astring                 m_context;              // context string buffer
	int                     m_sample_rate;          // the digital audio sample rate
	emu_file *              m_logfile;              // pointer to the active log file

	// load/save management
	enum saveload_schedule
	{
		SLS_NONE,
		SLS_SAVE,
		SLS_LOAD
	};
	saveload_schedule       m_saveload_schedule;
	attotime                m_saveload_schedule_time;
	astring                 m_saveload_pending_file;
	const char *            m_saveload_searchpath;

	// notifier callbacks
	struct notifier_callback_item
	{
		// construction/destruction
		notifier_callback_item(machine_notify_delegate func);

		// getters
		notifier_callback_item *next() const { return m_next; }

		// state
		notifier_callback_item *    m_next;
		machine_notify_delegate     m_func;
	};
	simple_list<notifier_callback_item> m_notifier_list[MACHINE_NOTIFY_COUNT];

	// logerror callbacks
	class logerror_callback_item
	{
	public:
		// construction/destruction
		logerror_callback_item(logerror_callback func);

		// getters
		logerror_callback_item *next() const { return m_next; }

		// state
		logerror_callback_item *    m_next;
		logerror_callback           m_func;
	};
	simple_list<logerror_callback_item> m_logerror_list;

	// embedded managers and objects
	save_manager            m_save;                 // save manager
	memory_manager          m_memory;               // memory manager
	ioport_manager          m_ioport;               // I/O port manager
	device_scheduler        m_scheduler;            // scheduler object
	emu_timer           	*m_autoboot_timer;		// autoboot timer
	lua_engine				m_lua_engine;			// LUA engine
};


#endif  /* __MACHINE_H__ */