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// license:BSD-3-Clause
// copyright-holders:Miodrag Milanovic
/***************************************************************************
luaengine.h
Controls execution of the core MAME system.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __LUA_ENGINE_H__
#define __LUA_ENGINE_H__
struct lua_State;
class lua_engine
{
public:
// construction/destruction
lua_engine(running_machine &machine);
~lua_engine();
// getters
running_machine &machine() const { return m_machine; }
void initialize();
void lua_execute();
void report_errors(int status);
void createvm();
void execute(const char *filename);
void execute_string(const char *value);
void close();
//static
static int emu_gamename(lua_State *L);
static int emu_keypost(lua_State *L);
private:
// internal state
running_machine & m_machine; // reference to our machine
lua_State* m_lua_state;
static lua_engine* luaThis;
};
#endif /* __LUA_ENGINE_H__ */
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