summaryrefslogtreecommitdiffstatshomepage
path: root/src/emu/input.h
blob: 30fd3fea98ffabd48e1298df6e48b727834805c2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
/***************************************************************************

    input.h

    Handle input from the user.

    Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
    Visit http://mamedev.org for licensing and usage restrictions.

***************************************************************************/

#pragma once

#ifndef __INPUT_H__
#define __INPUT_H__

#include "mamecore.h"
#include "astring.h"


/***************************************************************************
    MACROS
***************************************************************************/

/* make sure RELATIVE and ABSOLUTE aren't defined elsewhere; otherwise it fouls up our macros */
#undef RELATIVE
#undef ABSOLUTE

/* relative devices return ~512 units per onscreen pixel */
#define INPUT_RELATIVE_PER_PIXEL		512

/* absolute devices return values between -65536 and +65536 */
#define INPUT_ABSOLUTE_MIN				-65536
#define INPUT_ABSOLUTE_MAX				65536

/* flags in the top 4 bits of the input code */
#define INPUT_CODE_INTERNAL				(1 << 31)

/* extract components of the input code */
#define INPUT_CODE_IS_INTERNAL(c)		(((c) & INPUT_CODE_INTERNAL) != 0)
#define INPUT_CODE_DEVCLASS(c)			((input_device_class)(((c) >> 24) & 0x0f))
#define INPUT_CODE_DEVINDEX(c)			((UINT8)(((c) >> 20) & 0x0f))
#define INPUT_CODE_ITEMCLASS(c)			((input_item_class)(((c) >> 16) & 0x0f))
#define INPUT_CODE_MODIFIER(c)			((input_item_modifier)(((c) >> 12) & 0x0f))
#define INPUT_CODE_ITEMID(c)			((int)((c) & 0xfff))

/* build or modify input codes */
#define INPUT_CODE(d,x,i,m,o)			((((d) & 0x0f) << 24) | (((x) & 0x0f) << 20) | (((i) & 0x0f) << 16) | (((m) & 0x0f) << 12) | ((o) & 0xfff))
#define INPUT_CODE_SET_DEVINDEX(c,x) 	(((c) & ~(0xf << 20)) | (((x) & 0x0f) << 20))
#define INPUT_CODE_SET_ITEMCLASS(c,i) 	(((c) & ~(0xf << 16)) | (((i) & 0x0f) << 16))
#define INPUT_CODE_SET_MODIFIER(c,m) 	(((c) & ~(0xf << 12)) | (((m) & 0x0f) << 12))
#define INPUT_CODE_SET_ITEMID(c,d) 		(((c) & ~0xfff) | ((d) & 0xfff))

/* standard code building */
#define STANDARD_CODE(d,x,i,m,o)		(INPUT_CODE(DEVICE_CLASS_##d, x, ITEM_CLASS_##i, ITEM_MODIFIER_##m, ITEM_ID_##o))
#define INTERNAL_CODE(x)				(INPUT_CODE_INTERNAL | ((x) & 0xfff))
#define INPUT_CODE_INVALID				STANDARD_CODE(INVALID, 0, INVALID, NONE, INVALID)



/***************************************************************************
    CONSTANTS
***************************************************************************/

/* input device classes */
enum _input_device_class
{
	DEVICE_CLASS_INVALID,
	DEVICE_CLASS_KEYBOARD,
	DEVICE_CLASS_MOUSE,
	DEVICE_CLASS_LIGHTGUN,
	DEVICE_CLASS_JOYSTICK,
	DEVICE_CLASS_MAXIMUM
};
typedef enum _input_device_class input_device_class;


/* input item classes */
enum _input_item_class
{
	ITEM_CLASS_INVALID,
	ITEM_CLASS_SWITCH,
	ITEM_CLASS_ABSOLUTE,
	ITEM_CLASS_RELATIVE,
	ITEM_CLASS_MAXIMUM
};
typedef enum _input_item_class input_item_class;


/* input item modifiers */
enum _input_item_modifier
{
	ITEM_MODIFIER_NONE,
	ITEM_MODIFIER_POS,
	ITEM_MODIFIER_NEG,
	ITEM_MODIFIER_LEFT,
	ITEM_MODIFIER_RIGHT,
	ITEM_MODIFIER_UP,
	ITEM_MODIFIER_DOWN,
	ITEM_MODIFIER_MAXIMUM
};
typedef enum _input_item_modifier input_item_modifier;


/* standard item IDs */
enum _input_item_id
{
	ITEM_ID_INVALID,

	/* standard keyboard IDs */
	ITEM_ID_A,
	ITEM_ID_B,
	ITEM_ID_C,
	ITEM_ID_D,
	ITEM_ID_E,
	ITEM_ID_F,
	ITEM_ID_G,
	ITEM_ID_H,
	ITEM_ID_I,
	ITEM_ID_J,
	ITEM_ID_K,
	ITEM_ID_L,
	ITEM_ID_M,
	ITEM_ID_N,
	ITEM_ID_O,
	ITEM_ID_P,
	ITEM_ID_Q,
	ITEM_ID_R,
	ITEM_ID_S,
	ITEM_ID_T,
	ITEM_ID_U,
	ITEM_ID_V,
	ITEM_ID_W,
	ITEM_ID_X,
	ITEM_ID_Y,
	ITEM_ID_Z,
	ITEM_ID_0,
	ITEM_ID_1,
	ITEM_ID_2,
	ITEM_ID_3,
	ITEM_ID_4,
	ITEM_ID_5,
	ITEM_ID_6,
	ITEM_ID_7,
	ITEM_ID_8,
	ITEM_ID_9,
	ITEM_ID_F1,
	ITEM_ID_F2,
	ITEM_ID_F3,
	ITEM_ID_F4,
	ITEM_ID_F5,
	ITEM_ID_F6,
	ITEM_ID_F7,
	ITEM_ID_F8,
	ITEM_ID_F9,
	ITEM_ID_F10,
	ITEM_ID_F11,
	ITEM_ID_F12,
	ITEM_ID_F13,
	ITEM_ID_F14,
	ITEM_ID_F15,
	ITEM_ID_ESC,
	ITEM_ID_TILDE,
	ITEM_ID_MINUS,
	ITEM_ID_EQUALS,
	ITEM_ID_BACKSPACE,
	ITEM_ID_TAB,
	ITEM_ID_OPENBRACE,
	ITEM_ID_CLOSEBRACE,
	ITEM_ID_ENTER,
	ITEM_ID_COLON,
	ITEM_ID_QUOTE,
	ITEM_ID_BACKSLASH,
	ITEM_ID_BACKSLASH2,
	ITEM_ID_COMMA,
	ITEM_ID_STOP,
	ITEM_ID_SLASH,
	ITEM_ID_SPACE,
	ITEM_ID_INSERT,
	ITEM_ID_DEL,
	ITEM_ID_HOME,
	ITEM_ID_END,
	ITEM_ID_PGUP,
	ITEM_ID_PGDN,
	ITEM_ID_LEFT,
	ITEM_ID_RIGHT,
	ITEM_ID_UP,
	ITEM_ID_DOWN,
	ITEM_ID_0_PAD,
	ITEM_ID_1_PAD,
	ITEM_ID_2_PAD,
	ITEM_ID_3_PAD,
	ITEM_ID_4_PAD,
	ITEM_ID_5_PAD,
	ITEM_ID_6_PAD,
	ITEM_ID_7_PAD,
	ITEM_ID_8_PAD,
	ITEM_ID_9_PAD,
	ITEM_ID_SLASH_PAD,
	ITEM_ID_ASTERISK,
	ITEM_ID_MINUS_PAD,
	ITEM_ID_PLUS_PAD,
	ITEM_ID_DEL_PAD,
	ITEM_ID_ENTER_PAD,
	ITEM_ID_PRTSCR,
	ITEM_ID_PAUSE,
	ITEM_ID_LSHIFT,
	ITEM_ID_RSHIFT,
	ITEM_ID_LCONTROL,
	ITEM_ID_RCONTROL,
	ITEM_ID_LALT,
	ITEM_ID_RALT,
	ITEM_ID_SCRLOCK,
	ITEM_ID_NUMLOCK,
	ITEM_ID_CAPSLOCK,
	ITEM_ID_LWIN,
	ITEM_ID_RWIN,
	ITEM_ID_MENU,
	ITEM_ID_CANCEL,

	/* standard mouse/joystick/gun IDs */
	ITEM_ID_XAXIS,
	ITEM_ID_YAXIS,
	ITEM_ID_ZAXIS,
	ITEM_ID_RXAXIS,
	ITEM_ID_RYAXIS,
	ITEM_ID_RZAXIS,
	ITEM_ID_SLIDER1,
	ITEM_ID_SLIDER2,
	ITEM_ID_BUTTON1,
	ITEM_ID_BUTTON2,
	ITEM_ID_BUTTON3,
	ITEM_ID_BUTTON4,
	ITEM_ID_BUTTON5,
	ITEM_ID_BUTTON6,
	ITEM_ID_BUTTON7,
	ITEM_ID_BUTTON8,
	ITEM_ID_BUTTON9,
	ITEM_ID_BUTTON10,
	ITEM_ID_BUTTON11,
	ITEM_ID_BUTTON12,
	ITEM_ID_BUTTON13,
	ITEM_ID_BUTTON14,
	ITEM_ID_BUTTON15,
	ITEM_ID_BUTTON16,
	ITEM_ID_START,
	ITEM_ID_SELECT,

	/* generic other IDs */
	ITEM_ID_OTHER_SWITCH,
	ITEM_ID_OTHER_AXIS_ABSOLUTE,
	ITEM_ID_OTHER_AXIS_RELATIVE,
	ITEM_ID_MAXIMUM,

	/* absolute maximum ID */
	ITEM_ID_ABSOLUTE_MAXIMUM = INPUT_CODE_ITEMID(~0)
};
typedef enum _input_item_id input_item_id;


/* expanded codes referencing specific devices for input definitions */
/* note that these all implcitly refer to device 0; to reference additional */
/* devices, wrap the code in INPUT_CODE_SET_DEVINDEX() */
enum
{
	/* keyboard codes */
	KEYCODE_A = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, A),
	KEYCODE_B = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, B),
	KEYCODE_C = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, C),
	KEYCODE_D = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, D),
	KEYCODE_E = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, E),
	KEYCODE_F = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F),
	KEYCODE_G = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, G),
	KEYCODE_H = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, H),
	KEYCODE_I = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, I),
	KEYCODE_J = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, J),
	KEYCODE_K = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, K),
	KEYCODE_L = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, L),
	KEYCODE_M = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, M),
	KEYCODE_N = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, N),
	KEYCODE_O = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, O),
	KEYCODE_P = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, P),
	KEYCODE_Q = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, Q),
	KEYCODE_R = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, R),
	KEYCODE_S = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, S),
	KEYCODE_T = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, T),
	KEYCODE_U = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, U),
	KEYCODE_V = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, V),
	KEYCODE_W = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, W),
	KEYCODE_X = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, X),
	KEYCODE_Y = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, Y),
	KEYCODE_Z = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, Z),
	KEYCODE_0 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 0),
	KEYCODE_1 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 1),
	KEYCODE_2 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 2),
	KEYCODE_3 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 3),
	KEYCODE_4 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 4),
	KEYCODE_5 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 5),
	KEYCODE_6 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 6),
	KEYCODE_7 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 7),
	KEYCODE_8 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 8),
	KEYCODE_9 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 9),
	KEYCODE_F1 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F1),
	KEYCODE_F2 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F2),
	KEYCODE_F3 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F3),
	KEYCODE_F4 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F4),
	KEYCODE_F5 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F5),
	KEYCODE_F6 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F6),
	KEYCODE_F7 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F7),
	KEYCODE_F8 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F8),
	KEYCODE_F9 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F9),
	KEYCODE_F10 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F10),
	KEYCODE_F11 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F11),
	KEYCODE_F12 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F12),
	KEYCODE_F13 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F13),
	KEYCODE_F14 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F14),
	KEYCODE_F15 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, F15),
	KEYCODE_ESC = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, ESC),
	KEYCODE_TILDE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, TILDE),
	KEYCODE_MINUS = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, MINUS),
	KEYCODE_EQUALS = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, EQUALS),
	KEYCODE_BACKSPACE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, BACKSPACE),
	KEYCODE_TAB = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, TAB),
	KEYCODE_OPENBRACE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, OPENBRACE),
	KEYCODE_CLOSEBRACE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, CLOSEBRACE),
	KEYCODE_ENTER = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, ENTER),
	KEYCODE_COLON = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, COLON),
	KEYCODE_QUOTE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, QUOTE),
	KEYCODE_BACKSLASH = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, BACKSLASH),
	KEYCODE_BACKSLASH2 = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, BACKSLASH2),
	KEYCODE_COMMA = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, COMMA),
	KEYCODE_STOP = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, STOP),
	KEYCODE_SLASH = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, SLASH),
	KEYCODE_SPACE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, SPACE),
	KEYCODE_INSERT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, INSERT),
	KEYCODE_DEL = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, DEL),
	KEYCODE_HOME = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, HOME),
	KEYCODE_END = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, END),
	KEYCODE_PGUP = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, PGUP),
	KEYCODE_PGDN = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, PGDN),
	KEYCODE_LEFT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, LEFT),
	KEYCODE_RIGHT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, RIGHT),
	KEYCODE_UP = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, UP),
	KEYCODE_DOWN = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, DOWN),
	KEYCODE_0_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 0_PAD),
	KEYCODE_1_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 1_PAD),
	KEYCODE_2_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 2_PAD),
	KEYCODE_3_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 3_PAD),
	KEYCODE_4_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 4_PAD),
	KEYCODE_5_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 5_PAD),
	KEYCODE_6_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 6_PAD),
	KEYCODE_7_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 7_PAD),
	KEYCODE_8_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 8_PAD),
	KEYCODE_9_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, 9_PAD),
	KEYCODE_SLASH_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, SLASH_PAD),
	KEYCODE_ASTERISK = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, ASTERISK),
	KEYCODE_MINUS_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, MINUS_PAD),
	KEYCODE_PLUS_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, PLUS_PAD),
	KEYCODE_DEL_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, DEL_PAD),
	KEYCODE_ENTER_PAD = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, ENTER_PAD),
	KEYCODE_PRTSCR = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, PRTSCR),
	KEYCODE_PAUSE = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, PAUSE),
	KEYCODE_LSHIFT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, LSHIFT),
	KEYCODE_RSHIFT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, RSHIFT),
	KEYCODE_LCONTROL = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, LCONTROL),
	KEYCODE_RCONTROL = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, RCONTROL),
	KEYCODE_LALT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, LALT),
	KEYCODE_RALT = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, RALT),
	KEYCODE_SCRLOCK = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, SCRLOCK),
	KEYCODE_NUMLOCK = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, NUMLOCK),
	KEYCODE_CAPSLOCK = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, CAPSLOCK),
	KEYCODE_LWIN = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, LWIN),
	KEYCODE_RWIN = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, RWIN),
	KEYCODE_MENU = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, MENU),
	KEYCODE_CANCEL = STANDARD_CODE(KEYBOARD, 0, SWITCH, NONE, CANCEL),

	/* mouse axes as relative devices */
	MOUSECODE_X = STANDARD_CODE(MOUSE, 0, RELATIVE, NONE, XAXIS),
	MOUSECODE_Y = STANDARD_CODE(MOUSE, 0, RELATIVE, NONE, YAXIS),
	MOUSECODE_Z = STANDARD_CODE(MOUSE, 0, RELATIVE, NONE, ZAXIS),

	/* mouse axes as switches in +/- direction */
	MOUSECODE_X_POS_SWITCH = STANDARD_CODE(MOUSE, 0, SWITCH, POS, XAXIS),
	MOUSECODE_X_NEG_SWITCH = STANDARD_CODE(MOUSE, 0, SWITCH, NEG, XAXIS),
	MOUSECODE_Y_POS_SWITCH = STANDARD_CODE(MOUSE, 0, SWITCH, POS, YAXIS),
	MOUSECODE_Y_NEG_SWITCH = STANDARD_CODE(MOUSE, 0, SWITCH, NEG, YAXIS),
	MOUSECODE_Z_POS_SWITCH = STANDARD_CODE(MOUSE, 0, SWITCH, POS, ZAXIS),
	MOUSECODE_Z_NEG_SWITCH = STANDARD_CODE(MOUSE, 0, SWITCH, NEG, ZAXIS),

	/* mouse buttons */
	MOUSECODE_BUTTON1 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON1),
	MOUSECODE_BUTTON2 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON2),
	MOUSECODE_BUTTON3 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON3),
	MOUSECODE_BUTTON4 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON4),
	MOUSECODE_BUTTON5 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON5),
	MOUSECODE_BUTTON6 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON6),
	MOUSECODE_BUTTON7 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON7),
	MOUSECODE_BUTTON8 = STANDARD_CODE(MOUSE, 0, SWITCH, NONE, BUTTON8),

	/* gun axes as absolute devices */
	GUNCODE_X = STANDARD_CODE(LIGHTGUN, 0, ABSOLUTE, NONE, XAXIS),
	GUNCODE_Y = STANDARD_CODE(LIGHTGUN, 0, ABSOLUTE, NONE, YAXIS),

	/* gun buttons */
	GUNCODE_BUTTON1 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON1),
	GUNCODE_BUTTON2 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON2),
	GUNCODE_BUTTON3 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON3),
	GUNCODE_BUTTON4 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON4),
	GUNCODE_BUTTON5 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON5),
	GUNCODE_BUTTON6 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON6),
	GUNCODE_BUTTON7 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON7),
	GUNCODE_BUTTON8 = STANDARD_CODE(LIGHTGUN, 0, SWITCH, NONE, BUTTON8),

	/* joystick axes as absolute devices */
	JOYCODE_X = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NONE, XAXIS),
	JOYCODE_Y = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NONE, YAXIS),
	JOYCODE_Z = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NONE, ZAXIS),
	JOYCODE_U = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NONE, RXAXIS),
	JOYCODE_V = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NONE, RYAXIS),

	/* joystick axes as absolute half-axes */
	JOYCODE_X_POS_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, POS, XAXIS),
	JOYCODE_X_NEG_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NEG, XAXIS),
	JOYCODE_Y_POS_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, POS, YAXIS),
	JOYCODE_Y_NEG_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NEG, YAXIS),
	JOYCODE_Z_POS_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, POS, ZAXIS),
	JOYCODE_Z_NEG_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NEG, ZAXIS),
	JOYCODE_U_POS_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, POS, RXAXIS),
	JOYCODE_U_NEG_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NEG, RXAXIS),
	JOYCODE_V_POS_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, POS, RYAXIS),
	JOYCODE_V_NEG_ABSOLUTE = STANDARD_CODE(JOYSTICK, 0, ABSOLUTE, NEG, RYAXIS),

	/* joystick axes as switches; X/Y are specially handled for left/right/up/down mapping */
	JOYCODE_X_LEFT_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, LEFT, XAXIS),
	JOYCODE_X_RIGHT_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, RIGHT, XAXIS),
	JOYCODE_Y_UP_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, UP, YAXIS),
	JOYCODE_Y_DOWN_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, DOWN, YAXIS),
	JOYCODE_Z_POS_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, POS, ZAXIS),
	JOYCODE_Z_NEG_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, NEG, ZAXIS),
	JOYCODE_U_POS_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, POS, RXAXIS),
	JOYCODE_U_NEG_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, NEG, RXAXIS),
	JOYCODE_V_POS_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, POS, RYAXIS),
	JOYCODE_V_NEG_SWITCH = STANDARD_CODE(JOYSTICK, 0, SWITCH, NEG, RYAXIS),

	/* joystick buttons */
	JOYCODE_BUTTON1 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON1),
	JOYCODE_BUTTON2 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON2),
	JOYCODE_BUTTON3 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON3),
	JOYCODE_BUTTON4 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON4),
	JOYCODE_BUTTON5 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON5),
	JOYCODE_BUTTON6 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON6),
	JOYCODE_BUTTON7 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON7),
	JOYCODE_BUTTON8 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON8),
	JOYCODE_BUTTON9 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON9),
	JOYCODE_BUTTON10 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON10),
	JOYCODE_BUTTON11 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON11),
	JOYCODE_BUTTON12 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON12),
	JOYCODE_BUTTON13 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON13),
	JOYCODE_BUTTON14 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON14),
	JOYCODE_BUTTON15 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON15),
	JOYCODE_BUTTON16 = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, BUTTON16),
	JOYCODE_START = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, START),
	JOYCODE_SELECT = STANDARD_CODE(JOYSTICK, 0, SWITCH, NONE, SELECT)
};



/***************************************************************************
    TYPE DEFINITIONS
***************************************************************************/

/* input codes are UINT32 */
typedef UINT32 input_code;

/* callback for getting the value of an item on a device */
typedef INT32 (*item_get_state_cb)(void *device_internal, void *item_internal);

/* (opaque) input device object */
typedef struct _input_device input_device;



/***************************************************************************
    GLOBAL VARIABLES
***************************************************************************/

/* joystick maps */
extern const char joystick_map_8way[];
extern const char joystick_map_4way_sticky[];
extern const char joystick_map_4way_diagonal[];



/***************************************************************************
    FUNCTION PROTOTYPES
***************************************************************************/


/* ----- initialization and configuration ----- */

/* core initialization, prior to calling osd_init() */
void input_init(running_machine *machine);

/* enable or disable a device class */
void input_device_class_enable(input_device_class devclass, UINT8 enable);

/* is a device class enabled? */
UINT8 input_device_class_enabled(input_device_class devclass);

/* configure default joystick maps */
int input_device_set_joystick_map(int devindex, const char *mapstring);


/* ----- OSD configuration and access ----- */

/* add a new input device */
input_device *input_device_add(input_device_class devclass, const char *name, void *internal);

/* add a new item to an input device */
void input_device_item_add(input_device *device, const char *name, void *internal, input_item_id itemid, item_get_state_cb getstate);



/* ----- state queries ----- */

/* return the value of a particular input code */
INT32 input_code_value(input_code code);

/* return TRUE if the given input code has been pressed */
INT32 input_code_pressed(input_code code);

/* same as above, but returns TRUE only on the first call after an off->on transition */
INT32 input_code_pressed_once(input_code code);

/* poll for any switch input, optionally resetting internal memory */
input_code input_code_poll_switches(int reset);

/* poll for any axis input, optionally resetting internal memory */
input_code input_code_poll_axes(int reset);



/* ----- strings and tokenization ----- */

/* generate the friendly name of an input code, returning the length (buffer can be NULL) */
astring *input_code_name(astring *buffer, input_code code);

/* convert an input code to a token, returning the length (buffer can be NULL) */
astring *input_code_to_token(astring *buffer, input_code code);

/* convert a token back to an input code */
input_code input_code_from_token(const char *_token);


#endif	/* __INPUT_H__ */