1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/***************************************************************************
emu.h
Core header file to be included by most files.
NOTE: The contents of this file are designed to meet the needs of
drivers and devices. In addition to this file, you will also need
to include the headers of any CPUs or other devices that are required.
If you find yourself needing something outside of this file in a
driver or device, think carefully about what you are doing.
****************************************************************************
Copyright Aaron Giles
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name 'MAME' nor the names of its contributors may be
used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#define __EMU_H__
// turn off legacy bitmap addressing macros
#define BITMAP_DISABLE_LEGACY_MACROS
// core emulator headers -- must be first
#include "emucore.h"
#include "emutempl.h"
#include "eminline.h"
#include "profiler.h"
// commonly-referenecd utilities imported from lib/util
#include "palette.h"
#include "unicode.h"
// emulator-specific utilities
#include "attotime.h"
#include "hash.h"
#include "fileio.h" // remove me once NVRAM is implemented as device
#include "delegate.h"
#include "devdelegate.h"
// memory and address spaces
#include "memory.h"
#include "addrmap.h"
// machine-wide utilities
#include "romload.h"
#include "save.h"
// define machine_config_constructor here due to circular dependency
// between devices and the machine config
class machine_config;
typedef device_t * (*machine_config_constructor)(machine_config &config, device_t *owner);
// I/O
#include "input.h"
#include "ioport.h"
#include "output.h"
// diimage requires uimenu
#include "uimenu.h"
// devices and callbacks
#include "device.h"
#include "distate.h"
#include "dimemory.h"
#include "diexec.h"
#include "opresolv.h"
#include "diimage.h"
#include "diserial.h"
#include "dislot.h"
#include "disound.h"
#include "dinvram.h"
#include "dirtc.h"
#include "didisasm.h"
#include "schedule.h"
#include "timer.h"
#include "dinetwork.h"
// timers, CPU and scheduling
#include "devcpu.h"
// machine and driver configuration
#include "mconfig.h"
#include "gamedrv.h"
// image-related
#include "softlist.h"
#include "image.h"
// networking
#include "network.h"
// lua engine
#include "luaengine.h"
// the running machine
#include "machine.h"
#include "driver.h"
#include "mame.h"
// video-related
#include "drawgfx.h"
#include "tilemap.h"
#include "emupal.h"
#include "screen.h"
#include "video.h"
// sound-related
#include "sound.h"
#include "speaker.h"
// generic helpers
#include "devcb.h"
#include "devcb2.h"
#include "drivers/xtal.h"
#include "machine/generic.h"
#include "video/generic.h"
#endif /* __EMU_H__ */
|