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author R. Belmont <rb6502@users.noreply.github.com>2010-01-13 03:49:37 +0000
committer R. Belmont <rb6502@users.noreply.github.com>2010-01-13 03:49:37 +0000
commitf8b28bd2f1f915b3c463dce87b6035d95aa2c9f5 (patch)
treeccbec6ddd8c8ae2cb63020caa1eb9c6f578c11dd /src
parent84352b22f3c6b67d7805c3ca67d58b670ad93220 (diff)
Merge makefile with outstanding SDLMAME changes (no whatsnew)
This turns off -Werror on a few OSes and fixes multithreaded version.c building.
Diffstat (limited to 'src')
0 files changed, 0 insertions, 0 deletions
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// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/*************************************************************************

    empty.c

    Empty driver.

**************************************************************************/

#include "emu.h"
#include "render.h"
#include "ui/selgame.h"


//**************************************************************************
//  DRIVER STATE
//**************************************************************************

class empty_state : public driver_device
{
public:
	// constructor
	empty_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag)
	{
	}

	virtual void machine_start()
	{
		// force the UI to show the game select screen
		ui_menu_select_game::force_game_select(machine(), &machine().render().ui_container());
	}

	UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
	{
		bitmap.fill(rgb_t::black);
		return 0;
	}
};



//**************************************************************************
//  MACHINE DRIVERS
//**************************************************************************

static MACHINE_CONFIG_START( ___empty, empty_state )

	// video hardware
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_UPDATE_DRIVER(empty_state, screen_update)
	MCFG_SCREEN_SIZE(640,480)
	MCFG_SCREEN_VISIBLE_AREA(0,639, 0,479)
	MCFG_SCREEN_REFRESH_RATE(30)
MACHINE_CONFIG_END



//**************************************************************************
//  ROM DEFINITIONS
//**************************************************************************

ROM_START( ___empty )
	ROM_REGION( 0x10, "user1", ROMREGION_ERASEFF )
ROM_END



//**************************************************************************
//  GAME DRIVERS
//**************************************************************************

GAME( 2007, ___empty, 0, ___empty, 0, driver_device, 0, ROT0, "MAME", "No Driver Loaded", MACHINE_NO_SOUND )