1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
|
/***************************************************************************
driver.h
Driver enumeration helpers.
****************************************************************************
Copyright Aaron Giles
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name 'MAME' nor the names of its contributors may be
used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
***************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __DRIVER_H__
#define __DRIVER_H__
/***************************************************************************
CONSTANTS
***************************************************************************/
/* maxima */
#define MAX_DRIVER_NAME_CHARS 8
/* ----- flags for game drivers ----- */
#define ORIENTATION_MASK 0x00000007
#define GAME_NOT_WORKING 0x00000008
#define GAME_UNEMULATED_PROTECTION 0x00000010 /* game's protection not fully emulated */
#define GAME_WRONG_COLORS 0x00000020 /* colors are totally wrong */
#define GAME_IMPERFECT_COLORS 0x00000040 /* colors are not 100% accurate, but close */
#define GAME_IMPERFECT_GRAPHICS 0x00000080 /* graphics are wrong/incomplete */
#define GAME_NO_COCKTAIL 0x00000100 /* screen flip support is missing */
#define GAME_NO_SOUND 0x00000200 /* sound is missing */
#define GAME_IMPERFECT_SOUND 0x00000400 /* sound is known to be wrong */
#define GAME_SUPPORTS_SAVE 0x00000800 /* game supports save states */
#define GAME_IS_BIOS_ROOT 0x00001000 /* this driver entry is a BIOS root */
#define GAME_NO_STANDALONE 0x00002000 /* this driver cannot stand alone */
#define GAME_REQUIRES_ARTWORK 0x00004000 /* the driver requires external artwork for key elements of the game */
#define GAME_UNOFFICIAL 0x00008000 /* unofficial hardware change */
#define GAME_NO_SOUND_HW 0x00010000 /* sound hardware not available */
#define GAME_MECHANICAL 0x00020000 /* contains mechanical parts (pinball, redemption games,...) */
#define GAME_TYPE_ARCADE 0x00040000 /* arcade machine (coin operated machines) */
#define GAME_TYPE_CONSOLE 0x00080000 /* console system */
#define GAME_TYPE_COMPUTER 0x00100000 /* any kind of computer including home computers, minis, calcs,... */
#define GAME_TYPE_OTHER 0x00200000 /* any other emulated system that doesn't fit above (ex. clock, satelite receiver,...) */
/* ----- flags to return from video_update ----- */
#define UPDATE_HAS_NOT_CHANGED 0x0001 /* the video has not changed */
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/
typedef void (*driver_init_func)(running_machine &machine);
struct game_driver
{
const char * source_file; /* set this to __FILE__ */
const char * parent; /* if this is a clone, the name of the parent */
const char * name; /* short (8-character) name of the game */
const char * description; /* full name of the game */
const char * year; /* year the game was released */
const char * manufacturer; /* manufacturer of the game */
machine_config_constructor machine_config; /* machine driver tokens */
ioport_constructor ipt; /* pointer to array of input port tokens */
void (*driver_init)(running_machine &machine); /* DRIVER_INIT callback */
const rom_entry * rom; /* pointer to list of ROMs for the game */
const char * compatible_with;
UINT32 flags; /* orientation and other flags; see defines below */
const char * default_layout; /* default internally defined layout */
};
// driver_list is a purely static class that wraps the global driver list
class driver_list
{
DISABLE_COPYING(driver_list);
protected:
// construction/destruction
driver_list();
public:
// getters
static int total() { return s_driver_count; }
// any item by index
static const game_driver &driver(int index) { assert(index >= 0 && index < s_driver_count); return *s_drivers_sorted[index]; }
static int clone(int index) { return find(driver(index).parent); }
static int non_bios_clone(int index) { int result = find(driver(index).parent); return (result != -1 && (driver(result).flags & GAME_IS_BIOS_ROOT) == 0) ? result : -1; }
static int compatible_with(int index) { int result = clone(index); return (result != -1) ? result : find(driver(index).compatible_with); }
// any item by driver
static int clone(const game_driver &driver) { int index = find(driver); assert(index != -1); return clone(index); }
static int non_bios_clone(const game_driver &driver) { int index = find(driver); assert(index != -1); return non_bios_clone(index); }
static int compatible_with(const game_driver &driver) { int index = find(driver); assert(index != -1); return compatible_with(index); }
// general helpers
static int find(const char *name);
static int find(const game_driver &driver) { return find(driver.name); }
// static helpers
static bool matches(const char *wildstring, const char *string);
protected:
// internal helpers
static int driver_sort_callback(const void *elem1, const void *elem2);
static int penalty_compare(const char *source, const char *target);
// internal state
static int s_driver_count;
static const game_driver * const s_drivers_sorted[];
};
// driver_enumerator enables efficient iteration through the driver list
class driver_enumerator : public driver_list
{
DISABLE_COPYING(driver_enumerator);
public:
// construction/destruction
driver_enumerator(emu_options &options);
driver_enumerator(emu_options &options, const char *filter);
driver_enumerator(emu_options &options, const game_driver &filter);
~driver_enumerator();
// getters
int count() const { return m_filtered_count; }
int current() const { return m_current; }
emu_options &options() const { return m_options; }
// current item
const game_driver &driver() const { return driver_list::driver(m_current); }
machine_config &config() const { return config(m_current); }
int clone() { return driver_list::clone(m_current); }
int non_bios_clone() { return driver_list::non_bios_clone(m_current); }
int compatible_with() { return driver_list::compatible_with(m_current); }
void include() { include(m_current); }
void exclude() { exclude(m_current); }
// any item by index
bool included(int index) const { assert(index >= 0 && index < s_driver_count); return m_included[index]; }
bool excluded(int index) const { assert(index >= 0 && index < s_driver_count); return !m_included[index]; }
machine_config &config(int index) const;
void include(int index) { assert(index >= 0 && index < s_driver_count); if (!m_included[index]) { m_included[index] = true; m_filtered_count++; } }
void exclude(int index) { assert(index >= 0 && index < s_driver_count); if (m_included[index]) { m_included[index] = false; m_filtered_count--; } }
using driver_list::driver;
using driver_list::clone;
using driver_list::non_bios_clone;
using driver_list::compatible_with;
// filtering/iterating
int filter(const char *string = NULL);
int filter(const game_driver &driver);
void include_all();
void exclude_all() { memset(m_included, 0, sizeof(m_included[0]) * s_driver_count); m_filtered_count = 0; }
void reset() { m_current = -1; }
bool next();
bool next_excluded();
// general helpers
void set_current(int index) { assert(index >= -1 && index <= s_driver_count); m_current = index; }
void find_approximate_matches(const char *string, int count, int *results);
private:
// entry in the config cache
struct config_entry
{
friend class simple_list<config_entry>;
public:
// construction/destruction
config_entry(machine_config &config, int index);
~config_entry();
// getters
config_entry *next() const { return m_next; }
int index() const { return m_index; }
machine_config *config() const { return m_config; }
private:
// internal state
config_entry * m_next;
machine_config * m_config;
int m_index;
};
static const int CONFIG_CACHE_COUNT = 100;
// internal state
int m_current;
int m_filtered_count;
emu_options & m_options;
UINT8 * m_included;
machine_config ** m_config;
mutable simple_list<config_entry> m_config_cache;
};
/***************************************************************************
MACROS FOR BUILDING GAME DRIVERS
***************************************************************************/
#define DRIVER_INIT_NAME(name) driver_init_##name
#define DRIVER_INIT(name) void DRIVER_INIT_NAME(name)(running_machine &machine)
#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)(machine)
#define driver_init_0 NULL
#define GAME_NAME(name) driver_##name
#define GAME_EXTERN(name) extern const game_driver GAME_NAME(name)
#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,((const char *)0))
#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
extern const game_driver GAME_NAME(NAME) = \
{ \
__FILE__, \
#PARENT, \
#NAME, \
FULLNAME, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
DRIVER_INIT_NAME(INIT), \
ROM_NAME(NAME), \
NULL, \
(MONITOR)|(FLAGS)|GAME_TYPE_ARCADE, \
&LAYOUT[0] \
};
#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
extern const game_driver GAME_NAME(NAME) = \
{ \
__FILE__, \
#PARENT, \
#NAME, \
FULLNAME, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
DRIVER_INIT_NAME(INIT), \
ROM_NAME(NAME), \
#COMPAT, \
ROT0|(FLAGS)|GAME_TYPE_CONSOLE, \
NULL \
};
#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
extern const game_driver GAME_NAME(NAME) = \
{ \
__FILE__, \
#PARENT, \
#NAME, \
FULLNAME, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
DRIVER_INIT_NAME(INIT), \
ROM_NAME(NAME), \
#COMPAT, \
ROT0|(FLAGS)|GAME_TYPE_COMPUTER, \
NULL \
};
#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,INIT,COMPANY,FULLNAME,FLAGS) \
extern const game_driver GAME_NAME(NAME) = \
{ \
__FILE__, \
#PARENT, \
#NAME, \
FULLNAME, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
DRIVER_INIT_NAME(INIT), \
ROM_NAME(NAME), \
#COMPAT, \
ROT0|(FLAGS)|GAME_TYPE_OTHER, \
NULL \
};
/***************************************************************************
GLOBAL VARIABLES
***************************************************************************/
GAME_EXTERN(___empty);
#endif
|