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#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef __DISLOT_H__
#define __DISLOT_H__
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> device_slot_interface
struct slot_interface
{
const char * name;
const device_type & devtype;
};
#define MCFG_DEVICE_SLOT_INTERFACE(_slot_intf, _def_slot, _def_inp) \
device_slot_interface::static_set_slot_info(*device, SLOT_INTERFACE_NAME(_slot_intf), _def_slot, DEVICE_INPUT_DEFAULTS_NAME(_def_inp));
#define SLOT_INTERFACE_NAME(name) slot_interface_##name
#define SLOT_INTERFACE_START(name) \
const slot_interface slot_interface_##name[] = \
{ \
#define SLOT_INTERFACE(tag,device) \
{ tag, device }, \
#define SLOT_INTERFACE_END \
{ NULL, NULL } \
};
class device_slot_card_interface;
class device_slot_interface : public device_interface
{
public:
// construction/destruction
device_slot_interface(const machine_config &mconfig, device_t &device);
virtual ~device_slot_interface();
static void static_set_slot_info(device_t &device, const slot_interface *slots_info, const char *default_card,const input_device_default *default_input);
const slot_interface* get_slot_interfaces() const { return m_slot_interfaces; };
virtual const char * get_default_card(const device_list &devlist, emu_options &options) const { return m_default_card; };
const input_device_default *input_ports_defaults() const { return m_input_defaults; }
device_t* get_card_device();
protected:
const char *m_default_card;
const input_device_default *m_input_defaults;
const slot_interface *m_slot_interfaces;
};
// ======================> device_slot_card_interface
class device_slot_card_interface : public device_interface
{
public:
// construction/destruction
device_slot_card_interface(const machine_config &mconfig, device_t &device);
virtual ~device_slot_card_interface();
};
#endif /* __DISLOT_H__ */
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