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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles
/***************************************************************************
config.h
Wrappers for handling MAME configuration files
***************************************************************************/
#ifndef MAME_EMU_CONFIG_H
#define MAME_EMU_CONFIG_H
#pragma once
#include "xmlfile.h"
/*************************************
*
* Constants
*
*************************************/
#define CONFIG_VERSION 10
enum class config_type
{
INIT = 0, // opportunity to initialize things first
CONTROLLER, // loading from controller file
DEFAULT, // loading from default.cfg
GAME, // loading from game.cfg
FINAL // opportunity to finish initialization
};
/*************************************
*
* Type definitions
*
*************************************/
typedef delegate<void (config_type, util::xml::data_node const *)> config_load_delegate;
typedef delegate<void (config_type, util::xml::data_node *)> config_save_delegate;
// ======================> configuration_manager
class configuration_manager
{
struct config_element
{
std::string name; // node name
config_load_delegate load; // load callback
config_save_delegate save; // save callback
};
public:
// construction/destruction
configuration_manager(running_machine &machine);
void config_register(const char* nodename, config_load_delegate load, config_save_delegate save);
int load_settings();
void save_settings();
// getters
running_machine &machine() const { return m_machine; }
private:
int load_xml(emu_file &file, config_type which_type);
int save_xml(emu_file &file, config_type which_type);
// internal state
running_machine & m_machine; // reference to our machine
std::vector<config_element> m_typelist;
};
#endif /* MAME_EMU_CONFIG_H */
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