1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/**********************************************************************
Nintendo Super Famicom & SNES controller port emulation
Copyright MESS Team.
Visit http://mamedev.org for licensing and usage restrictions.
**********************************************************************/
#pragma once
#ifndef __SNES_CONTROL_PORT__
#define __SNES_CONTROL_PORT__
#include "emu.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
class snes_control_port_device;
// ======================> device_snes_control_port_interface
class device_snes_control_port_interface : public device_slot_card_interface
{
public:
// construction/destruction
device_snes_control_port_interface(const machine_config &mconfig, device_t &device);
virtual ~device_snes_control_port_interface();
virtual UINT8 read_pin4() { return 0; };
virtual UINT8 read_pin5() { return 0; };
virtual void write_pin6(UINT8 data) { };
virtual void write_strobe(UINT8 data) { };
virtual void port_poll() { };
protected:
snes_control_port_device *m_port;
};
typedef device_delegate<bool (INT16 x, INT16 y)> snesctrl_onscreen_delegate;
#define SNESCTRL_ONSCREEN_CB(name) bool name(INT16 x, INT16 y)
typedef device_delegate<void (INT16 x, INT16 y)> snesctrl_gunlatch_delegate;
#define SNESCTRL_GUNLATCH_CB(name) void name(INT16 x, INT16 y)
// ======================> snes_control_port_device
class snes_control_port_device : public device_t,
public device_slot_interface
{
public:
// construction/destruction
snes_control_port_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
virtual ~snes_control_port_device();
static void set_onscreen_callback(device_t &device, snesctrl_onscreen_delegate callback) { downcast<snes_control_port_device &>(device).m_onscreen_cb = callback; }
static void set_gunlatch_callback(device_t &device, snesctrl_gunlatch_delegate callback) { downcast<snes_control_port_device &>(device).m_gunlatch_cb = callback; }
UINT8 read_pin4();
UINT8 read_pin5();
void write_pin6(UINT8 data);
void write_strobe(UINT8 data);
void port_poll();
snesctrl_onscreen_delegate m_onscreen_cb;
snesctrl_gunlatch_delegate m_gunlatch_cb;
protected:
// device-level overrides
virtual void device_start();
device_snes_control_port_interface *m_device;
};
// device type definition
extern const device_type SNES_CONTROL_PORT;
//**************************************************************************
// INTERFACE CONFIGURATION MACROS
//**************************************************************************
#define MCFG_SNES_CONTROL_PORT_ADD(_tag, _slot_intf, _def_slot) \
MCFG_DEVICE_ADD(_tag, SNES_CONTROL_PORT, 0) \
MCFG_DEVICE_SLOT_INTERFACE(_slot_intf, _def_slot, false)
#define MCFG_SNESCTRL_ONSCREEN_CB(_class, _method) \
snes_control_port_device::set_onscreen_callback(*device, snesctrl_onscreen_delegate(&_class::_method, #_class "::" #_method, downcast<_class *>(owner)));
#define MCFG_SNESCTRL_GUNLATCH_CB(_class, _method) \
snes_control_port_device::set_gunlatch_callback(*device, snesctrl_gunlatch_delegate(&_class::_method, #_class "::" #_method, downcast<_class *>(owner)));
SLOT_INTERFACE_EXTERN( snes_control_port_devices );
#endif
|