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#pragma once
#ifndef __ISA_GAME_BLASTER_H__
#define __ISA_GAME_BLASTER_H__
#include "emu.h"
#include "isa.h"
#include "sound/saa1099.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> isa8_gblaster_device
class isa8_gblaster_device :
public device_t,
public device_isa8_card_interface
{
public:
// construction/destruction
isa8_gblaster_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
// optional information overrides
virtual machine_config_constructor device_mconfig_additions() const;
DECLARE_READ8_MEMBER(saa1099_16_r);
DECLARE_WRITE8_MEMBER(saa1099_1_16_w);
DECLARE_WRITE8_MEMBER(saa1099_2_16_w);
protected:
// device-level overrides
virtual void device_start();
virtual void device_reset();
private:
// internal state
required_device<saa1099_device> m_saa1099_1;
required_device<saa1099_device> m_saa1099_2;
};
// device type definition
extern const device_type ISA8_GAME_BLASTER;
#endif /* __ISA_GAME_BLASTER_H__ */
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