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// license:BSD-3-Clause
// copyright-holders:smf
/*
* PlayStation Geometry Transformation Engine emulator
*
* Copyright 2003-2013 smf
*
*/
#ifndef MAME_CPU_PSX_GTE_H
#define MAME_CPU_PSX_GTE_H
#pragma once
#define GTE_SF( op ) ( ( op >> 19 ) & 1 )
#define GTE_MX( op ) ( ( op >> 17 ) & 3 )
#define GTE_V( op ) ( ( op >> 15 ) & 3 )
#define GTE_CV( op ) ( ( op >> 13 ) & 3 )
#define GTE_LM( op ) ( ( op >> 10 ) & 1 )
#define GTE_FUNCT( op ) ( op & 63 )
class gte
{
public:
gte() : m_sf(0), m_mac0(0), m_mac1(0), m_mac2(0), m_mac3(0)
{
}
PAIR m_cp2cr[ 32 ];
PAIR m_cp2dr[ 32 ];
uint32_t getcp2dr( uint32_t pc, int reg );
void setcp2dr( uint32_t pc, int reg, uint32_t value );
uint32_t getcp2cr( uint32_t pc, int reg );
void setcp2cr( uint32_t pc, int reg, uint32_t value );
int docop2( uint32_t pc, int gteop );
protected:
class int44
{
public:
int44( int64_t value ) :
m_value( value ),
m_positive_overflow( value > 0x7ffffffffff ),
m_negative_overflow( value < -0x80000000000 )
{
}
int44( int64_t value, bool positive_overflow, bool negative_overflow ) :
m_value( value ),
m_positive_overflow( positive_overflow ),
m_negative_overflow( negative_overflow )
{
}
int44 operator+( int64_t add )
{
int64_t value = ( ( m_value + add ) << 20 ) >> 20;
return int44( value,
m_positive_overflow || ( value < 0 && m_value >= 0 && add >= 0 ),
m_negative_overflow || ( value >= 0 && m_value < 0 && add < 0 ) );
}
bool positive_overflow()
{
return m_positive_overflow;
}
bool negative_overflow()
{
return m_negative_overflow;
}
int64_t value()
{
return m_value;
}
private:
int64_t m_value;
bool m_positive_overflow;
bool m_negative_overflow;
};
int32_t LIM( int32_t value, int32_t max, int32_t min, uint32_t flag );
int32_t BOUNDS( int44 a, int max_flag, int min_flag );
int32_t A1( int44 a );
int32_t A2( int44 a );
int32_t A3( int44 a );
int32_t Lm_B1( int32_t a, int lm );
int32_t Lm_B2( int32_t a, int lm );
int32_t Lm_B3( int32_t a, int lm );
int32_t Lm_B3_sf( int64_t value, int sf, int lm );
int32_t Lm_C1( int32_t a );
int32_t Lm_C2( int32_t a );
int32_t Lm_C3( int32_t a );
int32_t Lm_D( int64_t a, int sf );
uint32_t Lm_E( uint32_t result );
int64_t F( int64_t a );
int32_t Lm_G1( int64_t a );
int32_t Lm_G2( int64_t a );
int32_t Lm_H( int64_t value, int sf );
int m_sf;
int64_t m_mac0;
int64_t m_mac1;
int64_t m_mac2;
int64_t m_mac3;
};
#endif // MAME_CPU_PSX_GTE_H
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