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// license:BSD-3-Clause
// copyright-holders:Fabio Priuli
/**********************************************************************
Nintendo Super Famicom & SNES SuperScope
TODO: x,y positions are not correctly latched
**********************************************************************/
#include "emu.h"
#include "sscope.h"
//**************************************************************************
// DEVICE DEFINITIONS
//**************************************************************************
DEFINE_DEVICE_TYPE(SNES_SUPERSCOPE, snes_sscope_device, "snes_sscope", "Nintendo SNES / SFC SuperScope")
static INPUT_PORTS_START( snes_sscope )
PORT_START("BUTTONS")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Superscope Fire")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Superscope Cursor")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Superscope Turbo")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Superscope Pause")
PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // On-screen (handled below in port_poll)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) // Noise
PORT_START("SSX")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_NAME("Superscope X Axis") PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15)
PORT_START("SSY")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y) PORT_NAME("Superscope Y Axis") PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15)
INPUT_PORTS_END
//-------------------------------------------------
// input_ports - device-specific input ports
//-------------------------------------------------
ioport_constructor snes_sscope_device::device_input_ports() const
{
return INPUT_PORTS_NAME( snes_sscope );
}
//**************************************************************************
// LIVE DEVICE
//**************************************************************************
//-------------------------------------------------
// snes_sscope_device - constructor
//-------------------------------------------------
snes_sscope_device::snes_sscope_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
device_t(mconfig, SNES_SUPERSCOPE, tag, owner, clock),
device_snes_control_port_interface(mconfig, *this),
m_buttons(*this, "BUTTONS"),
m_xaxis(*this, "SSX"),
m_yaxis(*this, "SSY"),
m_strobe(0), m_idx(0), m_latch(0), m_x(0), m_y(0), m_turbo_lock(0), m_pause_lock(0), m_fire_lock(0)
{
}
//-------------------------------------------------
// device_start - device-specific startup
//-------------------------------------------------
void snes_sscope_device::device_start()
{
save_item(NAME(m_strobe));
save_item(NAME(m_idx));
save_item(NAME(m_latch));
save_item(NAME(m_x));
save_item(NAME(m_y));
save_item(NAME(m_turbo_lock));
save_item(NAME(m_pause_lock));
save_item(NAME(m_fire_lock));
}
//-------------------------------------------------
// device_reset - device-specific reset
//-------------------------------------------------
void snes_sscope_device::device_reset()
{
m_strobe = 0;
m_idx = 0;
m_latch = 0;
m_x = 0;
m_y = 0;
m_turbo_lock = 0;
m_pause_lock = 0;
m_fire_lock = 0;
}
//-------------------------------------------------
// poll
//-------------------------------------------------
void snes_sscope_device::port_poll()
{
// first read input bits
uint8_t input = m_buttons->read();
m_x = m_xaxis->read();
m_y = m_yaxis->read();
m_idx = 0;
// then start elaborating input bits
// 1. only keep old turbo value
m_latch &= 0x04;
// 2. set onscreen/offscreen
m_latch |= m_port->onscreen_cb(m_x, m_y) ? 0x00 : 0x40;
// 3. pause is a button that is always edge sensitive
if (BIT(input, 3) && !m_pause_lock)
{
m_latch |= 0x08;
m_pause_lock = 1;
}
else if (!BIT(input, 3))
m_pause_lock = 0;
// 4. turbo is a switch; toggle is edge sensitive
if (BIT(input, 2) && !m_turbo_lock)
{
m_latch ^= 0x04;
m_turbo_lock = 1;
}
else if (!BIT(input, 2))
m_turbo_lock = 0;
// 5. cursor is a button that is always level sensitive
m_latch |= BIT(input, 1);
// 6. fire is a button with two behaviors: if turbo is active, trigger is level sensitive;
// otherwise it is edge sensitive
if (BIT(input, 0) && (BIT(m_latch, 2) || !m_fire_lock))
{
m_latch |= 0x01;
m_fire_lock = 1;
}
else if (!BIT(input, 0))
m_fire_lock = 0;
// If we have pressed fire or cursor and we are on-screen and SuperScope is in Port2, then latch video signal.
// Notice that this only works in Port2 because its IOBit pin is connected to bit7 of the IO Port, while Port1
// has IOBit pin connected to bit6 of the IO Port, and the latter is not detected by the H/V Counters. In other
// words, you can connect SuperScope to Port1, but there is no way SNES could detect its on-screen position
if ((m_latch & 0x03) && !(m_latch & 0x40))
m_port->gunlatch_cb(m_x, m_y);
}
//-------------------------------------------------
// read
//-------------------------------------------------
uint8_t snes_sscope_device::read_pin4()
{
uint8_t res = 0;
if (m_idx >= 8) // bits 8-15 = ID = all 1s; bits >= 16 all 1s
res |= 0x01;
else
res |= BIT(m_latch, m_idx++);
return res;
}
//-------------------------------------------------
// write
//-------------------------------------------------
void snes_sscope_device::write_strobe(uint8_t data)
{
int old = m_strobe;
m_strobe = data & 0x01;
if (m_strobe < old) // 1 -> 0 transition
port_poll();
}
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