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// license:BSD-3-Clause
// copyright-holders:kmg, Fabio Priuli
/**********************************************************************
Nintendo Family Computer - Bandai Family Trainer Mat
Nintendo Family Computer - IGS Tap-tap Mat
**********************************************************************/
#ifndef MAME_BUS_NES_CTRL_FCMAT_H
#define MAME_BUS_NES_CTRL_FCMAT_H
#pragma once
#include "ctrl.h"
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> nes_fcmat_device
class nes_fcmat_device :
public device_t,
public device_nes_control_port_interface
{
public:
virtual u8 read_exp(offs_t offset) override;
virtual void write(u8 data) override;
protected:
// construction/destruction
nes_fcmat_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, const XTAL &clock);
// device-level overrides
virtual void device_start() override;
private:
required_ioport_array<4> m_mat;
u8 m_row_scan;
};
// ======================> nes_ftrainer_device
class nes_ftrainer_device : public nes_fcmat_device
{
public:
// construction/destruction
nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, const XTAL &clock);
protected:
// device-level overrides
virtual ioport_constructor device_input_ports() const override;
};
// ======================> nes_taptapmat_device
class nes_taptapmat_device : public nes_fcmat_device
{
public:
// construction/destruction
nes_taptapmat_device(const machine_config &mconfig, const char *tag, device_t *owner, const XTAL &clock);
protected:
// device-level overrides
virtual ioport_constructor device_input_ports() const override;
};
// device type definition
DECLARE_DEVICE_TYPE(NES_FTRAINER, nes_ftrainer_device)
DECLARE_DEVICE_TYPE(NES_TAPTAPMAT, nes_taptapmat_device)
#endif // MAME_BUS_NES_CTRL_FCMAT_H
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