ofs | hex dump | ascii |
---|
0000 | 56 53 48 04 01 83 f2 e1 01 00 0a 75 5f 76 69 65 77 50 72 6f 6a 04 01 00 00 04 00 58 03 00 03 fe | VSH........u_viewProj......X.... |
0020 | ff fe ff 8b 00 44 42 55 47 28 00 00 00 f8 01 00 00 00 00 00 00 01 00 00 00 60 00 00 00 0b 00 00 | .....DBUG(...............`...... |
0040 | 00 64 00 00 00 04 00 00 00 a8 01 00 00 bc 00 00 00 43 3a 5c 6d 69 6e 67 77 5c 6d 61 6d 65 5c 62 | .d...............C:\mingw\mame\b |
0060 | 75 69 6c 64 5c 62 67 66 78 5c 73 68 61 64 65 72 73 5c 64 78 39 5c 76 73 5f 67 75 69 2e 62 69 6e | uild\bgfx\shaders\dx9\vs_gui.bin |
0080 | 2e 68 6c 73 6c 00 ab ab ab 28 00 00 00 00 00 ff ff c0 02 00 00 00 00 ff ff cc 02 00 00 00 00 ff | .hlsl....(...................... |
00a0 | ff d8 02 00 00 00 00 ff ff e4 02 00 00 00 00 ff ff f0 02 00 00 00 00 ff ff fc 02 00 00 7c 01 00 | .............................|.. |
00c0 | 00 08 03 00 00 7c 01 00 00 18 03 00 00 7c 01 00 00 2c 03 00 00 7e 01 00 00 3c 03 00 00 7d 01 00 | .....|.......|...,...~...<...}.. |
00e0 | 00 48 03 00 00 6d 61 69 6e 00 61 5f 63 6f 6c 6f 72 30 00 ab ab 01 00 03 00 01 00 04 00 01 00 00 | .H...main.a_color0.............. |
0100 | 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 03 00 61 5f 70 6f 73 69 74 69 6f 6e 00 ab 01 00 03 | .................a_position..... |
0120 | 00 01 00 03 00 01 00 00 00 00 00 00 00 01 00 00 00 00 00 01 00 ff ff ff ff 61 5f 74 65 78 63 6f | .........................a_texco |
0140 | 6f 72 64 30 00 01 00 03 00 01 00 02 00 01 00 00 00 00 00 00 00 02 00 00 00 00 00 01 00 ff ff ff | ord0............................ |
0160 | ff 67 6c 5f 50 6f 73 69 74 69 6f 6e 00 76 5f 63 6f 6c 6f 72 30 00 76 5f 74 65 78 63 6f 6f 72 64 | .gl_Position.v_color0.v_texcoord |
0180 | 30 00 ab ab ab 38 01 00 00 cc 00 00 00 44 01 00 00 cc 00 00 00 4d 01 00 00 1c 01 00 00 05 00 00 | 0....8.......D.......M.......... |
01a0 | 00 01 00 0a 00 01 00 03 00 5c 01 00 00 08 00 00 00 00 00 01 00 02 00 03 00 09 00 00 00 04 00 05 | .........\...................... |
01c0 | 00 06 00 07 00 0a 00 00 00 08 00 09 00 ff ff ff ff bc 00 00 00 c1 00 00 00 cc 00 00 00 01 00 00 | ................................ |
01e0 | 00 dc 00 00 00 bc 00 00 00 e8 00 00 00 f4 00 00 00 01 00 00 00 04 01 00 00 bc 00 00 00 10 01 00 | ................................ |
0200 | 00 1c 01 00 00 01 00 00 00 2c 01 00 00 00 00 00 00 bc 00 00 00 74 01 00 00 03 00 00 00 84 01 00 | .........,...........t.......... |
0220 | 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 | .Microsoft.(R).HLSL.Shader.Compi |
0240 | 6c 65 72 20 31 30 2e 30 2e 31 30 30 31 31 2e 30 00 fe ff 22 00 43 54 41 42 1c 00 00 00 53 00 00 | ler.10.0.10011.0...".CTAB....S.. |
0260 | 00 00 03 fe ff 01 00 00 00 1c 00 00 00 01 91 00 00 4c 00 00 00 30 00 00 00 02 00 00 00 04 00 00 | .................L...0.......... |
0280 | 00 3c 00 00 00 00 00 00 00 75 5f 76 69 65 77 50 72 6f 6a 00 ab 03 00 03 00 04 00 04 00 01 00 00 | .<.......u_viewProj............. |
02a0 | 00 00 00 00 00 76 73 5f 33 5f 30 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 | .....vs_3_0.Microsoft.(R).HLSL.S |
02c0 | 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 31 30 2e 30 2e 31 30 30 31 31 2e 30 00 ab 1f 00 00 | hader.Compiler.10.0.10011.0..... |
02e0 | 02 0a 00 00 80 00 00 0f 90 1f 00 00 02 00 00 00 80 01 00 0f 90 1f 00 00 02 05 00 00 80 02 00 0f | ................................ |
0300 | 90 1f 00 00 02 00 00 00 80 00 00 0f e0 1f 00 00 02 0a 00 00 80 01 00 0f e0 1f 00 00 02 05 00 00 | ................................ |
0320 | 80 02 00 03 e0 05 00 00 03 00 00 0f 80 01 00 e4 a0 01 00 55 90 04 00 00 04 00 00 0f 80 00 00 e4 | ...................U............ |
0340 | a0 01 00 00 90 00 00 e4 80 02 00 00 03 00 00 0f e0 00 00 e4 80 03 00 e4 a0 01 00 00 02 01 00 0f | ................................ |
0360 | e0 00 00 e4 90 01 00 00 02 02 00 03 e0 02 00 e4 90 ff ff 00 00 00 | ...................... |