ofs | hex dump | ascii |
---|
0000 | 46 53 48 04 01 83 f2 e1 04 00 05 73 5f 74 65 78 30 01 00 00 01 00 07 75 5f 73 68 69 66 74 12 01 | FSH........s_tex0......u_shift.. |
0020 | 01 00 01 00 09 75 5f 74 65 78 73 69 7a 65 12 01 02 00 01 00 06 75 5f 74 69 6e 74 12 01 00 00 01 | .....u_texsize.......u_tint..... |
0040 | 00 3c 03 00 03 ff ff fe ff 6d 00 44 42 55 47 28 00 00 00 80 01 00 00 00 00 00 00 01 00 00 00 60 | .<.......m.DBUG(...............` |
0060 | 00 00 00 09 00 00 00 64 00 00 00 04 00 00 00 30 01 00 00 ac 00 00 00 43 3a 5c 6d 69 6e 67 77 5c | .......d.......0.......C:\mingw\ |
0080 | 6d 61 6d 65 5c 62 75 69 6c 64 5c 62 67 66 78 5c 73 68 61 64 65 72 73 5c 64 78 39 5c 66 73 5f 74 | mame\build\bgfx\shaders\dx9\fs_t |
00a0 | 69 6e 74 2e 62 69 6e 2e 68 6c 73 6c 00 ab ab 28 00 00 00 00 00 ff ff a8 02 00 00 00 00 ff ff c0 | int.bin.hlsl...(................ |
00c0 | 02 00 00 00 00 ff ff cc 02 00 00 00 00 ff ff d8 02 00 00 6f 01 00 00 e4 02 00 00 6f 01 00 00 f0 | ...................o.......o.... |
00e0 | 02 00 00 6f 01 00 00 04 03 00 00 6f 01 00 00 14 03 00 00 6f 01 00 00 24 03 00 00 6d 61 69 6e 00 | ...o.......o.......o...$...main. |
0100 | 67 6c 5f 46 72 61 67 44 61 74 61 5f 30 5f 00 01 00 03 00 01 00 04 00 01 00 00 00 00 00 00 00 08 | gl_FragData_0_.................. |
0120 | 00 00 00 00 00 01 00 02 00 03 00 75 5f 73 68 69 66 74 00 04 00 00 00 00 00 01 00 ff ff ff ff 76 | ...........u_shift.............v |
0140 | 5f 63 6f 6c 6f 72 30 00 ab ab ab 01 00 00 00 00 00 01 00 02 00 03 00 76 5f 74 65 78 63 6f 6f 72 | _color0................v_texcoor |
0160 | 64 30 00 01 00 03 00 01 00 02 00 01 00 00 00 00 00 00 00 02 00 00 00 00 00 01 00 ff ff ff ff ac | d0.............................. |
0180 | 00 00 00 b1 00 00 00 c0 00 00 00 01 00 00 00 d0 00 00 00 00 00 00 00 dc 00 00 00 c0 00 00 00 01 | ................................ |
01a0 | 00 00 00 e4 00 00 00 ac 00 00 00 f0 00 00 00 c0 00 00 00 01 00 00 00 fc 00 00 00 ac 00 00 00 08 | ................................ |
01c0 | 01 00 00 14 01 00 00 01 00 00 00 24 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 | ...........$...Microsoft.(R).HLS |
01e0 | 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 31 30 2e 30 2e 31 30 30 31 31 2e 30 00 fe | L.Shader.Compiler.10.0.10011.0.. |
0200 | ff 3a 00 43 54 41 42 1c 00 00 00 b4 00 00 00 00 03 ff ff 04 00 00 00 1c 00 00 00 01 91 00 00 ad | .:.CTAB......................... |
0220 | 00 00 00 6c 00 00 00 03 00 00 00 01 00 02 00 74 00 00 00 00 00 00 00 84 00 00 00 02 00 01 00 01 | ...l...........t................ |
0240 | 00 00 00 8c 00 00 00 00 00 00 00 9c 00 00 00 02 00 02 00 01 00 00 00 8c 00 00 00 00 00 00 00 a6 | ................................ |
0260 | 00 00 00 02 00 00 00 01 00 00 00 8c 00 00 00 00 00 00 00 73 5f 74 65 78 00 ab ab 04 00 0c 00 01 | ...................s_tex........ |
0280 | 00 01 00 01 00 00 00 00 00 00 00 75 5f 73 68 69 66 74 00 01 00 03 00 01 00 04 00 01 00 00 00 00 | ...........u_shift.............. |
02a0 | 00 00 00 75 5f 74 65 78 73 69 7a 65 00 75 5f 74 69 6e 74 00 70 73 5f 33 5f 30 00 4d 69 63 72 6f | ...u_texsize.u_tint.ps_3_0.Micro |
02c0 | 73 6f 66 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 31 30 | soft.(R).HLSL.Shader.Compiler.10 |
02e0 | 2e 30 2e 31 30 30 31 31 2e 30 00 51 00 00 05 03 00 0f a0 00 00 00 00 00 00 80 3f 00 00 00 00 00 | .0.10011.0.Q..............?..... |
0300 | 00 00 00 1f 00 00 02 0a 00 00 80 00 00 0f 90 1f 00 00 02 05 00 00 80 01 00 03 90 1f 00 00 02 00 | ................................ |
0320 | 00 00 90 00 08 0f a0 01 00 00 02 00 00 03 80 01 00 e4 a0 04 00 00 04 00 00 03 80 00 00 e4 80 02 | ................................ |
0340 | 00 e4 a0 01 00 e4 90 42 00 00 03 00 00 0f 80 00 00 e4 80 00 08 e4 a0 05 00 00 03 00 00 0f 80 00 | .......B........................ |
0360 | 00 e4 80 00 00 e4 a0 04 00 00 04 00 08 0f 80 00 00 e4 80 00 00 e4 90 03 00 40 a0 ff ff 00 00 00 | .........................@...... |