ofs | hex dump | ascii |
---|
0000 | 46 53 48 04 01 83 f2 e1 04 00 06 73 5f 70 72 65 76 30 01 01 00 01 00 05 73 5f 74 65 78 30 01 00 | FSH........s_prev0......s_tex0.. |
0020 | 00 01 00 0d 75 5f 70 61 73 73 74 68 72 6f 75 67 68 12 01 00 00 01 00 0a 75 5f 70 68 6f 73 70 68 | ....u_passthrough.......u_phosph |
0040 | 6f 72 12 01 01 00 01 00 04 04 00 03 ff ff fe ff 94 00 44 42 55 47 28 00 00 00 1c 02 00 00 00 00 | or................DBUG(......... |
0060 | 00 00 01 00 00 00 64 00 00 00 0b 00 00 00 68 00 00 00 07 00 00 00 90 01 00 00 e4 00 00 00 43 3a | ......d.......h...............C: |
0080 | 5c 6d 69 6e 67 77 5c 6d 61 6d 65 5c 62 75 69 6c 64 5c 62 67 66 78 5c 73 68 61 64 65 72 73 5c 64 | \mingw\mame\build\bgfx\shaders\d |
00a0 | 78 39 5c 66 73 5f 70 68 6f 73 70 68 6f 72 2e 62 69 6e 2e 68 6c 73 6c 00 ab ab 28 00 00 00 00 00 | x9\fs_phosphor.bin.hlsl...(..... |
00c0 | ff ff 60 03 00 00 00 00 ff ff 6c 03 00 00 00 00 ff ff 78 03 00 00 00 00 ff ff 84 03 00 00 70 01 | ..`.......l.......x...........p. |
00e0 | 00 00 90 03 00 00 71 01 00 00 a0 03 00 00 6f 01 00 00 b0 03 00 00 71 01 00 00 c0 03 00 00 30 00 | ......q.......o.......q.......0. |
0100 | 00 00 d0 03 00 00 30 00 00 00 dc 03 00 00 72 01 00 00 f0 03 00 00 63 75 72 72 00 ab ab ab 01 00 | ......0.......r.......curr...... |
0120 | 03 00 01 00 04 00 01 00 00 00 00 00 00 00 06 00 00 00 00 00 01 00 02 00 03 00 6d 61 69 6e 00 67 | ..........................main.g |
0140 | 6c 5f 46 72 61 67 44 61 74 61 5f 30 5f 00 0a 00 00 00 00 00 01 00 02 00 03 00 6d 69 78 00 01 00 | l_FragData_0_.............mix... |
0160 | 03 00 01 00 04 00 01 00 00 00 00 00 00 00 09 00 00 00 00 00 01 00 02 00 03 00 70 68 6f 73 70 68 | ..........................phosph |
0180 | 6f 72 65 64 00 ab 07 00 00 00 00 00 01 00 02 00 ff ff 70 72 65 76 00 ab ab ab 04 00 00 00 00 00 | ored..............prev.......... |
01a0 | 01 00 02 00 ff ff 76 5f 63 6f 6c 6f 72 30 00 ab ab ab 00 00 00 00 00 00 01 00 02 00 03 00 76 5f | ......v_color0................v_ |
01c0 | 74 65 78 63 6f 6f 72 64 30 00 01 00 03 00 01 00 02 00 01 00 00 00 00 00 00 00 01 00 00 00 00 00 | texcoord0....................... |
01e0 | 01 00 ff ff ff ff 00 00 00 00 c0 00 00 00 c8 00 00 00 01 00 00 00 d8 00 00 00 e4 00 00 00 e9 00 | ................................ |
0200 | 00 00 c8 00 00 00 01 00 00 00 f8 00 00 00 00 00 00 00 04 01 00 00 08 01 00 00 01 00 00 00 18 01 | ................................ |
0220 | 00 00 00 00 00 00 24 01 00 00 c8 00 00 00 01 00 00 00 30 01 00 00 00 00 00 00 3c 01 00 00 c8 00 | ......$...........0.......<..... |
0240 | 00 00 01 00 00 00 44 01 00 00 e4 00 00 00 50 01 00 00 c8 00 00 00 01 00 00 00 5c 01 00 00 e4 00 | ......D.......P...........\..... |
0260 | 00 00 68 01 00 00 74 01 00 00 01 00 00 00 84 01 00 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 | ..h...t...........Microsoft.(R). |
0280 | 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 31 30 2e 30 2e 31 30 30 31 31 2e | HLSL.Shader.Compiler.10.0.10011. |
02a0 | 30 00 fe ff 41 00 43 54 41 42 1c 00 00 00 ce 00 00 00 00 03 ff ff 04 00 00 00 1c 00 00 00 01 91 | 0...A.CTAB...................... |
02c0 | 00 00 c7 00 00 00 6c 00 00 00 03 00 01 00 01 00 06 00 74 00 00 00 00 00 00 00 84 00 00 00 03 00 | ......l...........t............. |
02e0 | 00 00 01 00 02 00 8c 00 00 00 00 00 00 00 9c 00 00 00 02 00 00 00 01 00 00 00 ac 00 00 00 00 00 | ................................ |
0300 | 00 00 bc 00 00 00 02 00 01 00 01 00 00 00 ac 00 00 00 00 00 00 00 73 5f 70 72 65 76 00 ab 04 00 | ......................s_prev.... |
0320 | 0c 00 01 00 01 00 01 00 00 00 00 00 00 00 73 5f 74 65 78 00 ab ab 04 00 0c 00 01 00 01 00 01 00 | ..............s_tex............. |
0340 | 00 00 00 00 00 00 75 5f 70 61 73 73 74 68 72 6f 75 67 68 00 ab ab 01 00 03 00 01 00 04 00 01 00 | ......u_passthrough............. |
0360 | 00 00 00 00 00 00 75 5f 70 68 6f 73 70 68 6f 72 00 70 73 5f 33 5f 30 00 4d 69 63 72 6f 73 6f 66 | ......u_phosphor.ps_3_0.Microsof |
0380 | 74 20 28 52 29 20 48 4c 53 4c 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 31 30 2e 30 2e | t.(R).HLSL.Shader.Compiler.10.0. |
03a0 | 31 30 30 31 31 2e 30 00 ab ab 1f 00 00 02 0a 00 00 80 00 00 0f 90 1f 00 00 02 05 00 00 80 01 00 | 10011.0......................... |
03c0 | 03 90 1f 00 00 02 00 00 00 90 00 08 0f a0 1f 00 00 02 00 00 00 90 01 08 0f a0 42 00 00 03 00 00 | ..........................B..... |
03e0 | 0f 80 01 00 e4 90 01 08 e4 a0 05 00 00 03 00 00 07 80 00 00 e4 80 01 00 e4 a0 42 00 00 03 01 00 | ..........................B..... |
0400 | 0f 80 01 00 e4 90 00 08 e4 a0 0b 00 00 03 02 00 07 80 01 00 e4 80 00 00 e4 80 01 00 00 02 02 00 | ................................ |
0420 | 08 80 01 00 ff 80 12 00 00 04 00 00 0f 80 00 00 00 a0 01 00 e4 80 02 00 e4 80 05 00 00 03 00 08 | ................................ |
0440 | 0f 80 00 00 e4 80 00 00 e4 90 ff ff 00 00 00 | ............... |