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// license:BSD-3-Clause
// copyright-holders:Ryan Holtz,ImJezze
//============================================================
//
//  hlsl.json: A port of MAME's Direct3D HLSL CRT simulation.
//
//============================================================
{
	// name (unused): This value should contain a suitable name for the screen chain. It is not read by MAME, though it is still suggested that it be put in any user-made chains.
	// type: string
	"name": "Classic D3D HLSL CRT Simulation",

	// author (unused): This value should contain a suitable name for this chain's author. Again, it is not read by MAME, but it is still advisable to have.
	// type: string
	"author": "Ryan Holtz & ImJezze",

	// transform (optional): This value determines whether the screen container is transformed the chain's shaders, otherwise the core renderer will handle the transformation (scale, offset).
	"transform": true,

	// sliders (optional): The list of sliders used by all of the entries in this chain. Can be omitted if no entries use any sliders.
	"sliders": [
		// type (required): The sliders's conceptual type. Is it a list of string selections? Is it a single floating-point value? Does it require RGB values, or XY values?
		// values: "intenum", "int", "float", "vec2", "color"
		// 
		// name (required): The internal name of the slider, used to attach it to entry uniforms.
		// value: Any valid ASCII string.
		// 
		// text (required): The description of the slider, to which "X" or "Y" is appended for the "vec2" type, and to which "Red", "Green" or "Blue" will be appended for the "color" type.
		// value: Any valid user-understandable ASCII string.
		// 
		// default (required): The value that this slider should have upon creation.
		// type: Either a single integer value or an array of integer values corresponding to the size of the slider type:
		//       "intenum": Single integer value
		//       "int": Single integer value
		//       "float": Single integer value
		//       "vec2": Array of two integer values
		//       "color": Array of three integer values
		// 
		// max (required): The upper limit to which the slider can be adjusted by a user.
		// type: See type for "default"
		// 
		// min (required): The lower limit to which the slider can be adjusted by a user.
		// type: See type for "default"
		// 
		// step (required): How much does a single left/right adjustment adjust the slider?
		// type: Integer value
		// 
		// format (required): A C-style formatting string to use when displaying the slider's value.
		// type: Any standard C-style formatting string (%s, %d, %1.2f, and so on)
		// 
		// screen (required): The type of screens for which we should populate this slider [NOT YET IMPLEMENTED]
		// values: "none", "raster", "vector", "crt", "vectorraster", "lcd", "nonvector", "lcdraster", "lcdvector", "any", "all"
		// "crt", "nonvector", and "all" are provided as aliases for "vectorraster", "lcdraster", and "any"
		// 
		// strings (optional): A list of strings to use with the "intenum" type, to select from a list of text options instead of simply numbers.
		// value: An array of 2 or more entries, with one entry per possible slider setting from "min" to "max" inclusive.

		{ "type": "intenum", "name": "adjustments", "text": "Enable Adjustments", "default": 1, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Off", "On" ] },

		{ "type": "intenum", "name": "ntsc",            "text": "Enable NTSC",                           "default":  0,       "max":   1,       "min": 0,       "step": 1,       "format": "%s",    "screen": "any", "strings": [ "Off", "On" ] },
		{ "type": "float",   "name": "a_value",         "text": "NTSC A Value",                          "default":  0.50,    "max":   1.00,    "min": 0.00,    "step": 0.01,    "format": "%1.2f", "screen": "raster" },
		{ "type": "float",   "name": "b_value",         "text": "NTSC B Value",                          "default":  0.50,    "max":   1.00,    "min": 0.00,    "step": 0.01,    "format": "%1.2f", "screen": "raster" },
		{ "type": "float",   "name": "cc_value",        "text": "NTSC Color Carrier (Hz)",               "default":  3.57954, "max":   3.67954, "min": 3.47954, "step": 0.00001, "format": "%1.5f", "screen": "raster" },
		{ "type": "float",   "name": "o_value",         "text": "NTSC Outgoing Phase Offset",            "default":  0.00,    "max":   1.00,    "min": 0.00,    "step": 0.01,    "format": "%1.2f", "screen": "raster" },
		{ "type": "float",   "name": "p_value",         "text": "NTSC Incoming Phase Pixel Clock Scale", "default":  1.00,    "max":   2.00,    "min": 0.00,    "step": 0.01,    "format": "%1.2f", "screen": "raster" },
		{ "type": "float",   "name": "scan_time",       "text": "NTSC Scanline Duration (uSec)",         "default": 52.60,    "max": 150.00,    "min": 1.00,    "step": 0.1,     "format": "%3.1f", "screen": "raster" },
		{ "type": "float",   "name": "notch_width",     "text": "NTSC Color Notch Filter Width",         "default":  2.00,    "max":   4.00,    "min": 1.00,    "step": 0.01,    "format": "%1.2f", "screen": "raster" },
		{ "type": "float",   "name": "y_freq_response", "text": "NTSC Y Signal Bandwidth (Hz)",          "default":  6.00,    "max":  21.00,    "min": 0.00,    "step": 0.01,    "format": "%2.2f", "screen": "raster" },
		{ "type": "float",   "name": "i_freq_response", "text": "NTSC I Signal Bandwidth (Hz)",          "default":  1.20,    "max":  21.00,    "min": 0.00,    "step": 0.01,    "format": "%2.2f", "screen": "raster" },
		{ "type": "float",   "name": "q_freq_response", "text": "NTSC Q Signal Bandwidth (Hz)",          "default":  0.60,    "max":  21.00,    "min": 0.00,    "step": 0.01,    "format": "%2.2f", "screen": "raster" },
		{ "type": "float",   "name": "jitter_offset",   "text": "NTSC Frame Jitter Offset",              "default":  0.00,    "max":   2.00,    "min": 0.00,    "step": 0.01,    "format": "%1.2f", "screen": "raster" },

		{ "type": "color", "name": "red_ratios", "text": "Red Output from ",   "default": [ 1.00, 0.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
		{ "type": "color", "name": "grn_ratios", "text": "Green Output from ", "default": [ 0.00, 1.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
		{ "type": "color", "name": "blu_ratios", "text": "Blue Output from ",  "default": [ 0.00, 0.00, 1.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
		{ "type": "color", "name": "offset",     "text": "Signal Offset, ",    "default": [ 0.00, 0.00, 0.00 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
		{ "type": "color", "name": "scale",      "text": "Signal Scale, ",     "default": [ 0.95, 0.95, 0.95 ], "max": [ 2.00, 2.00, 2.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "raster" },
		{ "type": "float", "name": "saturation", "text": "Color Saturation",   "default": 1.20,                 "max": 4.00,                 "min": 0.00,                 "step": 0.01, "format": "%1.2f", "screen": "raster" },

		{ "type": "vec2", "name": "converge_red",          "text": "Red Linear Convergence, ",          "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
		{ "type": "vec2", "name": "converge_green",        "text": "Green Linear Convergence, ",        "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
		{ "type": "vec2", "name": "converge_blue",         "text": "Blue Linear Convergence, ",         "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
		{ "type": "vec2", "name": "radial_converge_red",   "text": "Red Radial Convergence, ",   "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
		{ "type": "vec2", "name": "radial_converge_green", "text": "Green Radial Convergence, ", "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },
		{ "type": "vec2", "name": "radial_converge_blue",  "text": "Blue Radial Convergence, ",  "default": [ 0.0, 0.0 ], "max": [ 10.0, 10.0 ], "min": [ -10.0, -10.0 ], "step": 0.1, "format": "%2.1f", "screen": "raster" },

		{ "type": "vec2", "name": "defocus", "text": "Defocus, ", "default": [ 0.5, 0.5 ], "max": [ 2.0, 2.0 ], "min": [ 0.0, 0.0 ], "step": 0.1, "format": "%1.1f", "screen": "crt" },

		{ "type": "color", "name": "phosphor", "text": "Phosphor Persistence, ",  "default": [ 0.45, 0.45, 0.45 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },

		{ "type": "float", "name": "scanline_alpha",         "text": "Scanline Amount",            "default": 0.50, "max": 1.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "scanline_scale",         "text": "Overall Scanline Scale",     "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "scanline_height",        "text": "Individual Scanline Scale",  "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "scanline_variation",     "text": "Scanline Variation",         "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
 		{ "type": "float", "name": "scanline_bright_scale",  "text": "Scanline Brightness Scale",  "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "scanline_bright_offset", "text": "Scanline Brightness Offset", "default": 1.50, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "scanline_jitter_amount", "text": "Scanline Jitter Amount",     "default": 0.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "scanline_variation",     "text": "Scanline Variation",         "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" },
 
		{ "type": "intenum", "name": "shadow_tile_mode", "text": "Shadow Mask Tile Mode",    "default":  0,               "max": 1,                "min": 0,                "step": 1,     "format": "%s",    "screen": "any", "strings": [ "Screen", "Source" ] },
		{ "type": "float",   "name": "shadow_alpha",     "text": "Shadow Mask Amount",       "default": 0.50,             "max": 1.00,             "min": 0.00,             "step": 0.01,  "format": "%1.2f", "screen": "crt" },
		{ "type": "vec2",    "name": "shadow_uv_count",  "text": "Shadow Mask Pixel Count ", "default": [ 12, 12 ],       "max": [ 128, 128 ],     "min": [ 1, 1 ],         "step": 1,     "format": "%3f",   "screen": "crt" },
		{ "type": "vec2",    "name": "shadow_uv_size",   "text": "Shadow Mask UV Size ",     "default": [ 0.500, 0.500 ], "max": [ 1.000, 1.000 ], "min": [ 0.000, 0.000 ], "step": 0.001, "format": "%1.3f", "screen": "crt" },
		{ "type": "vec2",    "name": "shadow_uv_offset", "text": "Shadow Mask UV Offset ",   "default": [ 0.000, 0.000 ], "max": [ 1.000, 1.000 ], "min": [ 0.000, 0.000 ], "step": 0.001, "format": "%1.3f", "screen": "crt" },

		{ "type": "float", "name": "humbar_alpha",      "text": "Hum Bar Amount",    "default": 0.0,   "max": 1.00,  "min": 0.00,  "step": 0.01,    "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "humbar_hertz_rate", "text": "Hum Bar Frequency", "default": 0.001, "max": 1.000, "min": 0.000, "step": 0.00001, "format": "%1.5f", "screen": "crt" },

		{ "type": "color", "name": "floor", "text": "Signal Floor, ",    "default": [ 0.05, 0.05, 0.05 ], "max": [ 1.00, 1.00, 1.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "color", "name": "power", "text": "Signal Exponent, ", "default": [ 1.00, 1.00, 1.00 ], "max": [ 4.00, 4.00, 4.00 ], "min": [ 0.00, 0.00, 0.00 ], "step": 0.01, "format": "%1.2f", "screen": "crt" },

		{ "type": "float", "name": "distortion",       "text": "Quadric Distortion Amount", "default": 0.05, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "cubic_distortion", "text": "Cubic Distortion Amount",   "default": 0.00, "max": 2.00, "min": -2.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "distort_corner",   "text": "Distorted Corner Amount",   "default": 0.05, "max": 2.00, "min":  0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "round_corner",     "text": "Rounded Corner Amount",     "default": 0.05, "max": 2.00, "min":  0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "smooth_border",    "text": "Smooth Border Amount",      "default": 0.03, "max": 2.00, "min":  0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "vignetting",       "text": "Vignetting Amount",         "default": 0.08, "max": 2.00, "min":  0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" },
		{ "type": "float", "name": "reflection",       "text": "Reflection Amount",         "default": 0.05, "max": 2.00, "min":  0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }
	],

	// parameters (optional): A list of procedurally-generated parameters that can be bound to entry uniforms.
	"parameters": [
		// name (required): The internal name of the parameter that will be used when binding to an entry uniform.
		// value: Any valid ASCII string.
		// 
		// type (required): The type of the parameter.
		// values:
		//     "frame": Increment by 1 for each rendered frame. Limited to a given value range. Can be use for A/B field jitter and such.
		//     "window": Contains the index of the window to which this screen belongs.
		//     "time": The current time, in milliseconds. Can be limited to a given value range.
		// 
		// period (required by type "frame"): The range of frames across which to count. A value of 20 will make the value loop from 0-19.
		// value: Any integer value.
		// 
		// limit (required by type "time"): The range of time across which to loop. 0.0 means run indefinitely.
		// value: Any numeric value.

		{ "name": "jitter", "type": "frame", "period": 2 },
		{ "name": "time",   "type": "time",  "limit": 0.0 }
	],

	// targets (optional): A list of all render targets that will be used by the chain entries in this chain.
	"targets": [
		// name (required): The name of the target. Will be used to bind it as a texture and as an output in chain entries.
		// value: Any valid ASCII string.
		// 
		// mode (required): The mode of the target. Can be used for different implicit and explicit sizing options.
		// values:
		//     "guest": Use the size of the emulated screen that is being processed (e.g. 256x256 when running "targ")
		//     "native": Use the size of the displayed screen inside the window that is being displayed (the same size as the window size, for single-screen games with no artwork)
		//     "custom": Use a custom size.
		// 
		// bilinear (optional): Whether or not to apply bilinear filtering to this render target.
		// values: true, false
		// default: true
		// 
		// doublebuffer (optional): Whether or not this render target will be needed as a source texture. If you don't know what this means, omit it or set it to true.
		// values: true, false
		// default: true
		// 
		// scale (optional): Multiply the internal size of this render target by this amount. Certain effects benefit from operating at a higher internal resolution. If you're not sure, omit it.
		// values: Any integer value
		// default: 1
		{
			"name": "ntsc",
			"mode": "guest",
			"doublebuffer": true
		},
		{
			"name": "guest",
			"mode": "guest",
			"bilinear": false,
			"doublebuffer": true
		},
		{	"name": "internal",
			"mode": "native",
			"scale": 2,
			"doublebuffer": true
		},
		{	"name": "previous",
			"mode": "native",
			"scale": 2,
			"doublebuffer": true
		}
	],

	// passes (required): The list of individual shaders to invoke, and any dynamic input parameters they need.
	"passes": [
		{	"effect": "misc/blit",
			"name": "Blit to filterable surface for NTSC",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "ntsc",        "value": 0 }
			],
			"input": [
				{ "sampler": "s_tex", "texture": "screen" }
			],
			"output": "ntsc"
		},
		{
			// effect (required): The name of the effect JSON file to load for this pass.
			// value: Any valid JSON filename included in your shader chain, without the extension.
			"effect": "hlsl/ntsc_encode",

			// name (required): A verbal name for the effect. It is only used internally, but is required nonetheless.
			// value: Any valid ASCII string.
			"name": "NTSC Encode",

			// clear (optional): How to clear the output target for this particular entry.
			"clear": {
				// clearcolor (optional): An array containing an RGBA quadruplet to which to clear the output target.
				// value: An array of four numeric values of the range 0.0 to 1.0.
				"clearcolor": [ 0.0, 0.0, 0.0, 0.0 ],

				// cleardepth (optional): A numeric value containing the depth value to which to clear the output target.
				// value: Any numeric value.
				"cleardepth": 1.0,

				// clearstencil (optional): A numeric value containing the stencil value to which to clear the output target.
				// value: An integer value.
				"clearstencil": 0
			},

			// disablewhen (optional): An array of conditions that can be used to disable this pass.
			"disablewhen": [
				// type (optional): Reserved for future expansion. Currently only "slider" is supported.
				// value: "slider"
				// 
				// condition (optional): The disabler is active when the named slider is either equal or not equal to the reference value.
				// values: "equal", "notequal"
				// default: "equal"
				// 
				// combine (optional): All "and" conditions are ANDed together, all "or" conditions are OR'd together, then these two
				//                     values are OR'd together to finally determine whether this pass should run or not.
				// values: "or", "and"
				// default: "or"
				// 
				// name (required): The name of the slider to use for this condition.
				// value: Any valid ASCII string.
				// 
				// value (required): The value against which we are comparing to determine whether this disabler is active.
				// type: Either a single integer value or an array of integer values corresponding to the size of the slider's type:
				//       "intenum": Single integer value
				//       "int": Single integer value
				//       "float": Single integer value
				//       "vec2": Array of two integer values
				//       "color": Array of three integer values
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc",        "value": 0 }
			],

			// uniforms (optional): Non-sampler uniform bindings for this chain entry.
			"uniforms": [
				// uniform (required): The name of the uniform, as it is referenced in the shader source code itself.
				// value: Any valid ASCII string.
				// 
				// The remaining options can be one of either "slider", "parameter", or "value":
				// 
				// slider (optional): The name of the slider to bind to this uniform.
				// value: Any valid ASCII string that corresponds to the name of a slider.
				//
				// parameter (optional): The name of the dynamic parameter to bind to this uniform.
				// value: Any valid ASCII string that corresponds to the name of a parameter.
				// 
				// value (optional): An array of numeric values that should be loaded into this uniform.
				// values: Should be an array containing anywhere from 1-16 numeric values, corresponding to the size of the uniform's type.

				{ "uniform": "u_a_value",         "slider": "a_value" },
				{ "uniform": "u_b_value",         "slider": "b_value" },
				{ "uniform": "u_cc_value",        "slider": "cc_value" },
				{ "uniform": "u_p_value",         "slider": "p_value" },
				{ "uniform": "u_scan_time",       "slider": "scan_time" },
				{ "uniform": "u_jitter_offset",   "slider": "jitter_offset" },
				{ "uniform": "u_jitter_amount",   "parameter": "jitter" }
			],

			// inputs (optional): A list of samplers used by this entry, and their corresponding bindings.
			"input": [
				// sampler (required): The name of the sampler, as it is referenced in the shader source code itself.
				// value: Any valid ASCII string.
				// 
				// The remaining options can be one of either "texture", "target", or "option".
				// 
				// texture (optional): Either "screen" for the texture that MAME provided for this chain's screen, or the name of a texture file in the artwork directory.
				// value: Any valid ASCII string.
				// 
				// target (optioanl): Any target from the "targets" list, or "previous" or "output" for two native-sized automatically-generated targets.
				// value: Any valid ASCII string that names a target.
				// 
				// option (optional): The name of any MAME option, which will have its value fetched and used as the name of a PNG to load from the artwork directory.
				// value: Any valid MAME INI option name.
				// 
				// bilinear (optional, texture and target only): Whether to apply bilinear filtering to the sampler.
				// values: true, false
				// default: true
				// 
				// selection (optional, option and texture only): Determines the name of the selection and alowes to select other textures in the same directory as the specified texture file.
				// values: Any valid ASCII string.
				{ "sampler": "s_tex", "target": "ntsc" }
			],

			// output (required): The target to use as the output for this pass. Can be one of the named targets in "targets", or "output" 
			//                    or "previous" for one of two automatically-generated targets.
			// value: Any valid ASCII string that names a target.
			"output": "ntsc"
		},
		{	"effect": "hlsl/ntsc_decode",
			"name": "NTSC Decode",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "ntsc",        "value": 0 }
			],
			"uniforms": [
				{ "uniform": "u_a_value",         "slider": "a_value" },
				{ "uniform": "u_b_value",         "slider": "b_value" },
				{ "uniform": "u_cc_value",        "slider": "cc_value" },
				{ "uniform": "u_o_value",         "slider": "o_value" },
				{ "uniform": "u_scan_time",       "slider": "scan_time" },
				{ "uniform": "u_notch_width",     "slider": "notch_width" },
				{ "uniform": "u_y_freq_response", "slider": "y_freq_response" },
				{ "uniform": "u_i_freq_response", "slider": "i_freq_response" },
				{ "uniform": "u_q_freq_response", "slider": "q_freq_response" },
				{ "uniform": "u_q_freq_response", "slider": "q_freq_response" },
				{ "uniform": "u_jitter_offset",   "slider": "jitter_offset" },
				{ "uniform": "u_jitter_amount",   "parameter": "jitter" }
			],
			"input": [
				{ "sampler": "s_tex", "target": "ntsc" },
				{ "sampler": "s_screen", "texture": "screen" }
			],
			"output": "guest"
		},
		{	"effect": "misc/blit",
			"name": "NTSC Skip",
			"disablewhen": [
				{ "type": "slider", "condition": "notequal", "combine": "and", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "notequal", "combine": "and", "name": "ntsc",        "value": 0 }
			],
			"input": [
				{ "sampler": "s_tex", "texture": "screen" }
			],
			"output": "guest"
		},
		{	"effect": "hlsl/color",
			"name": "Color Convolution",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "name": "adjustments", "value": 0 }
			],
			"uniforms": [
				{ "uniform": "u_red_ratios", "slider": "red_ratios" },
				{ "uniform": "u_grn_ratios", "slider": "grn_ratios" },
				{ "uniform": "u_blu_ratios", "slider": "blu_ratios" },
				{ "uniform": "u_offset",     "slider": "offset"     },
				{ "uniform": "u_scale",      "slider": "scale"      },
				{ "uniform": "u_saturation", "slider": "saturation" }
			],
			"input": [
				{ "sampler": "s_tex", "target": "guest" }
			],
			"output": "guest"
		},
 		{	"effect": "hlsl/prescale",
			"name": "Prescale",
			"input": [
				{ "sampler": "s_tex", "target": "guest" }
			],
			"output": "internal"
		},
		{	"effect": "hlsl/deconverge",
			"name": "Deconvergence",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or",  "name": "adjustments",           "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "converge_red",          "value": [ 0, 0 ] },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "converge_green",        "value": [ 0, 0 ] },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "converge_blue",         "value": [ 0, 0 ] },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_red",   "value": [ 0, 0 ] },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_green", "value": [ 0, 0 ] },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "radial_converge_blue",  "value": [ 0, 0 ] }
			],
			"uniforms": [
				{ "uniform": "u_converge_red",          "slider": "converge_red"   },
				{ "uniform": "u_converge_green",        "slider": "converge_green" },
				{ "uniform": "u_converge_blue",         "slider": "converge_blue"  },
				{ "uniform": "u_radial_converge_red",   "slider": "radial_converge_red"   },
				{ "uniform": "u_radial_converge_green", "slider": "radial_converge_green" },
				{ "uniform": "u_radial_converge_blue",  "slider": "radial_converge_blue"  }
			],
			"input": [
				{ "sampler": "s_tex", "target": "internal" }
			],
			"output": "internal"
		},
		{
			"effect": "hlsl/scanline",
			"name": "Scanline Pass",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "scanline_alpha", "value": 0 }
			],
			"uniforms": [
				{ "uniform": "u_scanline_alpha",         "slider": "scanline_alpha" },
				{ "uniform": "u_scanline_scale",         "slider": "scanline_scale" },
				{ "uniform": "u_scanline_bright_scale",  "slider": "scanline_bright_scale" },
				{ "uniform": "u_scanline_bright_offset", "slider": "scanline_bright_offset" },
				{ "uniform": "u_scanline_height",        "slider": "scanline_height" },
				{ "uniform": "u_scanline_variation",     "slider": "scanline_variation" },
				{ "uniform": "u_scanline_jitter",        "slider": "scanline_jitter_amount" },
				{ "uniform": "u_jitter_amount",          "parameter": "jitter" },
				{ "uniform": "u_time",                   "parameter": "time" }
			],
			"input": [
				{ "sampler": "s_tex",    "target": "internal" }
			],
			"output": "internal"
		},
		{	"effect": "hlsl/defocus",
			"name": "Defocus Pass",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "defocus",     "value": [ 0, 0 ] }
			],
			"uniforms": [
				{ "uniform": "u_defocus", "slider": "defocus" }
			],
			"input": [
				{ "sampler": "s_tex", "target": "internal" }
			],
			"output": "internal"
		},
		{	"effect": "hlsl/phosphor",
			"name": "Phosphor Decay",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "phosphor",    "value": [ 0, 0, 0 ] }
			],
			"uniforms": [
				{ "uniform": "u_passthrough", "value": [ 0 ] },
				{ "uniform": "u_phosphor", "slider": "phosphor" }
			],
			"input": [
				{ "sampler": "s_tex", "target": "internal" },
				{ "sampler": "s_prev", "target": "previous" }
			],
			"output": "internal"
		},
		{	"effect": "hlsl/phosphor",
			"name": "Phosphor Store",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "adjustments", "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "or", "name": "phosphor",    "value": [ 0, 0, 0 ] }
			],
			"uniforms": [
				{ "uniform": "u_passthrough", "value": [ 1 ] },
				{ "uniform": "u_phosphor", "slider": "phosphor" }
			],
			"input": [
				{ "sampler": "s_tex", "target": "internal" },
				{ "sampler": "s_prev", "target": "internal" }
			],
			"output": "previous"
		},
		{	"effect": "hlsl/post",
			"name": "Non-Bloom Post Pass",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or",  "name": "adjustments",    "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "shadow_alpha",   "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "humbar_alpha",   "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "floor",          "value": [ 0, 0, 0 ] },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "power",          "value": [ 0, 0, 0 ] }
			],
			"uniforms": [
				{ "uniform": "u_shadow_tile_mode",       "slider": "shadow_tile_mode" },
				{ "uniform": "u_shadow_alpha",           "slider": "shadow_alpha" },
				{ "uniform": "u_shadow_count",           "slider": "shadow_uv_count" },
				{ "uniform": "u_shadow_uv",              "slider": "shadow_uv_size" },
				{ "uniform": "u_shadow_uv_offset",       "slider": "shadow_uv_offset" },
				{ "uniform": "u_humbar_alpha",           "slider": "humbar_alpha" },
				{ "uniform": "u_humbar_hertz_rate",      "slider": "humbar_hertz_rate" },
				{ "uniform": "u_floor",                  "slider": "floor" },
				{ "uniform": "u_power",                  "slider": "power" },
				{ "uniform": "u_time",                   "parameter": "time" }
			],
			"input": [
				{ "sampler": "s_tex",    "target": "internal" },
				{ "sampler": "s_shadow", "option": "bgfx_shadow_mask", "selection": "Shadow Mask" }
			],
			"output": "internal"
		},
		{	"effect": "hlsl/distortion",
			"name": "Distortion Pass",
			"disablewhen": [
				{ "type": "slider", "condition": "equal", "combine": "or",  "name": "adjustments",      "value": 0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "distortion",       "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "cubic_distortion", "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "distort_corner",   "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "round_corner",     "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "smooth_border",    "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "vignetting",       "value": 0.0 },
				{ "type": "slider", "condition": "equal", "combine": "and", "name": "reflection",       "value": 0.0 }
			],
			"uniforms": [
				{ "uniform": "u_distortion",       "slider": "distortion" },
				{ "uniform": "u_cubic_distortion", "slider": "cubic_distortion" },
				{ "uniform": "u_distort_corner",   "slider": "distort_corner" },
				{ "uniform": "u_round_corner",     "slider": "round_corner" },
				{ "uniform": "u_smooth_border",    "slider": "smooth_border" },
				{ "uniform": "u_vignetting",       "slider": "vignetting" },
				{ "uniform": "u_reflection",       "slider": "reflection" }
			],
			"input": [
				{ "sampler": "s_tex", "target": "internal" }
			],
			"output": "internal"
		},
		{	"effect": "misc/blit",
			"name": "Final Blit",
			"input": [
				{ "sampler": "s_tex", "target": "internal" }
			],
			"output": "output"
		}
	]
}