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# **MAME** #

[![Join the chat at https://gitter.im/mamedev/mame](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mamedev/mame?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

Build status for tiny build only, containing just core parts of project:

| OS/Compiler        | Status           | 
| ------------- |:-------------:| 
|Linux GCC / OSX Clang| [![Build Status](https://travis-ci.org/mamedev/mame.svg?branch=master)](https://travis-ci.org/mamedev/mame) |
|Windows MinGW | [![Build Status](https://tea-ci.org/api/badges/mamedev/mame/status.svg)](https://tea-ci.org/mamedev/mame) |

Static analysis status for entire build (except for third-party parts of project):

[![Coverity Scan Status](https://scan.coverity.com/projects/5727/badge.svg?flat=1)](https://scan.coverity.com/projects/mame-emulator)

What is MAME?
=============

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?
===============

If you're on a *NIX or OSX system, it could be as easy as typing

```
make
```

for a MAME build,

```
make SUBTARGET=arcade
```

for an arcade-only build, or

```
make SUBTARGET=mess
```

for MESS build.

See the [Compiling MAME](http://docs.mamedev.org/initialsetup/compilingmame.html) page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install [Xcode](https://developer.apple.com/xcode/) including command-line tools and [SDL 2.0](https://www.libsdl.org/download-2.0.php).

For Windows users, we provide a ready-made [build environment](http://mamedev.org/tools/) based on MinGW-w64.

Visual Studio builds are also possible, but you still need [build environment](http://mamedev.org/tools/) based on MinGW-w64.
In order to generate solution and project files just run:

```
make vs2015
```
or use this command to build it directly using msbuild

```
make vs2015 MSBUILD=1
```


Where can I find out more?
=============

* [Official MAME Development Team Site](http://mamedev.org/) (includes binary downloads for MAME and MESS, wiki, forums, and more)
* [Official MESS Wiki](http://mess.redump.net/)
* [MAME Testers](http://mametesters.org/) (official bug tracker for MAME and MESS)


Contributing
=============

## Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow [Allman style](https://en.wikipedia.org/wiki/Indent_style#Allman_style); some parts of the code follow [K&R style](https://en.wikipedia.org/wiki/Indent_style#K.26R_style) -- mostly depending on who wrote the original version. **Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source.** For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the [BSD-3-Clause](http://opensource.org/licenses/BSD-3-Clause) license, the [LGPL-2.1](http://opensource.org/licenses/LGPL-2.1), or the [GPL-2.0](http://opensource.org/licenses/GPL-2.0).

License
=======
The MAME project as a whole is distributed under the terms of the [GNU General Public License, version 2](http://opensource.org/licenses/GPL-2.0) or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the [BSD-3-Clause License](http://opensource.org/licenses/BSD-3-Clause) and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

<a href="http://opensource.org/licenses/GPL-2.0" target="_blank">
<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
</a>

    Copyright (C) 1997-2018  MAMEDev and contributors

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see [LICENSE.md](LICENSE.md) for further details.
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/***********************************************************************************************************
Barcrest MPU4 highly preliminary driver by J.Wallace, and Anonymous.

Any MAME-approved games should go here.

See http://www.mameworld.net/agemame/techinfo/mpu4.php for Information.

--- Board Setup ---
For the Barcrest MPU4 Video system, the GAME CARD (cartridge) contains the MPU4 video bios in the usual ROM
space (occupying 16k), an interface card to connect an additional Video board, and a 6850 serial IO to
communicate with said board.
This version of the game card does not have the OKI chip, or the characteriser.

The VIDEO BOARD is driven by a 10mhz 68000 processor, and contains a 6840PTM, 6850 serial IO
(the other end of the communications), an SAA1099 for stereo sound and SCN2674 gfx chip.

The VIDEO CARTRIDGE plugs into the video board, and contains the program roms for the video based game.
Like the MPU4 game card, in some cases an extra OKI sound chip is added to the video board's game card,
as well as extra RAM.
There is a protection chip similar to and replacing the MPU4 Characteriser, which is often fed question
data to descramble (unknown how it works). In non-question cases, however, the protection chip works
near identically to the original.

No video card schematics ever left the PCB factory, but some decent scans of the board have been made,
now also available for review.

Additional: 68k HALT line is tied to the reset circuit of the MPU4.

Everything here is preliminary...  the boards are quite fussy with regards their self tests
and the timing may have to be perfect for them to function correctly.  (as the comms are
timer driven, the video is capable of various raster effects etc.)

Datasheets are available for the main components, The AGEMAME site mirrors a few of the harder-to-find ones.

--- Preliminary MPU4 Video Interface Card Memorymap  ---

   hex     |r/w| D D D D D D D D |
 location  |   | 7 6 5 4 3 2 1 0 | function
-----------+---+-----------------+--------------------------------------------------------------------------
 0000-07FF |R/W| D D D D D D D D | 2k RAM
-----------+---+-----------------+--------------------------------------------------------------------------
 0800      |R/W|                 | ACIA 6850
-----------+---+-----------------+--------------------------------------------------------------------------
 0900-     |R/W| D D D D D D D D | MC6840 PTM IC2


  Clock1 <--------------------------------------
     |                                          |
     V                                          |
  Output1 ---> Clock2                           |
                                                |
               Output2 --+-> Clock3             |
                         |                      |
                         |   Output3 ---> 'to audio amp' ??
                         |
                         +--------> CA1 IC3 (

IRQ line connected to CPU

-----------+---+-----------------+--------------------------------------------------------------------------
 0A00-0A03 |R/W| D D D D D D D D | PIA6821 IC3 port A Lamp Drives 1,2,3,4,6,7,8,9 (sic)(IC14)
           |   |                 |
           |   |                 |          CA1 <= output2 from PTM6840 (IC2)
           |   |                 |          CA2 => alpha data
           |   |                 |
           |   |                 |          port B Lamp Drives 10,11,12,13,14,15,16,17 (sic)(IC13)
           |   |                 |
           |   |                 |          CB2 => alpha reset (clock on Dutch systems)
           |   |                 |
-----------+---+-----------------+--------------------------------------------------------------------------
 0B00-0B03 |R/W| D D D D D D D D | PIA6821 IC4 port A = data for 7seg leds (pins 10 - 17, via IC32)
           |   |                 |
           |   |                 |             CA1 INPUT, 50 Hz input (used to generate IRQ)
           |   |                 |             CA2 OUTPUT, connected to pin2 74LS138 CE for multiplexer
           |   |                 |                        (B on LED strobe multiplexer)
           |   |                 |             IRQA connected to IRQ of CPU
           |   |                 |             port B
           |   |                 |                    PB7 = INPUT, serial port Receive data (Rx)
           |   |                 |                    PB6 = INPUT, reel A sensor
           |   |                 |                    PB5 = INPUT, reel B sensor
           |   |                 |                    PB4 = INPUT, reel C sensor
           |   |                 |                    PB3 = INPUT, reel D sensor
           |   |                 |                    PB2 = INPUT, Connected to CA1 (50Hz signal)
           |   |                 |                    PB1 = INPUT, undercurrent sense
           |   |                 |                    PB0 = INPUT, overcurrent  sense
           |   |                 |
           |   |                 |             CB1 INPUT,  used to generate IRQ on edge of serial input line
           |   |                 |             CB2 OUTPUT, enable signal for reel optics
           |   |                 |             IRQB connected to IRQ of CPU
           |   |                 |
-----------+---+-----------------+--------------------------------------------------------------------------
 0C00-0C03 |R/W| D D D D D D D D | PIA6821 IC5 port A
           |   |                 |
           |   |                 |                    PA0-PA7, INPUT AUX1 connector
           |   |                 |
           |   |                 |             CA2  OUTPUT, serial port Transmit line
           |   |                 |             CA1  not connected
           |   |                 |             IRQA connected to IRQ of CPU
           |   |                 |
           |   |                 |             port B
           |   |                 |
           |   |                 |                    PB0-PB7 INPUT, AUX2 connector
           |   |                 |
           |   |                 |             CB1  INPUT,  connected to PB7 (Aux2 connector pin 4)
           |   |                 |
           |   |                 |             CB2  OUTPUT, AY8913 chip select line
           |   |                 |             IRQB connected to IRQ of CPU
           |   |                 |
-----------+---+-----------------+--------------------------------------------------------------------------
 0D00-0D03 |R/W| D D D D D D D D | PIA6821 IC6
           |   |                 |
           |   |                 |  port A
           |   |                 |
           |   |                 |        PA0 - PA7 (INPUT/OUTPUT) data port AY8913 sound chip
           |   |                 |
           |   |                 |        CA1 INPUT,  not connected
           |   |                 |        CA2 OUTPUT, BC1 pin AY8913 sound chip
           |   |                 |        IRQA , connected to IRQ CPU
           |   |                 |
           |   |                 |  port B
           |   |                 |
           |   |                 |        PB0-PB3 OUTPUT, reel A
           |   |                 |        PB4-PB7 OUTPUT, reel B
           |   |                 |
           |   |                 |        CB1 INPUT,  not connected
           |   |                 |        CB2 OUTPUT, B01R pin AY8913 sound chip
           |   |                 |        IRQB , connected to IRQ CPU
           |   |                 |
-----------+---+-----------------+--------------------------------------------------------------------------
 0E00-0E03 |R/W| D D D D D D D D | PIA6821 IC7
           |   |                 |
           |   |                 |  port A
           |   |                 |
           |   |                 |        PA0-PA3 OUTPUT, reel C
           |   |                 |        PA4-PA7 OUTPUT, reel D
           |   |                 |        CA1     INPUT,  not connected
           |   |                 |        CA2     OUTPUT, A on LED strobe multiplexer
           |   |                 |        IRQA , connected to IRQ CPU
           |   |                 |
           |   |                 |  port B
           |   |                 |
           |   |                 |        PB0-PB6 OUTPUT mech meter 1-7 or reel E + F
           |   |                 |        PB7     Voltage drop sensor
           |   |                 |        CB1     INPUT, not connected
           |   |                 |        CB2     OUTPUT,mech meter 8
           |   |                 |        IRQB , connected to IRQ CPU
           |   |                 |
-----------+---+-----------------+--------------------------------------------------------------------------
 0F00-0F03 |R/W| D D D D D D D D | PIA6821 IC8
           |   |                 |
           |   |                 | port A
           |   |                 |
           |   |                 |        PA0-PA7 INPUT  multiplexed inputs data
           |   |                 |
           |   |                 |        CA1     INPUT, not connected
           |   |                 |        CA2    OUTPUT, C on LED strobe multiplexer
           |   |                 |        IRQA           connected to IRQ CPU
           |   |                 |
           |   |                 | port B
           |   |                 |
           |   |                 |        PB0-PB7 OUTPUT  triacs outputs connector PL6
           |   |                 |        used for slides / hoppers
           |   |                 |
           |   |                 |        CB1     INPUT, not connected
           |   |                 |        CB2    OUTPUT, pin1 alpha display PL7 (clock signal)
           |   |                 |        IRQB           connected to IRQ CPU
           |   |                 |
-----------+---+-----------------+--------------------------------------------------------------------------
 4000-40FF |R/W| D D D D D D D D | RAM ?
-----------+---+-----------------+--------------------------------------------------------------------------
 BE00-BFFF |R/W| D D D D D D D D | RAM
-----------+---+-----------------+--------------------------------------------------------------------------
 C000-FFFF | R | D D D D D D D D | ROM
-----------+---+-----------------+--------------------------------------------------------------------------
TODO:
      - MPU4 Master clock value taken from schematic, but 68k value is not.
      - Deal 'Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?)
      - Deal 'Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent
        to give black on green.
***********************************************************************************************************/
/* MPU4 Video */
#include "cpu/m68000/m68000.h"
#include "machine/6850acia.h"
#include "sound/saa1099.h"
#include "video/mc6845.h"
#include "video/resnet.h"

#ifdef MAME_DEBUG
#define MPU4VIDVERBOSE 1
#else
#define MPU4VIDVERBOSE 0
#endif

#define LOGSTUFF(x) do { if (MPU4VIDVERBOSE) logerror x; } while (0)

#define VIDEO_MASTER_CLOCK (XTAL_10MHz)

/* IRQ states for 68k */
static UINT8 m6840_irq_state;
static UINT8 m6850_irq_state;
static UINT8 scn2674_irq_state;

/* UART source/sinks */
static UINT8 m68k_m6809_line;
static UINT8 m6809_m68k_line;
static UINT8 m68k_acia_cts;
static UINT8 m6809_acia_cts;
static UINT8 m6809_acia_rts;
static UINT8 m6809_acia_dcd;

/* SCN2674 AVDC stuff */
static int mpu4_gfx_index;
static UINT16 * mpu4_vid_vidram;
static UINT16 * mpu4_vid_mainram;

static UINT8 scn2674_IR[16];
static UINT8 scn2675_IR_pointer;
static UINT8 scn2674_screen1_l;
static UINT8 scn2674_screen1_h;
static UINT8 scn2674_cursor_l;
static UINT8 scn2674_cursor_h;
static UINT8 scn2674_screen2_l;
static UINT8 scn2674_screen2_h;


/* called if board is reset */
static MACHINE_RESET( mpu4_vid )
{
	ROC10937_reset(0);

/*  cputag_set_input_line(machine, "video", INPUT_LINE_HALT, ASSERT_LINE); */
	mpu4_stepper_reset();

	lamp_strobe    = 0;
	lamp_strobe2   = 0;
	lamp_data      = 0;

	IC23GC    = 0;
	IC23GB    = 0;
	IC23GA    = 0;
	IC23G1    = 1;
	IC23G2A   = 0;
	IC23G2B   = 0;

	prot_col  = 0;
}


/*************************************
 *
 *  Interrupt system
 *
 *************************************/

/* The interrupt system consists of a 74148 priority encoder
   with the following interrupt priorites.  A lower number
   indicates a lower priority:

    7 - Game Card
    6 - Game Card
    5 - Game Card
    4 - Game Card
    3 - 2674 AVDC
    2 - 6850 ACIA
    1 - 6840 PTM
    0 - Unused
*/


static void update_mpu68_interrupts(running_machine *machine)
{
	cputag_set_input_line(machine, "video", 1, m6840_irq_state ? ASSERT_LINE : CLEAR_LINE);
	cputag_set_input_line(machine, "video", 2, m6850_irq_state ? ASSERT_LINE : CLEAR_LINE);
	cputag_set_input_line(machine, "video", 3, scn2674_irq_state ? ASSERT_LINE : CLEAR_LINE);
}

/* Communications with 6809 board */
/* Clock values are currently unknown, and are derived from the 68k board.*/

static READ_LINE_DEVICE_HANDLER( m6809_acia_rx_r )
{
	return m68k_m6809_line;
}

static WRITE_LINE_DEVICE_HANDLER( m6809_acia_tx_w )
{
	m6809_m68k_line = state;
}

static READ_LINE_DEVICE_HANDLER( m6809_acia_cts_r )
{
	return m6809_acia_cts;
}

static WRITE_LINE_DEVICE_HANDLER( m6809_acia_rts_w )
{
	m6809_acia_rts = state;
}

static READ_LINE_DEVICE_HANDLER( m6809_acia_dcd_r )
{
	return m6809_acia_dcd;
}

static WRITE_LINE_DEVICE_HANDLER( m6809_acia_irq )
{
	m68k_acia_cts = state;
	cputag_set_input_line(device->machine, "maincpu", M6809_IRQ_LINE, state?ASSERT_LINE:CLEAR_LINE);
}

static ACIA6850_INTERFACE( m6809_acia_if )
{
	0,
	0,
	DEVCB_LINE(m6809_acia_rx_r),/*&m68k_m6809_line,*/
	DEVCB_LINE(m6809_acia_tx_w),/*&m6809_m68k_line,*/
	DEVCB_LINE(m6809_acia_cts_r),/*&m6809_acia_cts,*/
	DEVCB_LINE(m6809_acia_rts_w),/*&m6809_acia_rts,*/
	DEVCB_LINE(m6809_acia_dcd_r),/*&m6809_acia_dcd,*/
	DEVCB_LINE(m6809_acia_irq)
};

static READ_LINE_DEVICE_HANDLER( m68k_acia_rx_r )
{
	return m6809_m68k_line;
}

static WRITE_LINE_DEVICE_HANDLER( m68k_acia_tx_w )
{
	m68k_m6809_line = state;
}

static READ_LINE_DEVICE_HANDLER( m68k_acia_cts_r )
{
	return m68k_acia_cts;
}

static WRITE_LINE_DEVICE_HANDLER( m68k_acia_rts_w )
{
	m6809_acia_dcd = state;
}

static READ_LINE_DEVICE_HANDLER( m68k_acia_dcd_r )
{
	return m6809_acia_rts;
}

static WRITE_LINE_DEVICE_HANDLER( m68k_acia_irq )
{
	m6809_acia_cts = state;
	m6850_irq_state = state;
	update_mpu68_interrupts(device->machine);
}

static ACIA6850_INTERFACE( m68k_acia_if )
{
	0,
	0,
	DEVCB_LINE(m68k_acia_rx_r),/*&m6809_m68k_line,*/
	DEVCB_LINE(m68k_acia_tx_w),/*&m68k_m6809_line,*/
	DEVCB_LINE(m68k_acia_cts_r),/*&m68k_acia_cts,*/
	DEVCB_LINE(m68k_acia_rts_w),/*&m6809_acia_dcd,*/
	DEVCB_LINE(m68k_acia_dcd_r),/*&m6809_acia_rts,*/
	DEVCB_LINE(m68k_acia_irq)
};


static WRITE_LINE_DEVICE_HANDLER( cpu1_ptm_irq )
{
	m6840_irq_state = state;
	update_mpu68_interrupts(device->machine);
}


static WRITE8_DEVICE_HANDLER( vid_o1_callback )
{
	ptm6840_set_c2(device, 0, data); /* this output is the clock for timer2 */

	if (data)
	{
		const device_config *acia_0 = devtag_get_device(device->machine, "acia6850_0");
		const device_config *acia_1 = devtag_get_device(device->machine, "acia6850_1");
		acia6850_tx_clock_in(acia_0);
		acia6850_rx_clock_in(acia_0);
		acia6850_tx_clock_in(acia_1);
		acia6850_rx_clock_in(acia_1);
	}
}


static WRITE8_DEVICE_HANDLER( vid_o2_callback )
{
	ptm6840_set_c3(device, 0, data); /* this output is the clock for timer3 */
}


static WRITE8_DEVICE_HANDLER( vid_o3_callback )
{
	ptm6840_set_c1(device, 0, data); /* this output is the clock for timer1 */
}


static const ptm6840_interface ptm_vid_intf =
{
	VIDEO_MASTER_CLOCK / 10, /* 68k E clock */
	{ 0, 0, 0 },
	{ DEVCB_HANDLER(vid_o1_callback),
	  DEVCB_HANDLER(vid_o2_callback),
	  DEVCB_HANDLER(vid_o3_callback) },
	DEVCB_LINE(cpu1_ptm_irq)
};


/* SCN2674 AVDC emulation */
/* the chip is actually more complex than this.. character aren't limited to 8 rows high... but I
   don't *think* the MPU4 stuff needs otherwise.. yet .. */

static const gfx_layout mpu4_vid_char_8x8_layout =
{
	8,8,
	0x1000, /* 0x1000 tiles (128k of GFX RAM, 0x20 bytes per tile) */
	4,
	{ 0,8,16,24 },
	{ 0,1,2,3,4,5,6,7 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32},
	8*32
};


/* double height */
static const gfx_layout mpu4_vid_char_8x16_layout =
{
	8,16,
	0x1000, /* 0x1000 tiles (128k of GFX RAM, 0x20 bytes per tile) */
	4,
	{ 0,8,16,24 },
	{ 0,1,2,3,4,5,6,7 },
	{ 0*32, 0*32, 1*32, 1*32, 2*32, 2*32, 3*32, 3*32, 4*32, 4*32, 5*32, 5*32, 6*32, 6*32, 7*32, 7*32},
	8*32
};


/* double width */
static const gfx_layout mpu4_vid_char_16x8_layout =
{
	16,8,
	0x1000, /* 0x1000 tiles (128k of GFX RAM, 0x20 bytes per tile) */
	4,
	{ 0,8,16,24 },
	{ 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32},
	8*32
};


/* double height & width */
static const gfx_layout mpu4_vid_char_16x16_layout =
{
	16,16,
	0x1000,  /* 0x1000 tiles (128k of GFX RAM, 0x20 bytes per tile) */
	4,
	{ 0,8,16,24 },
	{ 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7 },
	{ 0*32, 0*32, 1*32, 1*32, 2*32, 2*32, 3*32, 3*32, 4*32, 4*32, 5*32, 5*32, 6*32, 6*32, 7*32, 7*32},
	8*32
};


static UINT8 IR0_scn2674_double_ht_wd;
static UINT8 IR0_scn2674_scanline_per_char_row;
static UINT8 IR0_scn2674_sync_select;
static UINT8 IR0_scn2674_buffer_mode_select;
static UINT8 IR1_scn2674_interlace_enable;
static UINT8 IR1_scn2674_equalizing_constant;
static UINT8 IR2_scn2674_row_table;
static UINT8 IR2_scn2674_horz_sync_width;
static UINT8 IR2_scn2674_horz_back_porch;
static UINT8 IR3_scn2674_vert_front_porch;
static UINT8 IR3_scn2674_vert_back_porch;
static UINT8 IR4_scn2674_rows_per_screen;
static UINT8 IR4_scn2674_character_blink_rate;
static UINT8 IR5_scn2674_character_per_row;
static UINT8 IR8_scn2674_display_buffer_first_address_LSB;
static UINT8 IR9_scn2674_display_buffer_first_address_MSB;
static UINT8 IR9_scn2674_display_buffer_last_address;
static UINT8 IR10_scn2674_display_pointer_address_lower;
static UINT8 IR11_scn2674_display_pointer_address_upper;
static UINT8 IR12_scn2674_scroll_start;
static UINT8 IR12_scn2674_split_register_1;
static UINT8 IR13_scn2674_scroll_end;
static UINT8 IR13_scn2674_split_register_2;


static VIDEO_UPDATE( mpu4_vid )
{
	int i;

	int x,y,count = 0;

	bitmap_fill(bitmap,cliprect,0);

	/* this is in main ram.. i think it must transfer it out of here??? */
	/* count = 0x0018b6/2; - crmaze count = 0x004950/2; - turnover */

	/* we're in row table mode...thats why */
	for(y = 0; y <= IR4_scn2674_rows_per_screen; y++)
	{
		int screen2_base = (scn2674_screen2_h<<8)|(scn2674_screen2_l);

		UINT16 rowbase = (mpu4_vid_mainram[1+screen2_base+(y*2)]<<8)|mpu4_vid_mainram[screen2_base+(y*2)];
		int dbl_size;
		int gfxregion = 0;

		dbl_size = (rowbase & 0xc000)>>14;  /* ONLY if double size is enabled.. otherwise it can address more chars given more RAM */

		if (dbl_size&2) gfxregion = 1;

		for(x = 0; x <= IR5_scn2674_character_per_row; x++)
		{
			UINT16 tiledat;
			UINT16 colattr;

			tiledat = mpu4_vid_mainram[(rowbase+x)&0x7fff];
			colattr = tiledat >>12;
			tiledat &= 0x0fff;

			drawgfx_opaque(bitmap,cliprect,screen->machine->gfx[gfxregion],tiledat,colattr,0,0,x*8,y*8);

			count++;
		}

		if (dbl_size&2) y++; /* skip a row? */

	}

	popmessage("%02x %02x %02x %02x %02x %02x",scn2674_screen1_l,scn2674_screen1_h,scn2674_cursor_l, scn2674_cursor_h,scn2674_screen2_l,scn2674_screen2_h);

	for (i = 0; i < 8; i++)
		mpu4_draw_led(i, led_segs[i]);

	return 0;
}


static READ16_HANDLER( mpu4_vid_vidram_r )
{
	return mpu4_vid_vidram[offset];
}


static WRITE16_HANDLER( mpu4_vid_vidram_w )
{
	COMBINE_DATA(&mpu4_vid_vidram[offset]);
	offset <<= 1;
	gfx_element_mark_dirty(space->machine->gfx[mpu4_gfx_index+0], offset/0x20);
	gfx_element_mark_dirty(space->machine->gfx[mpu4_gfx_index+1], offset/0x20);
	gfx_element_mark_dirty(space->machine->gfx[mpu4_gfx_index+2], offset/0x20);
	gfx_element_mark_dirty(space->machine->gfx[mpu4_gfx_index+3], offset/0x20);
}


/*
SCN2674 - Advanced Video Display Controller (AVDC)  (Video Chip)

15 Initialization Registers (8-bit each)

-- fill me in later ---

IR0  ---- ----
IR1  ---- ----
IR2  ---- ----
IR3  ---- ----
IR4  ---- ----
IR5  ---- ----
IR6  ---- ----
IR7  ---- ----
IR8  ---- ----
IR9  ---- ----
IR10 ---- ----
IR11 ---- ----
IR12 ---- ----
IR13 ---- ----
IR14 ---- ----
*/


static void scn2674_write_init_regs(UINT8 data)
{
	LOGSTUFF(("scn2674_write_init_regs %02x %02x\n",scn2675_IR_pointer,data));

	scn2674_IR[scn2675_IR_pointer]=data;


	switch ( scn2675_IR_pointer) /* display some debug info, set mame specific variables */
	{
		case 0:
			IR0_scn2674_double_ht_wd = (data & 0x80)>>7;
			IR0_scn2674_scanline_per_char_row = (data & 0x78)>>3;
			IR0_scn2674_sync_select = (data&0x04)>>2;
			IR0_scn2674_buffer_mode_select = (data&0x03);

		   	LOGSTUFF(("IR0 - Double Ht Wd %02x\n",IR0_scn2674_double_ht_wd));
		   	LOGSTUFF(("IR0 - Scanlines per Character Row %02x\n",IR0_scn2674_scanline_per_char_row));
		   	LOGSTUFF(("IR0 - Sync Select %02x\n",IR0_scn2674_sync_select));
		   	LOGSTUFF(("IR0 - Buffer Mode Select %02x\n",IR0_scn2674_buffer_mode_select));
			break;

		case 1:
			IR1_scn2674_interlace_enable = (data&0x80)>>7;
			IR1_scn2674_equalizing_constant = (data&0x7f);

		   	LOGSTUFF(("IR1 - Interlace Enable %02x\n",IR1_scn2674_interlace_enable));
			LOGSTUFF(("IR1 - Equalizing Constant %02x\n",IR1_scn2674_equalizing_constant));
			break;

		case 2:
			IR2_scn2674_row_table = (data&0x80)>>7;
			IR2_scn2674_horz_sync_width = (data&0x78)>>3;
			IR2_scn2674_horz_back_porch = (data&0x07);

		   	LOGSTUFF(("IR2 - Row Table %02x\n",IR2_scn2674_row_table));
			LOGSTUFF(("IR2 - Horizontal Sync Width %02x\n",IR2_scn2674_horz_sync_width));
			LOGSTUFF(("IR2 - Horizontal Back Porch %02x\n",IR2_scn2674_horz_back_porch));
			break;

		case 3:
			IR3_scn2674_vert_front_porch = (data&0xe0)>>5;
			IR3_scn2674_vert_back_porch = (data&0x1f)>>0;

		   	LOGSTUFF(("IR3 - Vertical Front Porch %02x\n",IR3_scn2674_vert_front_porch));
		   	LOGSTUFF(("IR3 - Vertical Back Porch %02x\n",IR3_scn2674_vert_back_porch));
			break;

		case 4:
		   	IR4_scn2674_rows_per_screen = data&0x7f;
			IR4_scn2674_character_blink_rate = (data & 0x80)>>7;

		   	LOGSTUFF(("IR4 - Rows Per Screen %02x\n",IR4_scn2674_rows_per_screen));
		   	LOGSTUFF(("IR4 - Character Blink Rate %02x\n",IR4_scn2674_character_blink_rate));
			break;

		case 5:
		   /* IR5 - Active Characters Per Row
             cccc cccc
             c = Characters Per Row */
		   	IR5_scn2674_character_per_row = data;
		   	LOGSTUFF(("IR5 - Active Characters Per Row %02x\n",IR5_scn2674_character_per_row));
			break;

		case 6:
			break;

		case 7:
			break;

		case 8:
			IR8_scn2674_display_buffer_first_address_LSB = data;
		   	LOGSTUFF(("IR8 - Display Buffer First Address LSB %02x\n",IR8_scn2674_display_buffer_first_address_LSB));
			break;

		case 9:
			IR9_scn2674_display_buffer_first_address_MSB = data & 0x0f;
			IR9_scn2674_display_buffer_last_address = (data & 0xf0)>>4;
		   	LOGSTUFF(("IR9 - Display Buffer First Address MSB %02x\n",IR9_scn2674_display_buffer_first_address_MSB));
		   	LOGSTUFF(("IR9 - Display Buffer Last Address %02x\n",IR9_scn2674_display_buffer_last_address));
			break;

		case 10:
			IR10_scn2674_display_pointer_address_lower = data;
		   	LOGSTUFF(("IR10 - Display Pointer Address Lower %02x\n",IR10_scn2674_display_pointer_address_lower));
			break;

		case 11:
			IR11_scn2674_display_pointer_address_upper= data&0x3f;
		   	LOGSTUFF(("IR11 - Display Pointer Address Lower %02x\n",IR11_scn2674_display_pointer_address_upper));
			break;

		case 12:
			IR12_scn2674_scroll_start = (data & 0x80)>>7;
			IR12_scn2674_split_register_1 = (data & 0x7f);
		   	LOGSTUFF(("IR12 - Scroll Start %02x\n",IR12_scn2674_scroll_start));
		   	LOGSTUFF(("IR12 - Split Register 1 %02x\n",IR12_scn2674_split_register_1));
			break;

		case 13:
			IR13_scn2674_scroll_end = (data & 0x80)>>7;
			IR13_scn2674_split_register_2 = (data & 0x7f);
		   	LOGSTUFF(("IR13 - Scroll End %02x\n",IR13_scn2674_scroll_end));
		   	LOGSTUFF(("IR13 - Split Register 2 %02x\n",IR13_scn2674_split_register_2));
			break;

		case 14:
			break;

		case 15: /* not valid! */
			break;

	}

	scn2675_IR_pointer++;
	if (scn2675_IR_pointer>14)scn2675_IR_pointer=14;
}

static UINT8 scn2674_irq_register = 0;
static UINT8 scn2674_status_register = 0;
static UINT8 scn2674_irq_mask = 0;
static UINT8 scn2674_gfx_enabled;
static UINT8 scn2674_display_enabled;
static UINT8 scn2674_cursor_enabled;

static void scn2674_write_command(running_machine *machine, UINT8 data)
{
	UINT8 oprand;
	int i;

	LOGSTUFF(("scn2674_write_command %02x\n",data));

	if (data==0x00)
	{
		/* master reset, configures registers */
		LOGSTUFF(("master reset\n"));
		scn2675_IR_pointer=0;
		scn2674_irq_register = 0x20;
		scn2674_status_register = 0x20;
		scn2674_irq_mask = 0x20;
		scn2674_gfx_enabled = 0;
		scn2674_display_enabled = 0;
		scn2674_cursor_enabled = 0;
		IR2_scn2674_row_table = 0;
	}

	if ((data&0xf0)==0x10)
	{
		/* set IR pointer */
		LOGSTUFF(("set IR pointer %02x\n",data));

		oprand = data & 0x0f;
		scn2675_IR_pointer=oprand;

	}

	/* ANY COMBINATION OF THESE ARE POSSIBLE */

	if ((data&0xe3)==0x22)
	{
		/* Disable GFX */
		LOGSTUFF(("disable GFX %02x\n",data));
		scn2674_gfx_enabled = 0;
	}

	if ((data&0xe3)==0x23)
	{
		/* Enable GFX */
		LOGSTUFF(("enable GFX %02x\n",data));
		scn2674_gfx_enabled = 1;
	}

	if ((data&0xe9)==0x28)
	{
		/* Display off */
		oprand = data & 0x04;

		scn2674_display_enabled = 0;

		if (oprand)
			LOGSTUFF(("display OFF - float DADD bus %02x\n",data));
		else
			LOGSTUFF(("display OFF - no float DADD bus %02x\n",data));
	}

	if ((data&0xe9)==0x29)
	{
		/* Display on */
		oprand = data & 0x04;

		scn2674_display_enabled = 1;

		if (oprand)
			LOGSTUFF(("display ON - next field %02x\n",data));
		else
			LOGSTUFF(("display ON - next scanline %02x\n",data));
	}

	if ((data&0xf1)==0x30)
	{
		/* Cursor Off */
		LOGSTUFF(("cursor off %02x\n",data));
		scn2674_cursor_enabled = 0;
	}

	if ((data&0xf1)==0x31)
	{
		/* Cursor On */
		LOGSTUFF(("cursor on %02x\n",data));
		scn2674_cursor_enabled = 1;
	}

	/* END */

	if ((data&0xe0)==0x40)
	{
		/* Reset Interrupt / Status bit */
		oprand = data & 0x1f;
		LOGSTUFF(("reset interrupt / status bit %02x\n",data));

		LOGSTUFF(("Split 2   IRQ: %d Reset\n",(data>>0)&1));
		LOGSTUFF(("Ready     IRQ: %d Reset\n",(data>>1)&1));
		LOGSTUFF(("Split 1   IRQ: %d Reset\n",(data>>2)&1));
		LOGSTUFF(("Line Zero IRQ: %d Reset\n",(data>>3)&1));
		LOGSTUFF(("V-Blank   IRQ: %d Reset\n",(data>>4)&1));

		scn2674_irq_register &= ((data & 0x1f)^0x1f);
		scn2674_status_register &= ((data & 0x1f)^0x1f);

		scn2674_irq_state = 0;
		if (scn2674_irq_register)
		{
			scn2674_irq_state = 1;
		}
		update_mpu68_interrupts(machine);
	}
	if ((data&0xe0)==0x80)
	{
		/* Disable Interrupt */
		oprand = data & 0x1f;
		LOGSTUFF(("disable interrupt %02x\n",data));
		LOGSTUFF(("Split 2   IRQ: %d Disabled\n",(data>>0)&1));
		LOGSTUFF(("Ready     IRQ: %d Disabled\n",(data>>1)&1));
		LOGSTUFF(("Split 1   IRQ: %d Disabled\n",(data>>2)&1));
		LOGSTUFF(("Line Zero IRQ: %d Disabled\n",(data>>3)&1));
		LOGSTUFF(("V-Blank   IRQ: %d Disabled\n",(data>>4)&1));

/*      scn2674_irq_mask &= ((data & 0x1f)^0x1f); disables.. doesn't enable? */

		scn2674_irq_mask &= ~(data & 0x1f);

		scn2674_irq_state = 0;

		for (i = 0; i < 5; i++)
		{
			if ((scn2674_irq_register>>i&1)&(scn2674_irq_mask>>i&1))
			{
				scn2674_irq_state = 1;
			}
		}
		update_mpu68_interrupts(machine);

	}

	if ((data&0xe0)==0x60)
	{
		/* Enable Interrupt */
		LOGSTUFF(("enable interrupt %02x\n",data));
		LOGSTUFF(("Split 2   IRQ: %d Enabled\n",(data>>0)&1));
		LOGSTUFF(("Ready     IRQ: %d Enabled\n",(data>>1)&1));
		LOGSTUFF(("Split 1   IRQ: %d Enabled\n",(data>>2)&1));
		LOGSTUFF(("Line Zero IRQ: %d Enabled\n",(data>>3)&1));
		LOGSTUFF(("V-Blank   IRQ: %d Enabled\n",(data>>4)&1));

		scn2674_irq_mask |= (data & 0x1f);  /* enables .. doesn't disable? */

		scn2674_irq_state = 0;

		for (i = 0; i < 5; i++)
		{
			if ((scn2674_irq_register>>i&1)&(scn2674_irq_mask>>i&1))
			{
				scn2674_irq_state = 1;
			}
		}
		update_mpu68_interrupts(machine);
	}

	/* Delayed Commands */

	if (data == 0xa4)
	{
		/* read at pointer address */
		LOGSTUFF(("read at pointer address %02x\n",data));
	}

	if (data == 0xa2)
	{
		/* write at pointer address */
		LOGSTUFF(("write at pointer address %02x\n",data));
	}

	if (data == 0xa9)
	{
		/* increase cursor address */
		LOGSTUFF(("increase cursor address %02x\n",data));
	}

	if (data == 0xac)
	{
		/* read at cursor address */
		LOGSTUFF(("read at cursor address %02x\n",data));
	}

	if (data == 0xaa)
	{
		/* write at cursor address */
		LOGSTUFF(("write at cursor address %02x\n",data));
	}

	if (data == 0xad)
	{
		/* read at cursor address + increment */
		LOGSTUFF(("read at cursor address+increment %02x\n",data));
	}

	if (data == 0xab)
	{
		/* write at cursor address + increment */
		LOGSTUFF(("write at cursor address+increment %02x\n",data));
	}

	if (data == 0xbb)
	{
		/* write from cursor address to pointer address */
		LOGSTUFF(("write from cursor address to pointer address %02x\n",data));
	}

	if (data == 0xbd)
	{
		/* read from cursor address to pointer address */
		LOGSTUFF(("read from cursor address to pointer address %02x\n",data));
	}
}


static READ16_HANDLER( mpu4_vid_scn2674_r )
{
	/*
    Offset:  Purpose
     0       Interrupt Register
     1       Status Register
     2       Screen Start 1 Lower Register
     3       Screen Start 1 Upper Register
     4       Cursor Address Lower Register
     5       Cursor Address Upper Register
     6       Screen Start 2 Lower Register
     7       Screen Start 2 Upper Register
    */

	switch (offset)
	{

		/*  Status / Irq Register

            --RV ZSRs

            -- = ALWAYS 0
            R  = RDFLG (Status Register Only)
            V  = Vblank
            Z  = Line Zero
            S  = Split 1
            R  = Ready
            s  = Split 2
        */

		case 0:
			LOGSTUFF(("Read Irq Register %06x\n",cpu_get_pc(space->cpu)));
			return scn2674_irq_register;

		case 1:
			LOGSTUFF(("Read Status Register %06x\n",cpu_get_pc(space->cpu)));
			return scn2674_status_register;

		case 2: LOGSTUFF(("Read Screen1_l Register %06x\n",cpu_get_pc(space->cpu)));return scn2674_screen1_l;
		case 3: LOGSTUFF(("Read Screen1_h Register %06x\n",cpu_get_pc(space->cpu)));return scn2674_screen1_h;
		case 4: LOGSTUFF(("Read Cursor_l Register %06x\n",cpu_get_pc(space->cpu)));return scn2674_cursor_l;
		case 5: LOGSTUFF(("Read Cursor_h Register %06x\n",cpu_get_pc(space->cpu)));return scn2674_cursor_h;
		case 6:	LOGSTUFF(("Read Screen2_l Register %06x\n",cpu_get_pc(space->cpu)));return scn2674_screen2_l;
		case 7: LOGSTUFF(("Read Screen2_h Register %06x\n",cpu_get_pc(space->cpu)));return scn2674_screen2_h;
	}

	return 0xffff;
}


static WRITE16_HANDLER( mpu4_vid_scn2674_w )
{
	/*
    Offset:  Purpose
     0       Initialization Registers
     1       Command Register
     2       Screen Start 1 Lower Register
     3       Screen Start 1 Upper Register
     4       Cursor Address Lower Register
     5       Cursor Address Upper Register
     6       Screen Start 2 Lower Register
     7       Screen Start 2 Upper Register
    */

	data &=0x00ff; /* it's an 8-bit chip on a 16-bit board, feel the cheapness. */

	switch (offset)
	{
		case 0:
			scn2674_write_init_regs(data);
			break;

		case 1:
			scn2674_write_command(space->machine, data);
			break;

		case 2: scn2674_screen1_l = data; break;
		case 3: scn2674_screen1_h = data; break;
		case 4: scn2674_cursor_l  = data; break;
		case 5: scn2674_cursor_h  = data; break;
		case 6:	scn2674_screen2_l = data; break;
		case 7: scn2674_screen2_h = data; break;
	}
}


static VIDEO_START( mpu4_vid )
{
	/* if anything uses tile sizes other than 8x8 we can't really do it this way.. we'll have to draw tiles by hand.
      maybe we will anyway, but for now we don't need to */

	mpu4_vid_vidram = auto_alloc_array(machine, UINT16, 0x20000/2);

	memset(mpu4_vid_vidram,0,0x20000);

 	/* find first empty slot to decode gfx */
	for (mpu4_gfx_index = 0; mpu4_gfx_index < MAX_GFX_ELEMENTS; mpu4_gfx_index++)
		if (machine->gfx[mpu4_gfx_index] == 0)
			break;

	assert(mpu4_gfx_index != MAX_GFX_ELEMENTS);

	/* create the char set (gfx will then be updated dynamically from RAM) */
	machine->gfx[mpu4_gfx_index+0] = gfx_element_alloc(machine, &mpu4_vid_char_8x8_layout, (UINT8 *)mpu4_vid_vidram, machine->config->total_colors / 16, 0);
	machine->gfx[mpu4_gfx_index+1] = gfx_element_alloc(machine, &mpu4_vid_char_8x16_layout, (UINT8 *)mpu4_vid_vidram, machine->config->total_colors / 16, 0);
	machine->gfx[mpu4_gfx_index+2] = gfx_element_alloc(machine, &mpu4_vid_char_16x8_layout, (UINT8 *)mpu4_vid_vidram, machine->config->total_colors / 16, 0);
	machine->gfx[mpu4_gfx_index+3] = gfx_element_alloc(machine, &mpu4_vid_char_16x16_layout, (UINT8 *)mpu4_vid_vidram, machine->config->total_colors / 16, 0);

	scn2675_IR_pointer = 0;
}



/****************************
 *  EF9369 color palette IC
 *  (16 colors from 4096)
 ****************************/

static struct ef9369
{
	UINT32 addr;
	UINT16 clut[16];	/* 13-bits - a marking bit and a 444 color */
} pal;


/* Non-multiplexed mode */

static WRITE16_HANDLER( ef9369_w )
{
	data &= 0x00ff;

	/* Address register */
	if (offset & 1)
	{
		pal.addr = data & 0x1f;
	}
	/* Data register */
	else
	{
		UINT32 entry = pal.addr >> 1;

		if ((pal.addr & 1) == 0)
		{
			pal.clut[entry] &= ~0x00ff;
			pal.clut[entry] |= data;
		}
		else
		{
			UINT16 col;

			pal.clut[entry] &= ~0x1f00;
			pal.clut[entry] |= (data & 0x1f) << 8;

			/* Remove the marking bit */
			col = pal.clut[entry] & 0xfff;

			/* Update the MAME palette */
			palette_set_color_rgb(space->machine, entry, pal4bit(col >> 0), pal4bit(col >> 4), pal4bit(col >> 8));
		}

			/* Address register auto-increment */
		if (++pal.addr == 32)
			pal.addr = 0;
	}
}


static READ16_HANDLER( ef9369_r )
{
	if ((offset & 1) == 0)
	{
		UINT16 col = pal.clut[pal.addr >> 1];

		if ((pal.addr & 1) == 0)
			return col & 0xff;
		else
			return col >> 8;
	}
	else
	{
		/* Address register is write only */
		return 0xffff;
	}
}

static INPUT_PORTS_START( crmaze )
	PORT_START("ORANGE1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("00")
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("01")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("02")
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("03")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("04")
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("05")
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("06")
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("07")

	PORT_START("ORANGE2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("08")
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("09")
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("10")
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("11")
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("12")
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("13")
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("14")
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("200p?")

	PORT_START("BLACK1")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("16")
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("17")
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("18")
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("19")
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("20")
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Test Switch")
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Refill Key") PORT_CODE(KEYCODE_R) PORT_TOGGLE
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Door Switch?") PORT_TOGGLE

	PORT_START("BLACK2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Right Yellow")
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Right Red")
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("26")
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Left Yellow")
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Left Red")
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Getout Yellow")
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Getout Red")/* Labelled Escape on cabinet */
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("100p Service?")PORT_IMPULSE(100)

	PORT_START("DIL1")
	PORT_DIPNAME( 0x01, 0x00, "DIL101" ) PORT_DIPLOCATION("DIL1:01")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On  ) )
	PORT_DIPNAME( 0x02, 0x00, "DIL102" ) PORT_DIPLOCATION("DIL1:02")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On  ) )
	PORT_DIPNAME( 0x04, 0x00, "DIL103" ) PORT_DIPLOCATION("DIL1:03")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On  ) )
	PORT_DIPNAME( 0x08, 0x00, "DIL104" ) PORT_DIPLOCATION("DIL1:04")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On  ) )
	PORT_DIPNAME( 0x10, 0x00, "DIL105" ) PORT_DIPLOCATION("DIL1:05")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On  ) )
	PORT_DIPNAME( 0x20, 0x00, "DIL106" ) PORT_DIPLOCATION("DIL1:06")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On  ) )
	PORT_DIPNAME( 0x40, 0x00, "DIL107" ) PORT_DIPLOCATION("DIL1:07")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On  ) )
	PORT_DIPNAME( 0x80, 0x00, "DIL108" ) PORT_DIPLOCATION("DIL1:08")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On  ) )

	PORT_START("DIL2")
	PORT_DIPNAME( 0x01, 0x00, "DIL201" ) PORT_DIPLOCATION("DIL2:01")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On  ) )
	PORT_DIPNAME( 0x02, 0x00, "DIL202" ) PORT_DIPLOCATION("DIL2:02")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On  ) )
	PORT_DIPNAME( 0x04, 0x00, "DIL203" ) PORT_DIPLOCATION("DIL2:03")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On  ) )
	PORT_DIPNAME( 0x08, 0x00, "DIL204" ) PORT_DIPLOCATION("DIL2:04")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On  ) )
	PORT_DIPNAME( 0x10, 0x00, "DIL205" ) PORT_DIPLOCATION("DIL2:05")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On  ) )
	PORT_DIPNAME( 0x20, 0x00, "DIL206" ) PORT_DIPLOCATION("DIL2:06")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On  ) )
	PORT_DIPNAME( 0x40, 0x00, "DIL207" ) PORT_DIPLOCATION("DIL2:07")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On  ) )
	PORT_DIPNAME( 0x80, 0x00, "DIL208" ) PORT_DIPLOCATION("DIL2:08")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On  ) )

	PORT_START("AUX1")/* Presumed to be trackball, but only one phase available? */
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("0")
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("1")
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("2")
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("3")
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("4")
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("5")
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("6")
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("7")

	PORT_START("AUX2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_COIN2) PORT_NAME("20p")PORT_IMPULSE(5)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_COIN3) PORT_NAME("50p")PORT_IMPULSE(5)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_COIN4) PORT_NAME("100p")PORT_IMPULSE(5)
INPUT_PORTS_END

static INPUT_PORTS_START( dealem )
	PORT_START("ORANGE1")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)

	PORT_START("ORANGE2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN5) PORT_NAME("20p Token")PORT_IMPULSE(5)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x04)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x05)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x06)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x07)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x08)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x09)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)

	PORT_START("BLACK1")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_NAME("Gamble")
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_START2) PORT_NAME("Pontoon")
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x01)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x09)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x03)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x04)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x05)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x06)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x07)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x08)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Test Button") PORT_CODE(KEYCODE_W)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Refill Key") PORT_CODE(KEYCODE_R) PORT_TOGGLE
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_INTERLOCK) PORT_NAME("Rear Door")  PORT_CODE(KEYCODE_Q) PORT_TOGGLE

	PORT_START("BLACK2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x00)
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x02)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_BUTTON6) PORT_NAME("Twist")
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_BUTTON3) PORT_NAME("Lo")
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_NAME("Hi")
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_BUTTON7) PORT_NAME("Stick")
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_NAME("Collect")
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_BUTTON4) PORT_NAME("Deal")

	PORT_START("DIL1")
	PORT_DIPNAME( 0x0f, 0x00, "Cabinet Set Up Mode" ) PORT_DIPLOCATION("DIL1:01,02,03,04")
	PORT_DIPSETTING(    0x00, "Stop The Clock" )
	PORT_DIPSETTING(    0x01, "Hit the Top" )
	PORT_DIPSETTING(    0x02, "Way In" )
	PORT_DIPSETTING(    0x03, "Smash and Grab" )
	PORT_DIPSETTING(    0x04, "Ready Steady Go-1" )
	PORT_DIPSETTING(    0x05, "Ready Steady Go-2" )
	PORT_DIPSETTING(    0x06, "Top Gears-1" )
	PORT_DIPSETTING(    0x07, "Top Gears-2" )
	PORT_DIPSETTING(    0x08, "Nifty Fifty" )
	PORT_DIPSETTING(    0x09, "Super Tubes" )
	PORT_DIPNAME( 0x70, 0x00, "Target Payout Percentage" ) PORT_DIPLOCATION("DIL1:05,06,07")
	PORT_DIPSETTING(    0x00, "72%" )
	PORT_DIPSETTING(    0x10, "74%" )
	PORT_DIPSETTING(    0x20, "76%" )
	PORT_DIPSETTING(    0x30, "78%" )
	PORT_DIPSETTING(    0x40, "80%" )
	PORT_DIPSETTING(    0x50, "82%" )
	PORT_DIPSETTING(    0x60, "84%" )
	PORT_DIPSETTING(    0x70, "86%" )
	PORT_DIPNAME( 0x80, 0x00, "Display Switch Settings on Monitor" ) PORT_DIPLOCATION("DIL1:08")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On  ) )

	PORT_START("DIL2")
	PORT_DIPNAME( 0x01, 0x00, "Payout Limit" ) PORT_DIPLOCATION("DIL2:01")
	PORT_DIPSETTING(    0x00, "200p (All Cash)")
	PORT_DIPSETTING(    0x01, "200p (Cash)+400p (Token)")
	PORT_DIPNAME( 0x02, 0x00, "10p Payout Priority" ) PORT_DIPLOCATION("DIL2:02")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On  ) )
	PORT_DIPNAME( 0x04, 0x00, "Clear Credits and bank at power on?" ) PORT_DIPLOCATION("DIL2:03")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Yes  ) )
	PORT_DIPNAME( 0x08, 0x00, "50p Payout Solenoid fitted?" ) PORT_DIPLOCATION("DIL2:04")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Yes  ) )
	PORT_DIPNAME( 0x10, 0x00, "100p Payout Solenoid fitted?" ) PORT_DIPLOCATION("DIL2:05")
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Yes  ) )
	PORT_DIPNAME( 0x20, 0x00, "Coin alarms active?" ) PORT_DIPLOCATION("DIL2:06")
	PORT_DIPSETTING(    0x20, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes  ) )
	PORT_DIPNAME( 0x40, 0x00, "Price of Play" ) PORT_DIPLOCATION("DIL2:07")
	PORT_DIPSETTING(    0x00, "10p 1 Game" )
	PORT_DIPSETTING(    0x40, "10p 2 Games" )
	PORT_DIPNAME( 0x80, 0x00, "Coin Entry" ) PORT_DIPLOCATION("DIL2:08")
	PORT_DIPSETTING(    0x00, "Multi" )
	PORT_DIPSETTING(    0x80, DEF_STR(Single))

	PORT_START("AUX1")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)

	PORT_START("AUX2")
	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_SPECIAL)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x00)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x01)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x02)
	PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,PORTCOND_EQUALS,0x03)
	PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_COIN2) PORT_NAME("20p")PORT_IMPULSE(5)
	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_COIN3) PORT_NAME("50p")PORT_IMPULSE(5)
	PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_COIN4) PORT_NAME("100p")PORT_IMPULSE(5)
INPUT_PORTS_END


static INTERRUPT_GEN(mpu4_vid_irq)
{
	LOGSTUFF(("scn2674_irq_mask %02x\n",scn2674_irq_mask));
	if (cpu_getiloops(device)==0) /* vbl */
	{
	/*  if (scn2674_display_enabled) ? */
		{
			if (scn2674_irq_mask&0x10)
			{
				LOGSTUFF(("vblank irq\n"));
				scn2674_irq_state = 1;
				update_mpu68_interrupts(device->machine);

				scn2674_irq_register |= 0x10;
			}
		}
		scn2674_status_register |= 0x10;
	}
}


/* machine start (called only once) */
static MACHINE_START( mpu4_vid )
{
	mpu4_config_common(machine);

	/* setup communications */
	serial_card_connected = 1;

	/* setup 8 mechanical meters */
	Mechmtr_init(8);

	/* setup 4 reels (for hybrid machines) */

	stepper_config(machine, 0, &barcrest_reel_interface);
	stepper_config(machine, 1, &barcrest_reel_interface);
	stepper_config(machine, 2, &barcrest_reel_interface);
	stepper_config(machine, 3, &barcrest_reel_interface);

	/* setup the standard oki MSC1937 display */

	ROC10937_init(0, MSC1937, 0);
}

/*
Characteriser (CHR)
Despite the potential to radically overhaul the design, the 68k version of the chip appears to just be a
16-bit version of the previous design, with some endian-swapping necessary. It is unclear, however, if it has any
capacity to affect lamp matrices in the same way as before, as no software seen makes any request for the 'lamp' row.
It has been left in the table, as it clearly exists, but is unused.
The 'quiz' games on the board did use an address-scrambling PAL for encryption, and the very last mod of this board had
a characteriser capable of scrambling the ROM address lines.
*/

static WRITE16_HANDLER( characteriser16_w )
{
	int x;
	int call=data;
	LOG_CHR_FULL(("%04x Characteriser write offset %02X data %02X", cpu_get_previouspc(space->cpu),offset,data));
	for (x = prot_col; x < 64; x++)
	{
		if (call == 0)
		{
			prot_col = 0;
		}
		else
		{
			if	(MPU4_chr_lut[(x)] == call)
			{
				prot_col = x;
				LOG_CHR(("Characteriser find column %02X\n",prot_col));
				break;
			}
		}
	}
}


static READ16_HANDLER( characteriser16_r )
{
	LOG_CHR_FULL(("%04x Characteriser read offset %02X,data %02X", cpu_get_previouspc(space->cpu),offset,MPU4_chr_data[prot_col]));
	LOG_CHR(("Characteriser read offset %02X \n",offset));
	LOG_CHR(("Characteriser read data %02X \n",MPU4_chr_data[prot_col]));
	return MPU4_chr_data[prot_col];
}


static ADDRESS_MAP_START( mpu4_68k_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x7fffff) AM_ROM

/*  AM_RANGE(0x600000, 0x63ffff) AM_RAM? In expanded games (mating) */

	AM_RANGE(0x800000, 0x80ffff) AM_RAM AM_BASE(&mpu4_vid_mainram) /* mainram / char address ram? */

	/* what is here, the sound chip? Assume so */
	AM_RANGE(0x900000, 0x900001) AM_DEVWRITE8("saa", saa1099_control_w, 0x00ff)
	AM_RANGE(0x900002, 0x900003) AM_DEVWRITE8("saa", saa1099_data_w, 0x00ff)

	AM_RANGE(0xa00000, 0xa00003) AM_READWRITE(ef9369_r, ef9369_w) /* the palette chip */
/*  AM_RANGE(0xa00004, 0xa0000f) AM_READWRITE(mpu4_vid_unmap_r, mpu4_vid_unmap_w) */

	AM_RANGE(0xb00000, 0xb0000f) AM_READWRITE(mpu4_vid_scn2674_r, mpu4_vid_scn2674_w)

	AM_RANGE(0xc00000, 0xc1ffff) AM_READWRITE(mpu4_vid_vidram_r, mpu4_vid_vidram_w)

	/* comms with the MPU4 */
    AM_RANGE(0xff8000, 0xff8001) AM_DEVREADWRITE8("acia6850_1", acia6850_stat_r, acia6850_ctrl_w, 0xff)
    AM_RANGE(0xff8002, 0xff8003) AM_DEVREADWRITE8("acia6850_1", acia6850_data_r, acia6850_data_w, 0xff)

	/* 6840PTM */
	AM_RANGE(0xff9000, 0xff900f) AM_DEVREADWRITE8("6840ptm_68k", ptm6840_read, ptm6840_write, 0xff)

	AM_RANGE(0xffd000, 0xffd00f) AM_READWRITE(characteriser16_r, characteriser16_w) /* characterizer */
ADDRESS_MAP_END

/* TODO: Fix up MPU4 map*/
static ADDRESS_MAP_START( mpu4_6809_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)

	AM_RANGE(0x0800, 0x0800) AM_DEVREADWRITE("acia6850_0", acia6850_stat_r, acia6850_ctrl_w)
	AM_RANGE(0x0801, 0x0801) AM_DEVREADWRITE("acia6850_0", acia6850_data_r, acia6850_data_w)

	AM_RANGE(0x0880, 0x0881) AM_NOP /* Could be a UART datalogger is here. */

	AM_RANGE(0x0900, 0x0907) AM_DEVREADWRITE("6840ptm", ptm6840_read, ptm6840_write) /* 6840PTM */

	AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia_ic3", pia6821_r, pia6821_w)	  	/* PIA6821 IC3 */
	AM_RANGE(0x0b00, 0x0b03) AM_DEVREADWRITE("pia_ic4", pia6821_r, pia6821_w)	  	/* PIA6821 IC4 */
	AM_RANGE(0x0c00, 0x0c03) AM_DEVREADWRITE("pia_ic5", pia6821_r, pia6821_w)	  	/* PIA6821 IC5 */
	AM_RANGE(0x0d00, 0x0d03) AM_DEVREADWRITE("pia_ic6", pia6821_r, pia6821_w)		/* PIA6821 IC6 */
	AM_RANGE(0x0e00, 0x0e03) AM_DEVREADWRITE("pia_ic7", pia6821_r, pia6821_w)		/* PIA6821 IC7 */
	AM_RANGE(0x0f00, 0x0f03) AM_DEVREADWRITE("pia_ic8", pia6821_r, pia6821_w)		/* PIA6821 IC8 */

	AM_RANGE(0x4000, 0x40ff) AM_RAM /* it actually runs code from here... */

	AM_RANGE(0xbe00, 0xbfff) AM_RAM /* 00 written on startup */
	AM_RANGE(0xc000, 0xffff) AM_ROM	AM_REGION("maincpu",0)  /* 64k EPROM on board, only this region read */
ADDRESS_MAP_END

static ADDRESS_MAP_START( vp_68k_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x7fffff) AM_ROM

/*  AM_RANGE(0x600000, 0x63ffff) AM_RAM? In expanded games (mating) */

	AM_RANGE(0x800000, 0x80ffff) AM_RAM AM_BASE(&mpu4_vid_mainram) /* mainram / char address ram? */

	AM_RANGE(0x810000, 0x81ffff) AM_RAM /* ? */

	/* what is here, the sound chip? Assume so */
	AM_RANGE(0x900000, 0x900001) AM_DEVWRITE8("saa", saa1099_control_w, 0x00ff)
	AM_RANGE(0x900002, 0x900003) AM_DEVWRITE8("saa", saa1099_data_w, 0x00ff)

	/* the palette chip */
	AM_RANGE(0xa00000, 0xa00003) AM_READWRITE(ef9369_r, ef9369_w) /* the palette chip */
/*  AM_RANGE(0xa00004, 0xa0000f) AM_READWRITE(mpu4_vid_unmap_r, mpu4_vid_unmap_w) */

	AM_RANGE(0xb00000, 0xb0000f) AM_READWRITE(mpu4_vid_scn2674_r, mpu4_vid_scn2674_w)

	AM_RANGE(0xc00000, 0xc1ffff) AM_READWRITE(mpu4_vid_vidram_r, mpu4_vid_vidram_w)

/*  AM_RANGE(0xe05000, 0xe05001) AM_READWRITE(adpcm_r, adpcm_w) */

	/* comms with the MPU4 */
    AM_RANGE(0xff8000, 0xff8001) AM_DEVREADWRITE8("acia6850_1", acia6850_stat_r, acia6850_ctrl_w, 0xff)
    AM_RANGE(0xff8002, 0xff8003) AM_DEVREADWRITE8("acia6850_1", acia6850_data_r, acia6850_data_w, 0xff)

	/* 6840PTM */
	AM_RANGE(0xff9000, 0xff900f) AM_DEVREADWRITE8("6840ptm_68k", ptm6840_read, ptm6840_write, 0xff)

	/* characterizer */
/*  AM_RANGE(0xffd000, 0xffd00f) AM_READWRITE(characteriser16_r, characteriser16_w) Word-based version of old CHR??? */
ADDRESS_MAP_END

/* Deal 'Em */
/* Deal 'Em was designed as an enhanced gamecard, to fit into an existing MPU4 cabinet
It's an unoffical addon, and does all its work through the existing 6809 CPU.
Although given unofficial status, Barcrest's patent on the MPU4 Video hardware (GB1596363) describes
the Deal 'Em board design, rather than the one they ultimately used, suggesting some sort of licensing deal. */

static const gfx_layout dealemcharlayout =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 3*4, 2*4, 1*4, 0*4, 7*4, 6*4, 5*4, 4*4  },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8
};


static GFXDECODE_START( dealem )
	GFXDECODE_ENTRY( "gfx1", 0x0000, dealemcharlayout, 0, 32 )
GFXDECODE_END


static UINT8 *dealem_videoram;

/***************************************************************************

  Convert the color PROMs into a more useable format.

  The palette PROM is connected to the RGB output this way:

  Red:      1K      Bit 0
            470R
            220R

  Green:    1K      Bit 3
            470R
            220R

  Blue:     470R
            220R    Bit 7

  Everything is also tied to a 1K pulldown resistor
***************************************************************************/


static PALETTE_INIT( dealem )
{
	int i, len;
	static const int resistances_rg[3] = { 1000, 470, 220 };
	static const int resistances_b [2] = { 470, 220 };
	double weights_r[3], weights_g[3], weights_b[2];

	compute_resistor_weights(0,	255,	-1.0,
			3,	resistances_rg,	weights_r,	1000,	0,
			3,	resistances_rg,	weights_g,	1000,	0,
			2,	resistances_b,	weights_b,	1000,	0);

	len = memory_region_length(machine, "proms");
	for (i = 0; i < len; i++)
	{
		int bit0,bit1,bit2,r,g,b;

		/* red component */
		bit0 = BIT(*color_prom,0);
		bit1 = BIT(*color_prom,1);
		bit2 = BIT(*color_prom,2);
		r = combine_3_weights(weights_r, bit0, bit1, bit2);
		/* green component */
		bit0 = BIT(*color_prom,3);
		bit1 = BIT(*color_prom,4);
		bit2 = BIT(*color_prom,5);
		g = combine_3_weights(weights_g, bit0, bit1, bit2);
		/* blue component */
		bit0 = BIT(*color_prom,6);
		bit1 = BIT(*color_prom,7);
		b = combine_2_weights(weights_b, bit0, bit1);

		palette_set_color(machine,i,MAKE_RGB(r,g,b));
		color_prom++;
	}
}


static VIDEO_UPDATE(dealem)
{
	int x,y;
	int count = 0;

	for (y = 0; y < 32; y++)
	{
		for (x = 0; x < 40; x++)
		{
			int tile = dealem_videoram[count + 0x1000] | (dealem_videoram[count] << 8);
			count++;
			drawgfx_opaque(bitmap,cliprect,screen->machine->gfx[0],tile,0,0,0,x * 8,y * 8);
		}
	}

	return 0;
}


static WRITE_LINE_DEVICE_HANDLER( dealem_vsync_changed )
{
	cputag_set_input_line(device->machine, "maincpu", INPUT_LINE_NMI, state);
}

/*************************************
 *
 *  Machine driver
 *
 *************************************/

static const mc6845_interface hd6845_intf =
{
	"screen",							/* screen we are acting on */
	8,									/* number of pixels per video memory address */
	NULL,								/* before pixel update callback */
	NULL,								/* row update callback */
	NULL,								/* after pixel update callback */
	DEVCB_NULL,							/* callback for display state changes */
	DEVCB_NULL,							/* callback for cursor state changes */
	DEVCB_NULL,							/* HSYNC callback */
	DEVCB_LINE(dealem_vsync_changed),	/* VSYNC callback */
	NULL								/* update address callback */
};


static ADDRESS_MAP_START( dealem_memmap, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x07ff) AM_RAM AM_BASE_SIZE_GENERIC(nvram)

	AM_RANGE(0x0800, 0x0800) AM_DEVWRITE("crtc", mc6845_address_w)
	AM_RANGE(0x0801, 0x0801) AM_DEVREADWRITE("crtc", mc6845_register_r, mc6845_register_w)

/*  AM_RANGE(0x08e0, 0x08e7) AM_READWRITE(68681_duart_r,68681_duart_w) */

	AM_RANGE(0x0900, 0x0907) AM_DEVREADWRITE("6840ptm", ptm6840_read, ptm6840_write) /* 6840PTM */

	AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia_ic3", pia6821_r, pia6821_w)	  	/* PIA6821 IC3 */
	AM_RANGE(0x0b00, 0x0b03) AM_DEVREADWRITE("pia_ic4", pia6821_r, pia6821_w)	  	/* PIA6821 IC4 */
	AM_RANGE(0x0c00, 0x0c03) AM_DEVREADWRITE("pia_ic5", pia6821_r, pia6821_w)	  	/* PIA6821 IC5 */
	AM_RANGE(0x0d00, 0x0d03) AM_DEVREADWRITE("pia_ic6", pia6821_r, pia6821_w)		/* PIA6821 IC6 */
	AM_RANGE(0x0e00, 0x0e03) AM_DEVREADWRITE("pia_ic7", pia6821_r, pia6821_w)		/* PIA6821 IC7 */
	AM_RANGE(0x0f00, 0x0f03) AM_DEVREADWRITE("pia_ic8", pia6821_r, pia6821_w)		/* PIA6821 IC8 */

	AM_RANGE(0x1000, 0x2fff) AM_RAM AM_BASE(&dealem_videoram)
	AM_RANGE(0x8000, 0xffff) AM_ROM	AM_WRITENOP/* 64k  paged ROM (4 pages) */
ADDRESS_MAP_END


static MACHINE_DRIVER_START( mpu4_vid )
	MDRV_CPU_ADD("maincpu", M6809, MPU4_MASTER_CLOCK/4 )
	MDRV_CPU_PROGRAM_MAP(mpu4_6809_map)
	MDRV_TIMER_ADD_PERIODIC("50hz",gen_50hz, HZ(100))

	MDRV_NVRAM_HANDLER(generic_0fill)				/* confirm */

	/* 6840 PTM */
	MDRV_PTM6840_ADD("6840ptm", ptm_ic2_intf)

	MDRV_PIA6821_ADD("pia_ic3", pia_ic3_intf)
	MDRV_PIA6821_ADD("pia_ic4", pia_ic4_intf)
	MDRV_PIA6821_ADD("pia_ic5", pia_ic5_intf)
	MDRV_PIA6821_ADD("pia_ic6", pia_ic6_intf)
	MDRV_PIA6821_ADD("pia_ic7", pia_ic7_intf)
	MDRV_PIA6821_ADD("pia_ic8", pia_ic8_intf)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(64*8, 64*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 63*8-1, 0*8, 37*8-1)
	MDRV_SCREEN_REFRESH_RATE(50)

	MDRV_CPU_ADD("video", M68000, VIDEO_MASTER_CLOCK )
	MDRV_CPU_PROGRAM_MAP(mpu4_68k_map)
	MDRV_CPU_VBLANK_INT("screen", mpu4_vid_irq)

	MDRV_QUANTUM_TIME(HZ(960))

	MDRV_MACHINE_START(mpu4_vid)
	MDRV_MACHINE_RESET(mpu4_vid)
	MDRV_VIDEO_START (mpu4_vid)
	MDRV_VIDEO_UPDATE(mpu4_vid)

	MDRV_PALETTE_LENGTH(16)

	/* 6840 PTM */
	MDRV_PTM6840_ADD("6840ptm_68k", ptm_vid_intf)

	MDRV_SPEAKER_STANDARD_MONO("mono")
	MDRV_SOUND_ADD("ay8913",AY8913, MPU4_MASTER_CLOCK/4)
	MDRV_SOUND_CONFIG(ay8910_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")/* Present on all video cards */
	MDRV_SOUND_ADD("saa", SAA1099, 8000000)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.00)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.00)

	/* ACIAs */
	MDRV_ACIA6850_ADD("acia6850_0", m6809_acia_if)
	MDRV_ACIA6850_ADD("acia6850_1", m68k_acia_if)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( vgpoker )
	MDRV_IMPORT_FROM( mpu4_vid )
	MDRV_CPU_MODIFY("video")
	MDRV_CPU_PROGRAM_MAP(vp_68k_map)
MACHINE_DRIVER_END


/* machine driver for Zenitone Deal 'Em board */
static MACHINE_DRIVER_START( dealem )
	MDRV_MACHINE_START(mpu4mod2)							/* main mpu4 board initialisation */
	MDRV_MACHINE_RESET(mpu4_vid)
	MDRV_CPU_ADD("maincpu", M6809, MPU4_MASTER_CLOCK/4)
	MDRV_CPU_PROGRAM_MAP(dealem_memmap)

	MDRV_TIMER_ADD_PERIODIC("50hz",gen_50hz, HZ(100))

	/* 6840 PTM */
	MDRV_PTM6840_ADD("6840ptm", ptm_ic2_intf)

	MDRV_PIA6821_ADD("pia_ic3", pia_ic3_intf)
	MDRV_PIA6821_ADD("pia_ic4", pia_ic4_intf)
	MDRV_PIA6821_ADD("pia_ic5", pia_ic5_intf)
	MDRV_PIA6821_ADD("pia_ic6", pia_ic6_intf)
	MDRV_PIA6821_ADD("pia_ic7", pia_ic7_intf)
	MDRV_PIA6821_ADD("pia_ic8", pia_ic8_intf)

	MDRV_SPEAKER_STANDARD_MONO("mono")
	MDRV_SOUND_ADD("ay8913",AY8913, MPU4_MASTER_CLOCK/4)
	MDRV_SOUND_CONFIG(ay8910_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_NVRAM_HANDLER(generic_0fill)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE((54+1)*8, (32+1)*8)					/* Taken from 6845 init, registers 00 & 04. Normally programmed with (value-1) */
	MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 31*8-1)		/* Taken from 6845 init, registers 01 & 06 */
	MDRV_SCREEN_REFRESH_RATE(56)							/* Measured accurately from the flip-flop, but 6845 handles this */

	MDRV_GFXDECODE(dealem)
	MDRV_VIDEO_UPDATE(dealem)

	MDRV_PALETTE_LENGTH(32)
	MDRV_PALETTE_INIT(dealem)

	MDRV_MC6845_ADD("crtc", HD6845, MPU4_MASTER_CLOCK / 4 / 8, hd6845_intf)	/* HD68B45 */
MACHINE_DRIVER_END


static DRIVER_INIT (crmaze)
{
	int x;
	static const UINT8 chr_table[72]={0x00,0x84,0x94,0x3C,0xEC,0x5C,0xEC,0x50,
							 		  0x2C,0x68,0x60,0xAC,0x74,0x00,0xAC,0x58,
									  0xEC,0x7C,0xEC,0x58,0xE0,0x90,0x18,0xEC,
									  0x54,0x28,0x68,0x44,0x84,0xB4,0x10,0x20,
									  0x84,0xBC,0xE8,0x70,0x24,0x84,0xB8,0xE0,
									  0x94,0x14,0x2C,0x64,0x8C,0x50,0x28,0x4C,
									  0x6C,0x60,0xA0,0xBC,0xCC,0x78,0xE8,0x50,
									  0x20,0xAC,0x74,0x04,0xA4,0x94,0x3C,0x00,
									  0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};

	for (x = 0; x < 72; x++)
	{
		MPU4_chr_data[(x)] = chr_table[(x)];
	}
}


static DRIVER_INIT (mating)
{
	int x;
	static const UINT8 chr_table[72]={0x00,0x18,0xC8,0xA4,0x0C,0x80,0x0C,0x90,
									  0x34,0x30,0x00,0x58,0xC8,0x84,0x4C,0xA0,
									  0x4C,0xC0,0x3C,0xC8,0xA4,0x4C,0x80,0x0C,
									  0x80,0x0C,0xE0,0x1C,0x88,0xA4,0x0C,0xA0,
									  0x0C,0x80,0x4C,0xA0,0x3C,0x98,0xEC,0x84,
									  0x0C,0xC0,0x1C,0xA8,0x84,0x0C,0xA0,0x5C,
									  0xE8,0xA4,0x0C,0xD0,0x04,0x38,0xA8,0xC4,
									  0x2C,0x90,0x44,0x18,0xE8,0x84,0x3C,0x00,
									  0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};

	for (x = 0; x < 72; x++)
	{
		MPU4_chr_data[(x)] = chr_table[(x)];
	}
}


ROM_START( dealem )
	ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00  )
	ROM_LOAD( "zenndlem.u6",	0x8000, 0x8000,  CRC(571e5c05) SHA1(89b4c331407a04eae34bb187b036791e0a671533) )

	ROM_REGION( 0x10000, "gfx1", 0 )
	ROM_LOAD( "zenndlem.u24",	0x0000, 0x10000, CRC(3a1950c4) SHA1(7138346d4e8b3cffbd9751b4d7ebd367b9ad8da9) )    /* text layer */

	ROM_REGION( 0x020, "proms", 0 )
	ROM_LOAD( "zenndlem.u22",	0x000, 0x020, CRC(29988304) SHA1(42f61b8f9e1ee96b65db3b70833eb2f6e7a6ae0a) )

	ROM_REGION( 0x200, "plds", 0 )
	ROM_LOAD( "zenndlem.u10",	0x000, 0x104, CRC(e3103c05) SHA1(91b7be75c5fb37025039ab54b484e46a033969b5) )
ROM_END

/*
   Barcrest released two different games called "The Crystal Maze".
   One is a non-video AWP, and uses only the MPU4 card, and the other SWP is the one we're interested in running
   Some of the dumps available seem to confuse the two, due to an early database not distinguishing
   between MPU4 and MPU4Video, as the latter had not been emulated at all at that stage. */

#define VID_BIOS \
	ROM_LOAD("vid.p1",  0x00000, 0x10000,  CRC(e996bc18) SHA1(49798165640627eb31024319353da04380787b10))

ROM_START( bctvidbs )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS
ROM_END

ROM_START( crmaze )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "cm3.p1",  0x000000, 0x80000,  CRC(2d2edee5) SHA1(0281ec97aaaaf4c7969340bd5995ac1541dbad54) )
	ROM_LOAD16_BYTE( "cm3.p2",  0x000001, 0x80000,  CRC(c223d7b9) SHA1(da9d730716a30d0e93f2a02c1efa7f19457ae010) )
	ROM_LOAD16_BYTE( "cm3.p3",  0x100000, 0x80000,  CRC(2959c77b) SHA1(8de533bfad48ad19a635dddcafa2a0825133b4de) )
	ROM_LOAD16_BYTE( "cm3.p4",  0x100001, 0x80000,  CRC(b7873e9a) SHA1(a71fac883e02d5f49aee0a20f92dbdb00640ce8d) )
	ROM_LOAD16_BYTE( "cm3.p5",  0x200000, 0x80000,  CRC(c8375070) SHA1(da2ba6591d8765f896c40d6526da8e945d02a182) )
	ROM_LOAD16_BYTE( "cm3.p6",  0x200001, 0x80000,  CRC(1ea36938) SHA1(43f62935b21232d23f662e1e124663267edb1283) )
	ROM_LOAD16_BYTE( "cm3.p7",  0x300000, 0x80000,  CRC(9de3802e) SHA1(ec792f115a0708d68046ba0beb314b7e1f1eb422) )
	ROM_LOAD16_BYTE( "cm3.p8",  0x300001, 0x80000,  CRC(1e6e60b0) SHA1(5e71714747073dd89852a84585642388ee440325) )
	ROM_LOAD16_BYTE( "cm3.p9",  0x400000, 0x80000,  CRC(bfba55a7) SHA1(22eb9b1f9fe83d3b424fd521b68e2976a1940df9) )
	ROM_LOAD16_BYTE( "cm3.pa",  0x400001, 0x80000,  CRC(07edda81) SHA1(e94525be03f30e407051992925bb0d693f3d809b) )
ROM_END

ROM_START( crmazea )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "am1z.p1",  0x000000, 0x80000,  CRC(d2fdda6d) SHA1(96c27dedc3cf1dd478e6169200844d418a276f14) )
	ROM_LOAD16_BYTE( "am1z.p2",  0x000001, 0x80000,  CRC(1637170f) SHA1(fd17a0e7794f01bf4ad7a16b185f87cb060c70ab) )
	ROM_LOAD16_BYTE( "am1g.p1",  0x100000, 0x80000,  CRC(e8cf8203) SHA1(e9f42e5c18b97807f51284ad2416346578ed73c4) )
	ROM_LOAD16_BYTE( "am1g.p2",  0x100001, 0x80000,  CRC(7b036151) SHA1(7b0040c296059b1e1798ddedf0ecb4582d67ee70) )
	ROM_LOAD16_BYTE( "am1g.p3",  0x200000, 0x80000,  CRC(48f17b20) SHA1(711c46fcfd86ded8ff7da883188d70560d20e42f) )
	ROM_LOAD16_BYTE( "am1g.p4",  0x200001, 0x80000,  CRC(2b3d9a97) SHA1(7468fffd90d840d245a70475b42308f1e48c5017) )
	ROM_LOAD16_BYTE( "am1g.p5",  0x300000, 0x80000,  CRC(68286bb1) SHA1(c307e3ad1e0fd92314216c8e554aafa949559452) )
	ROM_LOAD16_BYTE( "am1g.p6",  0x300001, 0x80000,  CRC(a6b498ad) SHA1(117e1a4ec7e2d3c7d530c5a56cbc1d24b0ddc747) )
	ROM_LOAD16_BYTE( "am1g.p7",  0x400000, 0x80000,  CRC(15882699) SHA1(b29a331e51a37554323b91330a7c2b62b33a943a) )
	ROM_LOAD16_BYTE( "am1g.p8",  0x400001, 0x80000,  CRC(6f0f855b) SHA1(ab411d1af0f88049a6c435bafd4b1fa63f5519b1) )
ROM_END

ROM_START( crmazeb )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "am2z.p1",  0x000000, 0x80000,  CRC(f27e02f0) SHA1(8637904c201ece4f08ad63b4fd6d06a860fa762f) )
	ROM_LOAD16_BYTE( "am2z.p2",  0x000001, 0x80000,  CRC(4d24f482) SHA1(9e3687db9d0233e56999017f3ed59ec543bce303) )
	ROM_LOAD16_BYTE( "am2g.p1",  0x100000, 0x80000,  CRC(115402db) SHA1(250f2eded1b88a1abf82febb009eadbb90936f8a) )
	ROM_LOAD16_BYTE( "am2g.p2",  0x100001, 0x80000,  CRC(5d804fbb) SHA1(8dc02eb9329f9c29d4bcc9a0315ae96085625d3e) )
	ROM_LOAD16_BYTE( "am2g.p3",  0x200000, 0x80000,  CRC(5ead0c06) SHA1(35d9aefc60e2c391e32f8119a6dc44434d91c09e) )
	ROM_LOAD16_BYTE( "am2g.p4",  0x200001, 0x80000,  CRC(de4fb542) SHA1(4bf8f8f6850fd819d91827d3c474bd488e61e5ac) )
	ROM_LOAD16_BYTE( "am2g.p5",  0x300000, 0x80000,  CRC(80b01ce2) SHA1(4a3a4bcff4bd9affd1a5eeca5781b6af05bbcc16) )
	ROM_LOAD16_BYTE( "am2g.p6",  0x300001, 0x80000,  CRC(3e134ecc) SHA1(1f8cdce62e693eb07c4620b64cc467339c0563de) )
	ROM_LOAD16_BYTE( "am2g.p7",  0x400000, 0x80000,  CRC(6eb36f1d) SHA1(08b9ec184d64bdbdfa61d3e991a3647e74a7756f) )
	ROM_LOAD16_BYTE( "am2g.p8",  0x400001, 0x80000,  CRC(dda353ef) SHA1(56a5b43f0b0bd9dbf348946a5758ebe63eadb8cf) )
ROM_END

ROM_START( turnover )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "tos.p1",  0x000000, 0x010000,  CRC(4044dbeb) SHA1(3aa553055c56f14564b1e33e1c1975337e639f70) )
	ROM_LOAD16_BYTE( "to.p2",   0x000001, 0x010000,  CRC(4bc4659a) SHA1(0e282134c4fe4e8c1cc7b16957903179e23c7abc) )
	ROM_LOAD16_BYTE( "to.p3",   0x020000, 0x010000,  CRC(273c7c14) SHA1(71feb555a05a0ff1ec674505cab72d93c9fbdf65) )
	ROM_LOAD16_BYTE( "to.p4",   0x020001, 0x010000,  CRC(83d29546) SHA1(cef90455b9d8a92424fe1aa10f20fd075d0e3091) )
	ROM_LOAD16_BYTE( "to.p5",   0x040000, 0x010000,  CRC(dceac511) SHA1(7a6d65464e23d832943f771c4cf580aabc6f0e44) )
	ROM_LOAD16_BYTE( "to.p6",   0x040001, 0x010000,  CRC(54c6afb7) SHA1(b724b87b6f4e47d220310b38c97be2fa73dcd617) )
	ROM_LOAD16_BYTE( "to.p7",   0x060000, 0x010000,  CRC(acf19542) SHA1(ad46ffb3c2c078a8e3712eff27aa61f0d1a7c059) )
	ROM_LOAD16_BYTE( "to.p8",   0x060001, 0x010000,  CRC(a5ca385d) SHA1(8df26a33ea7f5b577761c6f9d2fa4eaed74661f8) )
	ROM_LOAD16_BYTE( "to.p9",   0x080000, 0x010000,  CRC(6e85fde3) SHA1(14868d58829e13987e66f52e1899c4385987a87b) )
	ROM_LOAD16_BYTE( "to.p10",  0x080001, 0x010000,  CRC(fadd11a2) SHA1(2b2fbb0769ef6035688d495464f3ea3bc8c7c660) )
	ROM_LOAD16_BYTE( "to.p11",  0x0a0000, 0x010000,  CRC(2d72a61a) SHA1(ce455ab6fea452f96a3ad365178e0e5a0b437867) )
	ROM_LOAD16_BYTE( "to.p12",  0x0a0001, 0x010000,  CRC(a14eedb6) SHA1(219b887a334ff28a88ed2e50f0caff4b510cd549) )
	ROM_LOAD16_BYTE( "to.p13",  0x0c0000, 0x010000,  CRC(3f66ef6b) SHA1(60be6d3f8da1f3084db15ac1bb2470e55c0271de) )
	ROM_LOAD16_BYTE( "to.p14",  0x0c0001, 0x010000,  CRC(127ba65d) SHA1(e34dcd19efd31dc712daac940277bb17694ea61a) )
	ROM_LOAD16_BYTE( "to.p15",  0x0e0000, 0x010000,  CRC(ad787e31) SHA1(314ba312adfc71e4b3b2d52355ec692c192b74eb) )
	ROM_LOAD16_BYTE( "to.p16",  0x0e0001, 0x010000,  CRC(e635c942) SHA1(08f8b5fdb738647bc0b49938da05533be42a2d60) )
ROM_END

ROM_START( skiltrek )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "st.p1",  0x000000, 0x010000,  CRC(d9de47a5) SHA1(625bf40780203293fc34cd8cea8278b4b4a52a75) )
	ROM_LOAD16_BYTE( "st.p2",  0x000001, 0x010000,  CRC(b62575c2) SHA1(06d75e8a364750663d329650720021279e195236) )
	ROM_LOAD16_BYTE( "st.p3",  0x020000, 0x010000,  CRC(9506da76) SHA1(6ef28ab8ec1af455be8ecfab20243f0823dca7c1) )
	ROM_LOAD16_BYTE( "st.p4",  0x020001, 0x010000,  CRC(6ab447bc) SHA1(d01c209dbf4d19a6a7f878fa54ff1cb51e7dcba5) )
	ROM_LOAD16_BYTE( "st.q1",  0x040000, 0x010000,  CRC(4faca475) SHA1(69b498c543600b8e37ab0ed1863ba57845648f3c) )
	ROM_LOAD16_BYTE( "st.q2",  0x040001, 0x010000,  CRC(9f2c5938) SHA1(85527c4c0b7a1e66576d56607d89750fab082580) )
	ROM_LOAD16_BYTE( "st.q3",  0x060000, 0x010000,  CRC(6b6cb194) SHA1(aeac5dcc0827c17e758e3e821ae8a78a3a16ddce) )
	ROM_LOAD16_BYTE( "st.q4",  0x060001, 0x010000,  CRC(ec57bc17) SHA1(d9f522739dbb190fb941ca654299bbedbb8fb703) )
	ROM_LOAD16_BYTE( "st.q5",  0x080000, 0x010000,  CRC(7740a88b) SHA1(d9a683d3e0d6c1b4b59520f90f825124b7a61168) )
	ROM_LOAD16_BYTE( "st.q6",  0x080001, 0x010000,  CRC(95e97796) SHA1(f1a8de0ad02aca31f79a4fe8ba5044546163e3c4) )
	ROM_LOAD16_BYTE( "st.q7",  0x0a0000, 0x010000,  CRC(f3b8fe7f) SHA1(52d5be3f8cab419103f4727d0fb9d30f34c8f651) )
	ROM_LOAD16_BYTE( "st.q8",  0x0a0001, 0x010000,  CRC(b85e75a2) SHA1(b7b03b090c0ec6d92e9a25abb7fec0507356bdfc) )
	ROM_LOAD16_BYTE( "st.q9",  0x0c0000, 0x010000,  CRC(835f6001) SHA1(2cd9084c102d74bcb578c8ea22bbc9ea58f0ceab) )
	ROM_LOAD16_BYTE( "st.qa",  0x0c0001, 0x010000,  CRC(3fc62a0e) SHA1(0628de4b962d3fcca3757cd4e89b3005c9bfd218) )
ROM_END

ROM_START( timemchn )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "tm20.p1",  0x000000, 0x010000,  CRC(6919697c) SHA1(786d7b9ab218dbf54ff839d1f83580c409c725b3) )
	ROM_LOAD16_BYTE( "tm20.p2",  0x000001, 0x010000,  CRC(d13b56e4) SHA1(623e73995da93c07b51ce0a5843dba1f853529dd) )
	ROM_LOAD16_BYTE( "tm20.p3",  0x020000, 0x010000,  CRC(efd3ae64) SHA1(9d2a3b65048e04842205751c6921d2550f38bd52) )
	ROM_LOAD16_BYTE( "tm20.p4",  0x020001, 0x010000,  CRC(602ba3fb) SHA1(7243f58df9a26adfd1a149a1e60630b187787dd0) )
	ROM_LOAD16_BYTE( "q12.p5" ,  0x040000, 0x010000,  CRC(adddd8a7) SHA1(73a8dd191eda2f4b41b79d4b55723731953b8970) )
	ROM_LOAD16_BYTE( "q11.p6" ,  0x040001, 0x010000,  CRC(e8ed736f) SHA1(e7068c550aa39a6e8f1692a16794147e996D36b4) )
	ROM_LOAD16_BYTE( "q14.p7" ,  0x060000, 0x010000,  CRC(02abb026) SHA1(42224678e5913090c91c21672661beb8e27127a8) )
	ROM_LOAD16_BYTE( "q13.p8" ,  0x060001, 0x010000,  CRC(3de147dd) SHA1(d2111d54d1604fe2da0133102bbfee706f8f542e) )
	ROM_LOAD16_BYTE( "q16.p9" ,  0x080000, 0x010000,  CRC(ce2bf15e) SHA1(29c7f2e718bce415b0b8dc6d902bf74dad6b1ef4) )
	ROM_LOAD16_BYTE( "q15.p10",  0x080001, 0x010000,  CRC(7894ac8b) SHA1(dc46bd108ac4f67a9062bb7ace91aa51f069cbc8) )
	ROM_LOAD16_BYTE( "q18.p11",  0x0a0000, 0x010000,  CRC(27de90b3) SHA1(625c98e555f7b627ea96653926b8917996a2fdb7) )
	ROM_LOAD16_BYTE( "q17.p12",  0x0a0001, 0x010000,  CRC(5cab773e) SHA1(59a235c51a975b341bdbb88e909729507408f75b) )
	ROM_LOAD16_BYTE( "q20.p13",  0x0c0000, 0x010000,  CRC(083f6c65) SHA1(291ad39ee5f8eba9da293d9206b1f6a6d852f9bd) )
	ROM_LOAD16_BYTE( "q19.p14",  0x0c0001, 0x010000,  CRC(73747644) SHA1(ae252fc95c069a3c82e155220fbfcb74dd43bf89) )
ROM_END

ROM_START( mating )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "matd.p1",  0x000000, 0x080000,  CRC(e660909f) SHA1(0acd990264fd7faf1f91a796d2438e8c2c7b83d1) )
	ROM_LOAD16_BYTE( "matd.p2",  0x000001, 0x080000,  CRC(a4c7e9b4) SHA1(30148c0257181bb88159e02d2b7cd79995ee84a7) )
	ROM_LOAD16_BYTE( "matg.p3",  0x100000, 0x080000,  CRC(571f4e8e) SHA1(51babacb5d9fb1cc9e1e56a3b2a355597d04f178) )
	ROM_LOAD16_BYTE( "matg.p4",  0x100001, 0x080000,  CRC(52d8657b) SHA1(e44e1db13c4abd4fedcd72df9dce1df594f74e44) )
	ROM_LOAD16_BYTE( "matg.p5",  0x200000, 0x080000,  CRC(9f0c9552) SHA1(8b1197f20853e18841a8f64fd5ff58cdd0bd1dbd) )
	ROM_LOAD16_BYTE( "matg.p6",  0x200001, 0x080000,  CRC(59f2b6a8) SHA1(4921cf1fc4c3bc50d2598b63726f61f68b41658c) )
	ROM_LOAD16_BYTE( "matg.p7",  0x300000, 0x080000,  CRC(64c0031a) SHA1(a519addd5d8f4696967ec84c163d28cb81ff9f32) )
	ROM_LOAD16_BYTE( "matg.p8",  0x300001, 0x080000,  CRC(22370dae) SHA1(72b1686b458750b5ee9dfe5599c308329d2c79d5) )
	ROM_LOAD16_BYTE( "matq.p9",  0x400000, 0x040000,  CRC(2d42e982) SHA1(80e476d5d65662059daa93a2fd383aecb74903c1) )
	ROM_LOAD16_BYTE( "matq.p10", 0x400001, 0x040000,  CRC(90364c3c) SHA1(6a4d2a3dd2cf9040887503888e6f38341578ad64) )

	/* Mating Game has an extra OKI sound chip */
	ROM_REGION( 0x200000, "oki", 0 )
	ROM_LOAD( "matsnd.p1",  0x000000, 0x080000,  CRC(f16df9e3) SHA1(fd9b82d73e18e635a9ea4aabd8c0b4aa2c8c6fdb) )
	ROM_LOAD( "matsnd.p2",  0x080000, 0x080000,  CRC(0c041621) SHA1(9156bf17ef6652968d9fbdc0b2bde64d3a67459c) )
	ROM_LOAD( "matsnd.p3",  0x100000, 0x080000,  CRC(c7435af9) SHA1(bd6080afaaaecca0d65e6d4125b46849aa4d1f33) )
	ROM_LOAD( "matsnd.p4",  0x180000, 0x080000,  CRC(d7e65c5b) SHA1(5575fb9f948158f2e94c986bf4bca9c9ee66a489) )
ROM_END

ROM_START( matinga )
	ROM_REGION( 0x10000, "maincpu", 0 )
	VID_BIOS

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE( "mats.p1",  0x000000, 0x080000,  CRC(ebc7ea7e) SHA1(11015489a803ba5c8dbdafd632424bbd6080aece) ) /* 3 bytes changed from above set...*/
	ROM_LOAD16_BYTE( "mats.p2",  0x000001, 0x080000,  CRC(a4c7e9b4) SHA1(30148c0257181bb88159e02d2b7cd79995ee84a7) ) /* Just enough to disable the data logger */
	ROM_LOAD16_BYTE( "matg.p3",  0x100000, 0x080000,  CRC(571f4e8e) SHA1(51babacb5d9fb1cc9e1e56a3b2a355597d04f178) )
	ROM_LOAD16_BYTE( "matg.p4",  0x100001, 0x080000,  CRC(52d8657b) SHA1(e44e1db13c4abd4fedcd72df9dce1df594f74e44) )
	ROM_LOAD16_BYTE( "matg.p5",  0x200000, 0x080000,  CRC(9f0c9552) SHA1(8b1197f20853e18841a8f64fd5ff58cdd0bd1dbd) )
	ROM_LOAD16_BYTE( "matg.p6",  0x200001, 0x080000,  CRC(59f2b6a8) SHA1(4921cf1fc4c3bc50d2598b63726f61f68b41658c) )
	ROM_LOAD16_BYTE( "matg.p7",  0x300000, 0x080000,  CRC(64c0031a) SHA1(a519addd5d8f4696967ec84c163d28cb81ff9f32) )
	ROM_LOAD16_BYTE( "matg.p8",  0x300001, 0x080000,  CRC(22370dae) SHA1(72b1686b458750b5ee9dfe5599c308329d2c79d5) )
	ROM_LOAD16_BYTE( "matq.p9",  0x400000, 0x040000,  CRC(2d42e982) SHA1(80e476d5d65662059daa93a2fd383aecb74903c1) )
	ROM_LOAD16_BYTE( "matq.p10", 0x400001, 0x040000,  CRC(90364c3c) SHA1(6a4d2a3dd2cf9040887503888e6f38341578ad64) )

	/* Mating Game has an extra OKI sound chip */
	ROM_REGION( 0x200000, "oki", 0 )
	ROM_LOAD( "matsnd.p1",  0x000000, 0x080000,  CRC(f16df9e3) SHA1(fd9b82d73e18e635a9ea4aabd8c0b4aa2c8c6fdb) )
	ROM_LOAD( "matsnd.p2",  0x080000, 0x080000,  CRC(0c041621) SHA1(9156bf17ef6652968d9fbdc0b2bde64d3a67459c) )
	ROM_LOAD( "matsnd.p3",  0x100000, 0x080000,  CRC(c7435af9) SHA1(bd6080afaaaecca0d65e6d4125b46849aa4d1f33) )
	ROM_LOAD( "matsnd.p4",  0x180000, 0x080000,  CRC(d7e65c5b) SHA1(5575fb9f948158f2e94c986bf4bca9c9ee66a489) )
ROM_END

/* Vegas Poker Protoype dumped by HIGHWAYMAN */
ROM_START( vgpoker )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD("comms-v2.0.bin",  0x00000, 0x10000,  CRC(1717581f) SHA1(40f8cae39a2ab0c89d2bbfd8a37725aaae229c96))

	ROM_REGION( 0x800000, "video", 0 )
	ROM_LOAD16_BYTE("video-1.bin",  0x000000, 0x010000,  CRC(7ba2396c) SHA1(eb24b802b984315fc2eba4f15c208e2c1925c1c8))
	ROM_LOAD16_BYTE("video-2.bin",  0x000001, 0x010000,  CRC(4f9e830b) SHA1(f17bebb289c3620bf4c88b2b358a9dab87ac214f))
	ROM_LOAD16_BYTE("video-3.bin",  0x020000, 0x010000,  CRC(607e0baa) SHA1(9f64a46ef3b9a854e939b5e7f0d1e6e925735922))
	ROM_LOAD16_BYTE("video-4.bin",  0x020001, 0x010000,  CRC(2019f5d3) SHA1(d183b3b92d03be9f9d57b5df1a621cbfe955ed93))
	ROM_LOAD16_BYTE("video-5.bin",  0x040000, 0x010000,  CRC(c029202e) SHA1(b08bb2678c2ff62a58ef67d5440c326d0fadc34e))
	ROM_LOAD16_BYTE("video-6.bin",  0x040001, 0x010000,  CRC(3287ae4e) SHA1(3b05a036de3ca7ec644bfbf04934e44e631d1e28))
	ROM_LOAD16_BYTE("video-7.bin",  0x060000, 0x010000,  CRC(231cf163) SHA1(02b28ef0e1661a82d0fba2ecc5474c79651fa9e7))
	ROM_LOAD16_BYTE("video-8.bin",  0x060001, 0x010000,  CRC(076efdc8) SHA1(bef0a1d8f0e7486ee5dc7407ce5c96854cefa5cf))
ROM_END

ROM_START( connect4 )
	ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00  )
	ROM_LOAD( "connect4.p2",  0x8000, 0x4000,  CRC(6090633c) SHA1(0cd2725a235bf93cfe94f2ca648d5fccb87b8e5c) )
	ROM_LOAD( "connect4.p1",  0xC000, 0x4000,  CRC(b1af50c0) SHA1(7c9645ea378f0857b849ca24a239d9114f62da7f) )
ROM_END

ROM_START( mpu4utst )
	ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00  )
	ROM_LOAD( "ut4.p1",  0xC000, 0x4000,  CRC(086dc325) SHA1(923caeb61347ac9d3e6bcec45998ddf04b2c8ffd))
ROM_END

ROM_START( mpu4tst2 )
	ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00  )
	ROM_LOAD( "ut2.p1",  0xE000, 0x2000,  CRC(f7fb6575) SHA1(f7961cbd0801b9561d8cd2d23081043d733e1902))
ROM_END

ROM_START( mpu4met0 )
	ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00  )
	ROM_LOAD( "meter-zero.p1",  0x8000, 0x8000,  CRC(e74297e5) SHA1(49a2cc85eda14199975ec37a794b685c839d3ab9))
ROM_END

static DRIVER_INIT (connect4)
{
	led_extend=1;
}

/*Deal 'Em was a conversion kit designed to make early MPU4 machines into video games by replacing the top glass
and reel assembly with this kit and a supplied monitor.
The real Deal 'Em ran on Summit Coin hardware, and was made by someone else.
A further different release was made in 2000, running on the Barcrest MPU4 Video, rather than this one. */

GAME( 1987, dealem,	 0,		  dealem,	dealem,   0,	 ROT0,   "Zenitone", 		"Deal 'Em (MPU4 Conversion Kit, v7.0)",								GAME_IMPERFECT_GRAPHICS )

GAME( 199?, bctvidbs,0,       mpu4mod2, mpu4,     0,	 ROT0,   "Barcrest", 		"MPU4 Video Firmware",												GAME_IS_BIOS_ROOT )

GAME( 1994?,crmaze,  bctvidbs,mpu4_vid, crmaze,   crmaze,ROT0,   "Barcrest", 		"The Crystal Maze Team Challenge (SWP)",							GAME_NOT_WORKING|GAME_NO_SOUND )
GAME( 1992?,crmazea, crmaze,  mpu4_vid, crmaze,   crmaze,ROT0,   "Barcrest", 		"The Crystal Maze (AMLD Version)",									GAME_NOT_WORKING|GAME_NO_SOUND )
GAME( 1993?,crmazeb, crmaze,  mpu4_vid, crmaze,   0,     ROT0,   "Barcrest", 		"The New Crystal Maze Featuring Ocean Zone (AMLD Version)",			GAME_NOT_WORKING|GAME_NO_SOUND ) /* unprotected? */
GAME( 1990, turnover,bctvidbs,mpu4_vid, mpu4,     0,     ROT0,   "Barcrest", 		"Turnover",															GAME_NOT_WORKING|GAME_NO_SOUND ) /* unprotected? */
GAME( 1992, skiltrek,bctvidbs,mpu4_vid, mpu4,     0,     ROT0,   "Barcrest", 		"Skill Trek",														GAME_NOT_WORKING|GAME_NO_SOUND ) /* unprotected? */
GAME( 1990, timemchn,bctvidbs,mpu4_vid, mpu4,     0,     ROT0,   "Barcrest", 		"Time Machine (v2.0)",												GAME_NOT_WORKING|GAME_NO_SOUND ) /* unprotected? */
GAME( 199?, mating,  bctvidbs,mpu4_vid, mpu4,     mating,ROT0,   "Barcrest", 		"The Mating Game (Datapak)",										GAME_NOT_WORKING|GAME_NO_SOUND )
GAME( 199?, matinga, mating,  mpu4_vid, mpu4,     mating,ROT0,   "Barcrest", 		"The Mating Game (Standard)",										GAME_NOT_WORKING|GAME_NO_SOUND )
GAME( 199?, vgpoker, 0,		  vgpoker,	mpu4,     0,	 ROT0,   "BwB",				"Vegas Poker (Prototype)",											GAME_NOT_WORKING|GAME_NO_SOUND )

GAMEL(1989?,connect4,0,       mpu4mod2, connect4, connect4, ROT0,"Dolbeck Systems", "Connect 4",														GAME_IMPERFECT_GRAPHICS|GAME_REQUIRES_ARTWORK,layout_connect4 )
GAME( 198?, mpu4utst,0,		  mpu4mod2, mpu4,			 0,	ROT0,"Barcrest", 		"MPU4 Unit Test (Program 4)",										0 )
GAME( 198?, mpu4tst2,0,		  mpu4mod2, mpu4,			 0,	ROT0,"Barcrest", 		"MPU4 Unit Test (Program 2)",										0 )
GAME( 198?, mpu4met0,0,		  mpu4mod2, mpu4,			 0, ROT0,"Barcrest", 		"MPU4 Meter Clear ROM",												0 )