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/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "shaderc.h"
namespace bgfx
{
bool compilePSSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
{
BX_UNUSED(_options, _version, _code, _writer);
bx::printf("PSSL compiler is not supported.\n");
return false;
}
const char* getPsslPreamble()
{
return "";
}
} // namespace bgfx
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