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/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
#define BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
#if BX_PLATFORM_NACL
# include <ppapi/gles2/gl2ext_ppapi.h>
# include <ppapi/c/pp_completion_callback.h>
# include <ppapi/c/ppb_instance.h>
# include <ppapi/c/ppb_graphics_3d.h>
namespace bgfx { namespace gl
{
struct SwapChainGL;
struct GlContext
{
GlContext()
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
uint64_t getCaps() const;
SwapChainGL* createSwapChain(void* _nwh);
void destroySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import();
bool isValid() const;
};
} /* namespace gl */ } // namespace bgfx
#endif // BX_PLATFORM_NACL
#endif // BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD
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