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/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_GLCONTEXT_GLX_H_HEADER_GUARD
#define BGFX_GLCONTEXT_GLX_H_HEADER_GUARD
#if BGFX_USE_GLX
# include <X11/Xlib.h>
# include <GL/glx.h>
namespace bgfx { namespace gl
{
struct SwapChainGL;
struct GlContext
{
GlContext()
: m_current(NULL)
, m_context(0)
, m_visualInfo(NULL)
, m_display(NULL)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
uint64_t getCaps() const;
SwapChainGL* createSwapChain(void* _nwh);
void destroySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import();
bool isValid() const
{
return 0 != m_context;
}
SwapChainGL* m_current;
GLXContext m_context;
XVisualInfo* m_visualInfo;
::Display* m_display;
};
} /* namespace gl */ } // namespace bgfx
#endif // BGFX_USE_GLX
#endif // BGFX_GLCONTEXT_GLX_H_HEADER_GUARD
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