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/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
#define BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
#if BX_PLATFORM_IOS
namespace bgfx { namespace gl
{
struct SwapChainGL;
struct GlContext
{
GlContext()
: m_context(0)
{
}
void create(uint32_t _width, uint32_t _height);
void destroy();
void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
static bool isSwapChainSupported();
SwapChainGL* createSwapChain(void* _nwh);
void destroySwapChain(SwapChainGL* _swapChain);
void swap(SwapChainGL* _swapChain = NULL);
void makeCurrent(SwapChainGL* _swapChain = NULL);
void import();
GLuint getFbo()
{
return m_fbo;
}
bool isValid() const
{
return 0 != m_context;
}
void* m_view;
void* m_context;
GLuint m_fbo;
GLuint m_colorRbo;
GLuint m_depthStencilRbo;
};
} /* namespace gl */ } // namespace bgfx
#endif // BX_PLATFORM_IOS
#endif // BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
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