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$input v_color0, v_texcoord0
/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
SAMPLER2D(s_texColor, 0);
void main()
{
vec4 rgba = texture2D(s_texColor, v_texcoord0.xy).xxxx;
rgba.xyz = rgba.xyz * v_color0.xyz * rgba.w * v_color0.w;
rgba.w = rgba.w * v_color0.w * (1.0f - v_texcoord0.z);
gl_FragColor = rgba;
}
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