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/*
* Copyright 2014-2015 Daniel Collin. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef OCORNUT_IMGUI_H_HEADER_GUARD
#define OCORNUT_IMGUI_H_HEADER_GUARD
#include <ocornut-imgui/imgui.h>
namespace bx { struct AllocatorI; }
void IMGUI_create(float _fontSize, bx::AllocatorI* _allocator);
void IMGUI_destroy();
void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId);
void IMGUI_endFrame();
#endif // OCORNUT_IMGUI_H_HEADER_GUARD
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