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$input a_position, a_indices
$output v_view, v_world
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
void main()
{
vec4 world = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) );
gl_Position = mul(u_viewProj, world);
v_view = mul(u_view, world).xyz;
v_world = world.xyz;
}
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