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$input v_texcoord0

/*
 * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
 * License: http://www.opensource.org/licenses/BSD-2-Clause
 */

#include "../common/common.sh"

SAMPLER2D(s_texColor, 0);

void main()
{
	gl_FragColor = texture2D(s_texColor, v_texcoord0);
}