blob: 125df51b2ac71127be40d592ab78b4e5fc36700d (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
$input v_texcoord0
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
SAMPLER2D(s_texColor0, 0);
SAMPLER2D(s_texColor1, 1);
void main()
{
vec4 accum = texture2D(s_texColor0, v_texcoord0);
float opacity = accum.w;
float weight = texture2D(s_texColor1, v_texcoord0).x;
gl_FragColor = vec4(accum.xyz / clamp(weight, 1e-4, 5e4), opacity);
}
|