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$input v_texcoord0
/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
SAMPLER2D(s_texColor0, 0);
SAMPLER2D(s_texColor1, 1);
void main()
{
vec4 accum = texture2D(s_texColor0, v_texcoord0);
float opacity = accum.w;
float weight = texture2D(s_texColor1, v_texcoord0).x;
gl_FragColor = vec4(accum.xyz / clamp(weight, 1e-4, 5e4), opacity);
}
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