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$input v_pos
/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform vec4 u_color;
void main()
{
vec4 color = u_color;
float depth = v_pos.z/v_pos.w;
float weight = color.w * clamp(0.03 / (1e-5 + pow(depth / 200.0, 5.0) ), 0.01, 3000.0);
gl_FragData[0] = color * weight;
gl_FragData[1] = vec4_splat(weight);
}
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