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$input v_texcoord0
/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "../common/common.sh"
SAMPLERCUBE(s_texCube, 0);
void main()
{
gl_FragColor = textureCube(s_texCube, v_texcoord0);
}
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