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/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.h"
#include "bgfx_utils.h"
#include "imgui/imgui.h"
#include <bx/allocator.h>
#include <bx/file.h>
#include <bx/string.h>
#include "aviwriter.h"
#include <inttypes.h>
#include <bimg/bimg.h>
namespace
{
struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
};
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorVertex::ms_decl;
static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeIndices[36] =
{
0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
};
void savePng(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
{
bx::FileWriter writer;
bx::Error err;
if (bx::open(&writer, _filePath, false, &err) )
{
bimg::imageWritePng(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err);
bx::close(&writer);
}
}
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
{
bx::FileWriter writer;
bx::Error err;
if (bx::open(&writer, _filePath, false, &err) )
{
bimg::imageWriteTga(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err);
bx::close(&writer);
}
}
struct BgfxCallback : public bgfx::CallbackI
{
virtual ~BgfxCallback()
{
}
virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) override
{
// Something unexpected happened, inform user and bail out.
bx::debugPrintf("Fatal error: 0x%08x: %s", _code, _str);
// Must terminate, continuing will cause crash anyway.
abort();
}
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
{
bx::debugPrintf("%s (%d): ", _filePath, _line);
bx::debugPrintfVargs(_format, _argList);
}
virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
{
}
virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
{
}
virtual void profilerEnd() override
{
}
virtual uint32_t cacheReadSize(uint64_t _id) override
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
// Use cache id as filename.
bx::FileReaderI* reader = entry::getFileReader();
bx::Error err;
if (bx::open(reader, filePath, &err) )
{
uint32_t size = (uint32_t)bx::getSize(reader);
bx::close(reader);
// Return size of shader file.
return size;
}
// Return 0 if shader is not found.
return 0;
}
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
// Use cache id as filename.
bx::FileReaderI* reader = entry::getFileReader();
bx::Error err;
if (bx::open(reader, filePath, &err) )
{
// Read shader.
uint32_t result = bx::read(reader, _data, _size, &err);
bx::close(reader);
// Make sure that read size matches requested size.
return result == _size;
}
// Shader is not found in cache, needs to be rebuilt.
return false;
}
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
// Use cache id as filename.
bx::FileWriterI* writer = entry::getFileWriter();
bx::Error err;
if (bx::open(writer, filePath, false, &err) )
{
// Write shader to cache location.
bx::write(writer, _data, _size, &err);
bx::close(writer);
}
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) override
{
char temp[1024];
// Save screen shot as PNG.
bx::snprintf(temp, BX_COUNTOF(temp), "%s.png", _filePath);
savePng(temp, _width, _height, _pitch, _data, false, _yflip);
// Save screen shot as TGA.
bx::snprintf(temp, BX_COUNTOF(temp), "%s.tga", _filePath);
saveTga(temp, _width, _height, _pitch, _data, false, _yflip);
}
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) override
{
m_writer = BX_NEW(entry::getAllocator(), AviWriter)(entry::getFileWriter() );
if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
{
BX_DELETE(entry::getAllocator(), m_writer);
m_writer = NULL;
}
}
virtual void captureEnd() override
{
if (NULL != m_writer)
{
m_writer->close();
BX_DELETE(entry::getAllocator(), m_writer);
m_writer = NULL;
}
}
virtual void captureFrame(const void* _data, uint32_t /*_size*/) override
{
if (NULL != m_writer)
{
m_writer->frame(_data);
}
}
AviWriter* m_writer;
};
const size_t kNaturalAlignment = 8;
class BgfxAllocator : public bx::AllocatorI
{
public:
BgfxAllocator()
: m_numBlocks(0)
, m_maxBlocks(0)
{
}
virtual ~BgfxAllocator()
{
}
virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
{
if (0 == _size)
{
if (NULL != _ptr)
{
if (kNaturalAlignment >= _align)
{
bx::debugPrintf("%s(%d): FREE %p\n", _file, _line, _ptr);
::free(_ptr);
--m_numBlocks;
}
else
{
bx::alignedFree(this, _ptr, _align, _file, _line);
}
}
return NULL;
}
else if (NULL == _ptr)
{
if (kNaturalAlignment >= _align)
{
void* ptr = ::malloc(_size);
bx::debugPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size);
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
return ptr;
}
return bx::alignedAlloc(this, _size, _align, _file, _line);
}
if (kNaturalAlignment >= _align)
{
void* ptr = ::realloc(_ptr, _size);
bx::debugPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size);
if (NULL == _ptr)
{
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
return ptr;
}
return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
}
void dumpStats() const
{
bx::debugPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks);
}
private:
uint32_t m_numBlocks;
uint32_t m_maxBlocks;
};
class ExampleCallback : public entry::AppI
{
public:
ExampleCallback(const char* _name, const char* _description)
: entry::AppI(_name, _description)
{
}
void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
m_width = _width;
m_height = _height;
m_debug = BGFX_DEBUG_NONE;
m_reset = 0
| BGFX_RESET_VSYNC
| BGFX_RESET_CAPTURE
| BGFX_RESET_MSAA_X16
;
bgfx::init(
args.m_type
, args.m_pciId
, 0
, &m_callback // custom callback handler
, &m_allocator // custom allocator
);
bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Create vertex stream declaration.
PosColorVertex::init();
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
// Create program from shaders.
m_program = loadProgram("vs_callback", "fs_callback");
m_time = 0.0f;
m_frame = 0;
imguiCreate();
}
virtual int shutdown() override
{
imguiDestroy();
// Cleanup.
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
m_allocator.dumpStats();
return 0;
}
bool update() override
{
bool exit = false;
// 5 second 60Hz video
if (m_frame < 300)
{
++m_frame;
}
else
{
m_reset &= ~BGFX_RESET_CAPTURE;
exit = entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState);
imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, m_mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
showExampleDialog(this);
imguiEndFrame();
}
if (!exit)
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, bgfx::BackbufferRatio::Equal);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
float view[16];
float proj[16];
bx::mtxLookAt(view, eye, at);
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
m_time += 1.0f/60.0f;
// Submit 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy)
{
for (uint32_t xx = 0; xx < 11-yy; ++xx)
{
float mtx[16];
bx::mtxRotateXY(mtx, m_time + xx*0.21f, m_time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and index buffer.
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
}
// Take screen shot at frame 150.
if (150 == m_frame)
{
bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
bgfx::requestScreenShot(fbh, "temp/frame150");
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
BgfxCallback m_callback;
BgfxAllocator m_allocator;
entry::MouseState m_mouseState;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
float m_time;
uint32_t m_frame;
};
} // namespace
ENTRY_IMPLEMENT_MAIN(ExampleCallback, "07-callback", "Implementing application specific callbacks for taking screen shots, caching OpenGL binary shaders, and video capture.");
|