// license:BSD-3-Clause
// copyright-holders:Vas Crabb
//============================================================
//
// errorlogviewer.m - MacOS X Cocoa debug window handling
//
//============================================================
#include "emu.h"
#import "errorlogviewer.h"
#import "errorlogview.h"
#include "util/xmlfile.h"
@implementation MAMEErrorLogViewer
- (id)initWithMachine:(running_machine &)m console:(MAMEDebugConsole *)c {
NSScrollView *logScroll;
NSString *title;
title = [NSString stringWithFormat:@"Error Log: %@ [%@]",
[NSString stringWithUTF8String:m.system().type.fullname()],
[NSString stringWithUTF8String:m.system().name]];
if (!(self = [super initWithMachine:m title:title console:c]))
return nil;
// create the error log view
logView = [[MAMEErrorLogView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100) machine:*machine];
logScroll = [[NSScrollView alloc] initWithFrame:NSMakeRect(0, 0, 100, 100)];
[logScroll setAutoresizingMask:pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888 } /* Comment */
.highlight .err { color: #A61717; background-color: #E3D2D2 } /* Error */
.highlight .k { color: #080; font-weight: bold } /* Keyword */
.highlight .ch { color: #888 } /* Comment.Hashbang */
.highlight .cm { color: #888 } /* Comment.Multiline */
.highlight .cp { color: #C00; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888 } /* Comment.Single */
.highlight .cs { color: #C00; font-weight: bold; background-color: #FFF0F0 } /* Comment.Special */
.highlight .gd { color: #000; background-color: #FDD } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #A00 } /* Generic.Error */
.highlight .gh { color: #333 } /* Generic.Heading */
.highlight .gi { color: #000; background-color: #DFD } /* Generic.Inserted */
.highlight .go { color: #888 } /* Generic.Output */
.highlight .gp { color: #555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666 } /* Generic.Subheading */
.highlight .gt { color: #A00 } /* Generic.Traceback */
.highlight .kc { color: #080; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #080; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #080; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #080 } /* Keyword.Pseudo */
.highlight .kr { color: #080; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #888; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #00D; font-weight: bold } /* Literal.Number */
.highlight .s { color: #D20; background-color: #FFF0F0 } /* Literal.String */
.highlight .na { color: #369 } /* Name.Attribute */
.highlight .nb { color: #038 } /* Name.Builtin */
.highlight .nc { color: #B06; font-weight: bold } /* Name.Class */
.highlight .no { color: #036; font-weight: bold } /* Name.Constant */
.highlight .nd { color: #555 } /* Name.Decorator */
.highlight .ne { color: #B06; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #06B; font-weight: bold } /* Name.Function */
.highlight .nl { color: #369; font-style: italic } /* Name.Label */
.highlight .nn { color: #B06; font-weight: bold } /* Name.Namespace */
.highlight .py { color: #369; font-weight: bold } /* Name.Property */
.highlight .nt { color: #B06; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #369 } /* Name.Variable */
.highlight .ow { color: #080 } /* Operator.Word */
.highlight .w { color: #BBB } /* Text.Whitespace */
.highlight .mb { color: #00D; font-weight: bold } /* Literal.Number.Bin */
.highlight .mf { color: #00D; font-weight: bold } /* Literal.Number.Float */
.highlight .mh { color: #00D; font-weight: bold } /* Literal.Number.Hex */
.highlight .mi { color: #00D; font-weight: bold } /* Literal.Number.Integer */
.highlight .mo { color: #00D; font-weight: bold } /* Literal.Number.Oct */
.highlight .sa { color: #D20; background-color: #FFF0F0 } /* Literal.String.Affix */
.highlight .sb { color: #D20; background-color: #FFF0F0 } /* Literal.String.Backtick */
.highlight .sc { color: #D20; background-color: #FFF0F0 } /* Literal.String.Char */
.highlight .dl { color: #D20; background-color: #FFF0F0 } /* Literal.String.Delimiter */
.highlight .sd { color: #D20; background-color: #FFF0F0 } /* Literal.String.Doc */
.highlight .s2 { color: #D20; background-color: #FFF0F0 } /* Literal.String.Double */
.highlight .se { color: #04D; background-color: #FFF0F0 } /* Literal.String.Escape */
.highlight .sh { color: #D20; background-color: #FFF0F0 } /* Literal.String.Heredoc */
.highlight .si { color: #33B; background-color: #FFF0F0 } /* Literal.String.Interpol */
.highlight .sx { color: #2B2; background-color: #F0FFF0 } /* Literal.String.Other */
.highlight .sr { color: #080; background-color: #FFF0FF } /* Literal.String.Regex */
.highlight .s1 { color: #D20; background-color: #FFF0F0 } /* Literal.String.Single */
.highlight .ss { color: #A60; background-color: #FFF0F0 } /* Literal.String.Symbol */
.highlight .bp { color: #038 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #06B; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #369 } /* Name.Variable.Class */
.highlight .vg { color: #D70 } /* Name.Variable.Global */
.highlight .vi { color: #33B } /* Name.Variable.Instance */
.highlight .vm { color: #369 } /* Name.Variable.Magic */
.highlight .il { color: #00D; font-weight: bold } /* Literal.Number.Integer.Long *//*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.h"
#include "bgfx_utils.h"
struct PosNormalTangentTexcoordVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_normal;
uint32_t m_tangent;
int16_t m_u;
int16_t m_v;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosNormalTangentTexcoordVertex::ms_decl;
uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
{
union
{
uint32_t ui32;
uint8_t arr[4];
} un;
un.arr[0] = _x;
un.arr[1] = _y;
un.arr[2] = _z;
un.arr[3] = _w;
return un.ui32;
}
uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
{
const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
return packUint32(xx, yy, zz, ww);
}
static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
{
{-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
{ 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
{ 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
{-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
{ 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
{ 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
{-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
{ 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
{-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
{ 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
{-1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
{ 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
{ 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
{ 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
{ 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
{ 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
{ 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
{-1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
{-1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
{-1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
};
static const uint16_t s_cubeIndices[36] =
{
0, 2, 1,
1, 2, 3,
4, 5, 6,
5, 7, 6,
8, 10, 9,
9, 10, 11,
12, 13, 14,
13, 15, 14,
16, 18, 17,
17, 18, 19,
20, 21, 22,
21, 23, 22,
};
class ExampleBump : public entry::AppI
{
void init(int _argc, char** _argv) BX_OVERRIDE
{
Args args(_argc, _argv);
m_width = 1280;
m_height = 720;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
bgfx::init(args.m_type, args.m_pciId);
bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
m_instancingSupported = 0 != (caps->supported & BGFX_CAPS_INSTANCING);
// Create vertex stream declaration.
PosNormalTangentTexcoordVertex::init();
calcTangents(s_cubeVertices
, BX_COUNTOF(s_cubeVertices)
, PosNormalTangentTexcoordVertex::ms_decl
, s_cubeIndices
, BX_COUNTOF(s_cubeIndices)
);
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosNormalTangentTexcoordVertex::ms_decl
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
// Create texture sampler uniforms.
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
m_numLights = 4;
u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, m_numLights);
u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, m_numLights);
// Create program from shaders.
m_program = loadProgram(m_instancingSupported ? "vs_bump_instanced" : "vs_bump", "fs_bump");
// Load diffuse texture.
m_textureColor = loadTexture("textures/fieldstone-rgba.dds");
// Load normal texture.
m_textureNormal = loadTexture("textures/fieldstone-n.dds");
m_timeOffset = bx::getHPCounter();
}
virtual int shutdown() BX_OVERRIDE
{
// Cleanup.
bgfx::destroyIndexBuffer(m_ibh);
bgfx::destroyVertexBuffer(m_vbh);
bgfx::destroyProgram(m_program);
bgfx::destroyTexture(m_textureColor);
bgfx::destroyTexture(m_textureNormal);
bgfx::destroyUniform(s_texColor);
bgfx::destroyUniform(s_texNormal);
bgfx::destroyUniform(u_lightPosRadius);
bgfx::destroyUniform(u_lightRgbInnerR);
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() BX_OVERRIDE
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
{
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
float time = (float)( (now-m_timeOffset)/freq);
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/06-bump");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading textures.");
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -7.0f };
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float view[16];
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float view[16];
bx::mtxLookAt(view, eye, at);
float proj[16];
bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
float lightPosRadius[4][4];
for (uint32_t ii = 0; ii < m_numLights; ++ii)
{
lightPosRadius[ii][0] = bx::fsin( (time*(0.1f + ii*0.17f) + ii*bx::piHalf*1.37f ) )*3.0f;
lightPosRadius[ii][1] = bx::fcos( (time*(0.2f + ii*0.29f) + ii*bx::piHalf*1.49f ) )*3.0f;
lightPosRadius[ii][2] = -2.5f;
lightPosRadius[ii][3] = 3.0f;
}
bgfx::setUniform(u_lightPosRadius, lightPosRadius, m_numLights);
float lightRgbInnerR[4][4] =
{
{ 1.0f, 0.7f, 0.2f, 0.8f },
{ 0.7f, 0.2f, 1.0f, 0.8f },
{ 0.2f, 1.0f, 0.7f, 0.8f },
{ 1.0f, 0.4f, 0.2f, 0.8f },
};
bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR, m_numLights);
const uint16_t instanceStride = 64;
const uint16_t numInstances = 3;
if (m_instancingSupported)
{
// Write instance data for 3x3 cubes.
for (uint32_t yy = 0; yy < 3; ++yy)
{
const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(numInstances, instanceStride);
if (NULL != idb)
{
uint8_t* data = idb->data;
for (uint32_t xx = 0; xx < 3; ++xx)
{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
mtx[12] = -3.0f + float(xx)*3.0f;
mtx[13] = -3.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
data += instanceStride;
}
// Set instance data buffer.
bgfx::setInstanceDataBuffer(idb, numInstances);
// Set vertex and index buffer.
bgfx::setVertexBuffer(m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Bind textures.
bgfx::setTexture(0, s_texColor, m_textureColor);
bgfx::setTexture(1, s_texNormal, m_textureNormal);
// Set render states.
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_MSAA
);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
}
}
else
{
for (uint32_t yy = 0; yy < 3; ++yy)
{
for (uint32_t xx = 0; xx < 3; ++xx)
{
float mtx[16];
bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
mtx[12] = -3.0f + float(xx)*3.0f;
mtx[13] = -3.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set transform for draw call.
bgfx::setTransform(mtx);
// Set vertex and index buffer.
bgfx::setVertexBuffer(m_vbh);
bgfx::setIndexBuffer(m_ibh);
// Bind textures.
bgfx::setTexture(0, s_texColor, m_textureColor);
bgfx::setTexture(1, s_texNormal, m_textureNormal);
// Set render states.
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_DEPTH_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_MSAA
);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
}
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::UniformHandle s_texColor;
bgfx::UniformHandle s_texNormal;
bgfx::UniformHandle u_lightPosRadius;
bgfx::UniformHandle u_lightRgbInnerR;
bgfx::ProgramHandle m_program;
bgfx::TextureHandle m_textureColor;
bgfx::TextureHandle m_textureNormal;
uint16_t m_numLights;
bool m_instancingSupported;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
int64_t m_timeOffset;
};
ENTRY_IMPLEMENT_MAIN(ExampleBump);